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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 // It is included by context_state.cc | 9 // It is included by context_state.cc |
10 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ | 10 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
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71 stencil_front_z_pass_op = GL_KEEP; | 71 stencil_front_z_pass_op = GL_KEEP; |
72 stencil_back_fail_op = GL_KEEP; | 72 stencil_back_fail_op = GL_KEEP; |
73 stencil_back_z_fail_op = GL_KEEP; | 73 stencil_back_z_fail_op = GL_KEEP; |
74 stencil_back_z_pass_op = GL_KEEP; | 74 stencil_back_z_pass_op = GL_KEEP; |
75 viewport_x = 0; | 75 viewport_x = 0; |
76 viewport_y = 0; | 76 viewport_y = 0; |
77 viewport_width = 1; | 77 viewport_width = 1; |
78 viewport_height = 1; | 78 viewport_height = 1; |
79 } | 79 } |
80 | 80 |
81 void ContextState::InitCapabilities() { | 81 void ContextState::InitCapabilities() const { |
82 EnableDisable(GL_BLEND, enable_flags.blend); | 82 EnableDisable(GL_BLEND, enable_flags.blend); |
83 EnableDisable(GL_CULL_FACE, enable_flags.cull_face); | 83 EnableDisable(GL_CULL_FACE, enable_flags.cull_face); |
84 EnableDisable(GL_DEPTH_TEST, enable_flags.depth_test); | 84 EnableDisable(GL_DEPTH_TEST, enable_flags.depth_test); |
85 EnableDisable(GL_DITHER, enable_flags.dither); | 85 EnableDisable(GL_DITHER, enable_flags.dither); |
86 EnableDisable(GL_POLYGON_OFFSET_FILL, enable_flags.polygon_offset_fill); | 86 EnableDisable(GL_POLYGON_OFFSET_FILL, enable_flags.polygon_offset_fill); |
87 EnableDisable( | 87 EnableDisable( |
88 GL_SAMPLE_ALPHA_TO_COVERAGE, enable_flags.sample_alpha_to_coverage); | 88 GL_SAMPLE_ALPHA_TO_COVERAGE, enable_flags.sample_alpha_to_coverage); |
89 EnableDisable(GL_SAMPLE_COVERAGE, enable_flags.sample_coverage); | 89 EnableDisable(GL_SAMPLE_COVERAGE, enable_flags.sample_coverage); |
90 EnableDisable(GL_SCISSOR_TEST, enable_flags.scissor_test); | 90 EnableDisable(GL_SCISSOR_TEST, enable_flags.scissor_test); |
91 EnableDisable(GL_STENCIL_TEST, enable_flags.stencil_test); | 91 EnableDisable(GL_STENCIL_TEST, enable_flags.stencil_test); |
92 } | 92 } |
93 | 93 |
94 void ContextState::InitState() { | 94 void ContextState::InitState() const { |
95 glBlendColor( | 95 glBlendColor( |
96 blend_color_red, blend_color_green, blend_color_blue, blend_color_alpha); | 96 blend_color_red, blend_color_green, blend_color_blue, blend_color_alpha); |
97 glBlendEquationSeparate(blend_equation_rgb, blend_equation_alpha); | 97 glBlendEquationSeparate(blend_equation_rgb, blend_equation_alpha); |
98 glBlendFuncSeparate( | 98 glBlendFuncSeparate( |
99 blend_source_rgb, blend_dest_rgb, blend_source_alpha, blend_dest_alpha); | 99 blend_source_rgb, blend_dest_rgb, blend_source_alpha, blend_dest_alpha); |
100 glClearColor( | 100 glClearColor( |
101 color_clear_red, color_clear_green, color_clear_blue, color_clear_alpha); | 101 color_clear_red, color_clear_green, color_clear_blue, color_clear_alpha); |
102 glClearDepth(depth_clear); | 102 glClearDepth(depth_clear); |
103 glClearStencil(stencil_clear); | 103 glClearStencil(stencil_clear); |
104 glColorMask( | 104 glColorMask( |
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121 glStencilOpSeparate( | 121 glStencilOpSeparate( |
122 GL_FRONT, stencil_front_fail_op, stencil_front_z_fail_op, | 122 GL_FRONT, stencil_front_fail_op, stencil_front_z_fail_op, |
123 stencil_front_z_pass_op); | 123 stencil_front_z_pass_op); |
124 glStencilOpSeparate( | 124 glStencilOpSeparate( |
125 GL_BACK, stencil_back_fail_op, stencil_back_z_fail_op, | 125 GL_BACK, stencil_back_fail_op, stencil_back_z_fail_op, |
126 stencil_back_z_pass_op); | 126 stencil_back_z_pass_op); |
127 glViewport(viewport_x, viewport_y, viewport_width, viewport_height); | 127 glViewport(viewport_x, viewport_y, viewport_width, viewport_height); |
128 } | 128 } |
129 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ | 129 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
130 | 130 |
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