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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_gl_api_implementation.h" | 5 #include "ui/gl/gl_gl_api_implementation.h" |
| 6 | 6 |
| 7 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | |
| 8 #include "ui/gl/gl_context.h" | |
| 9 | |
| 7 namespace gfx { | 10 namespace gfx { |
| 8 | 11 |
| 9 RealGLApi* g_real_gl; | 12 RealGLApi* g_real_gl; |
| 10 | 13 |
| 11 void InitializeGLBindingsGL() { | 14 void InitializeGLBindingsGL() { |
| 12 g_driver_gl.InitializeBindings(); | 15 g_driver_gl.InitializeBindings(); |
| 13 if (!g_real_gl) { | 16 if (!g_real_gl) { |
| 14 g_real_gl = new RealGLApi(); | 17 g_real_gl = new RealGLApi(); |
| 15 } | 18 } |
| 16 g_real_gl->Initialize(&g_driver_gl); | 19 g_real_gl->Initialize(&g_driver_gl); |
| 17 g_current_gl_context = g_real_gl; | 20 SetGLToRealGLApi(); |
| 21 } | |
| 22 | |
| 23 GLApi* GetCurrentGLApi() { | |
| 24 return g_current_gl_context; | |
| 25 } | |
| 26 | |
| 27 void SetGLApi(GLApi* api) { | |
| 28 g_current_gl_context = api; | |
| 29 } | |
| 30 | |
| 31 void SetGLToRealGLApi() { | |
| 32 SetGLApi(g_real_gl); | |
| 18 } | 33 } |
| 19 | 34 |
| 20 void InitializeGLExtensionBindingsGL(GLContext* context) { | 35 void InitializeGLExtensionBindingsGL(GLContext* context) { |
| 21 g_driver_gl.InitializeExtensionBindings(context); | 36 g_driver_gl.InitializeExtensionBindings(context); |
| 22 } | 37 } |
| 23 | 38 |
| 24 void InitializeDebugGLBindingsGL() { | 39 void InitializeDebugGLBindingsGL() { |
| 25 g_driver_gl.InitializeDebugBindings(); | 40 g_driver_gl.InitializeDebugBindings(); |
| 26 } | 41 } |
| 27 | 42 |
| 28 void ClearGLBindingsGL() { | 43 void ClearGLBindingsGL() { |
| 29 if (g_real_gl) { | 44 if (g_real_gl) { |
| 30 delete g_real_gl; | 45 delete g_real_gl; |
| 31 g_real_gl = NULL; | 46 g_real_gl = NULL; |
| 32 } | 47 } |
| 33 g_current_gl_context = NULL; | 48 g_current_gl_context = NULL; |
| 34 g_driver_gl.ClearBindings(); | 49 g_driver_gl.ClearBindings(); |
| 35 } | 50 } |
| 36 | 51 |
| 37 GLApi::GLApi() { | 52 GLApi::GLApi() { |
| 38 } | 53 } |
| 39 | 54 |
| 40 GLApi::~GLApi() { | 55 GLApi::~GLApi() { |
| 41 } | 56 } |
| 42 | 57 |
| 43 RealGLApi::RealGLApi() { | 58 RealGLApi::RealGLApi() { |
| 44 } | 59 } |
| 45 | 60 |
| 61 RealGLApi::~RealGLApi() { | |
| 62 } | |
| 63 | |
| 46 void RealGLApi::Initialize(DriverGL* driver) { | 64 void RealGLApi::Initialize(DriverGL* driver) { |
| 47 driver_ = driver; | 65 driver_ = driver; |
| 48 } | 66 } |
| 49 | 67 |
| 68 VirtualGLApi::VirtualGLApi() { | |
|
no sievers
2012/11/06 02:31:56
missing initialization:
current_surface_(NULL)
greggman
2012/11/06 02:56:37
Done.
