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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "cc/layer.h" | 7 #include "cc/layer.h" |
| 8 | 8 |
| 9 #include "cc/active_animation.h" | 9 #include "cc/active_animation.h" |
| 10 #include "cc/animation_events.h" | 10 #include "cc/animation_events.h" |
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| 837 ScrollbarLayer* Layer::toScrollbarLayer() | 837 ScrollbarLayer* Layer::toScrollbarLayer() |
| 838 { | 838 { |
| 839 return 0; | 839 return 0; |
| 840 } | 840 } |
| 841 | 841 |
| 842 void sortLayers(std::vector<scoped_refptr<Layer> >::iterator, std::vector<scoped
_refptr<Layer> >::iterator, void*) | 842 void sortLayers(std::vector<scoped_refptr<Layer> >::iterator, std::vector<scoped
_refptr<Layer> >::iterator, void*) |
| 843 { | 843 { |
| 844 // Currently we don't use z-order to decide what to paint, so there's no nee
d to actually sort Layers. | 844 // Currently we don't use z-order to decide what to paint, so there's no nee
d to actually sort Layers. |
| 845 } | 845 } |
| 846 | 846 |
| 847 } | 847 } // namespace cc |
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