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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_API_IMPLEMENTATION_H_ |
6 #define UI_GL_GL_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_API_IMPLEMENTATION_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
10 #include "ui/gl/gl_export.h" | 10 #include "ui/gl/gl_export.h" |
11 | 11 |
12 namespace gpu { | |
13 namespace gles2 { | |
14 class GLES2Decoder; | |
15 } | |
16 } | |
12 namespace gfx { | 17 namespace gfx { |
13 | 18 |
14 class GLContext; | 19 class GLContext; |
20 class GLSurface; | |
15 | 21 |
16 void InitializeGLBindingsGL(); | 22 void InitializeGLBindingsGL(); |
17 void InitializeGLExtensionBindingsGL(GLContext* context); | 23 void InitializeGLExtensionBindingsGL(GLContext* context); |
18 void InitializeDebugGLBindingsGL(); | 24 void InitializeDebugGLBindingsGL(); |
19 void ClearGLBindingsGL(); | 25 void ClearGLBindingsGL(); |
26 void SetGLToRealGLApi(); | |
27 void SetGLApi(GLApi* api); | |
20 | 28 |
29 // Implemenents the GL API by calling directly into the driver. | |
21 class GL_EXPORT RealGLApi : public GLApi { | 30 class GL_EXPORT RealGLApi : public GLApi { |
22 public: | 31 public: |
23 RealGLApi(); | 32 RealGLApi(); |
33 virtual ~RealGLApi(); | |
24 void Initialize(DriverGL* driver); | 34 void Initialize(DriverGL* driver); |
25 | 35 |
26 // Include the auto-generated part of this class. We split this because | 36 // Include the auto-generated part of this class. We split this because |
27 // it means we can easily edit the non-auto generated parts right here in | 37 // it means we can easily edit the non-auto generated parts right here in |
28 // this file instead of having to edit some template or the code generator. | 38 // this file instead of having to edit some template or the code generator. |
29 #include "gl_bindings_api_autogen_gl.h" | 39 #include "gl_bindings_api_autogen_gl.h" |
30 | 40 |
31 private: | 41 private: |
32 DriverGL* driver_; | 42 DriverGL* driver_; |
33 }; | 43 }; |
34 | 44 |
45 // Implementents the GL API using co-operative state restoring. | |
46 // Assumes there is only one real GL context and that multiple virtual contexts | |
47 // are implemented above it. Restores the needed state from the current context. | |
48 class GL_EXPORT VirtualGLApi : public GLApi { | |
49 public: | |
50 VirtualGLApi(); | |
51 virtual ~VirtualGLApi(); | |
52 void Initialize(DriverGL* driver, GLContext* real_context); | |
53 | |
54 // Include the auto-generated part of this class. We split this because | |
55 // it means we can easily edit the non-auto generated parts right here in | |
56 // this file instead of having to edit some template or the code generator. | |
57 #undef UI_GFX_GL_GL_BINDINGS_API_AUTOGEN_GL_H_ | |
apatrick_chromium
2012/11/05 20:50:44
If gl_bindings_api_autogen.h is intended to be use
greggman
2012/11/06 02:56:37
Done.
| |
58 #include "gl_bindings_api_autogen_gl.h" | |
59 | |
60 // Sets the current virutal context. | |
61 bool MakeCurrent(GLContext* virtual_context, GLSurface* surface); | |
62 | |
63 private: | |
64 DriverGL* driver_; | |
65 | |
66 // The real context we're running on. | |
67 GLContext* real_context_; | |
68 | |
69 // The current virtual context. | |
70 GLContext* current_context_; | |
71 | |
72 // The current surface. | |
73 GLSurface* current_surface_; | |
74 }; | |
75 | |
35 } // namespace gfx | 76 } // namespace gfx |
36 | 77 |
37 #endif // UI_GL_GL_API_IMPLEMENTATION_H_ | 78 #endif // UI_GL_GL_API_IMPLEMENTATION_H_ |
38 | 79 |
39 | 80 |
40 | 81 |
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