DescriptionAvoid setting activeTexture redundantly
We use GL_TEXTURE0 for nearly all operations, so it's cheaper to leave this as the default
for all draws and have quads that use other texture units reset to 0.
BUG=
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=167030
Patch Set 1 #Patch Set 2 : rebased #
Total comments: 2
Patch Set 3 : Add file, initialize to INVALID_ENUM #Patch Set 4 : #Patch Set 5 : export DrawingFrame to fix win component build #Patch Set 6 : Rebase for r166988 #
Messages
Total messages: 8 (0 generated)
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