| |
| 69 } | |
| 70 | |
| 71 VirtualGLApi::~VirtualGLApi() { | |
| 72 } | |
| 73 | |
| 74 void VirtualGLApi::Initialize(DriverGL* driver, GLContext* real_context) { | |
| 75 driver_ = driver; | |
| 76 real_context_ = real_context; | |
| 77 } | |
| 78 | |
| 79 bool VirtualGLApi::MakeCurrent(GLContext* virtual_context, GLSurface* surface) { | |
| 80 bool switched_contexts = g_current_gl_context != this; | |
| 81 if (switched_contexts || surface != current_surface_) { | |
| 82 // TODO: Emit warning on Android? | |
| 83 if (!real_context_->MakeCurrent(surface)) { | |
| 84 return false; | |
| 85 } | |
| 86 current_surface_ = surface; | |
| 87 } | |
| 88 if (switched_contexts || virtual_context != current_context_) { | |
| 89 current_context_ = virtual_context; | |
| 90 // Set all state that is different from the real state | |
| 91 // NOTE: !!! This is a temporary implementation that just restores all | |
| 92 // state to let us test that it works. | |
| 93 // TODO: ASAP, change this to something that only restores the state | |
| 94 // needed for individual GL calls. | |
| 95 GLApi* temp = GetCurrentGLApi(); | |
| 96 SetGLToRealGLApi(); | |
| 97 virtual_context->GetDecoder()->RestoreState(); | |
| 98 SetGLApi(temp); | |
| 99 } | |
| 100 SetGLApi(this); | |
| 101 return true; | |
| 102 } | |
| 103 | |
| 104 void VirtualGLApi::glActiveTextureFn(GLenum texture) { | |
| 105 driver_->fn.glActiveTextureFn(texture); | |
| 106 } | |
| 107 | |
| 108 void VirtualGLApi::glAttachShaderFn(GLuint program, GLuint shader) { | |
| 109 driver_->fn.glAttachShaderFn(program, shader); | |
| 110 } | |
| 111 | |
| 112 void VirtualGLApi::glBeginQueryFn(GLenum target, GLuint id) { | |
| 113 driver_->fn.glBeginQueryFn(target, id); | |
| 114 } | |
| 115 | |
| 116 void VirtualGLApi::glBeginQueryARBFn(GLenum target, GLuint id) { | |
| 117 driver_->fn.glBeginQueryARBFn(target, id); | |
| 118 } | |
| 119 | |
| 120 void VirtualGLApi::glBindAttribLocationFn( | |
| 121 GLuint program, GLuint index, const char* name) { | |
| 122 driver_->fn.glBindAttribLocationFn(program, index, name); | |
| 123 } | |
| 124 | |
| 125 void VirtualGLApi::glBindBufferFn(GLenum target, GLuint buffer) { | |
| 126 driver_->fn.glBindBufferFn(target, buffer); | |
| 127 } | |
| 128 | |
| 129 void VirtualGLApi::glBindFragDataLocationFn( | |
| 130 GLuint program, GLuint colorNumber, const char* name) { | |
| 131 driver_->fn.glBindFragDataLocationFn(program, colorNumber, name); | |
| 132 } | |
| 133 | |
| 134 void VirtualGLApi::glBindFragDataLocationIndexedFn( | |
| 135 GLuint program, GLuint colorNumber, GLuint index, const char* name) { | |
| 136 driver_->fn.glBindFragDataLocationIndexedFn( | |
| 137 program, colorNumber, index, name); | |
| 138 } | |
| 139 | |
| 140 void VirtualGLApi::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) { | |
| 141 driver_->fn.glBindFramebufferEXTFn(target, framebuffer); | |
| 142 } | |
| 143 | |
| 144 void VirtualGLApi::glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) { | |
| 145 driver_->fn.glBindRenderbufferEXTFn(target, renderbuffer); | |
| 146 } | |
| 147 | |
| 148 void VirtualGLApi::glBindTextureFn(GLenum target, GLuint texture) { | |
| 149 driver_->fn.glBindTextureFn(target, texture); | |
| 150 } | |
| 151 | |
| 152 void VirtualGLApi::glBlendColorFn( | |
| 153 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { | |
| 154 driver_->fn.glBlendColorFn(red, green, blue, alpha); | |
| 155 } | |
| 156 | |
| 157 void VirtualGLApi::glBlendEquationFn( GLenum mode ) { | |
| 158 driver_->fn.glBlendEquationFn( mode ); | |
| 159 } | |
| 160 | |
| 161 void VirtualGLApi::glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) { | |
| 162 driver_->fn.glBlendEquationSeparateFn(modeRGB, modeAlpha); | |
| 163 } | |
| 164 | |
| 165 void VirtualGLApi::glBlendFuncFn(GLenum sfactor, GLenum dfactor) { | |
| 166 driver_->fn.glBlendFuncFn(sfactor, dfactor); | |
| 167 } | |
| 168 | |
| 169 void VirtualGLApi::glBlendFuncSeparateFn( | |
| 170 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { | |
| 171 driver_->fn.glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
| 172 } | |
| 173 | |
| 174 void VirtualGLApi::glBlitFramebufferEXTFn( | |
| 175 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, | |
| 176 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | |
| 177 GLbitfield mask, GLenum filter) { | |
| 178 driver_->fn.glBlitFramebufferEXTFn( | |
| 179 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
| 180 } | |
| 181 | |
| 182 void VirtualGLApi::glBlitFramebufferANGLEFn( | |
| 183 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, | |
| 184 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | |
| 185 GLbitfield mask, GLenum filter) { | |
| 186 driver_->fn.glBlitFramebufferANGLEFn( | |
| 187 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
| 188 } | |
| 189 | |
| 190 void VirtualGLApi::glBufferDataFn( | |
| 191 GLenum target, GLsizei size, const void* data, GLenum usage) { | |
| 192 driver_->fn.glBufferDataFn(target, size, data, usage); | |
| 193 } | |
| 194 | |
| 195 void VirtualGLApi::glBufferSubDataFn( | |
| 196 GLenum target, GLint offset, GLsizei size, const void* data) { | |
| 197 driver_->fn.glBufferSubDataFn(target, offset, size, data); | |
| 198 } | |
| 199 | |
| 200 GLenum VirtualGLApi::glCheckFramebufferStatusEXTFn(GLenum target) { | |
| 201 return driver_->fn.glCheckFramebufferStatusEXTFn(target); | |
| 202 } | |
| 203 | |
| 204 void VirtualGLApi::glClearFn(GLbitfield mask) { | |
| 205 driver_->fn.glClearFn(mask); | |
| 206 } | |
| 207 | |
| 208 void VirtualGLApi::glClearColorFn( | |
| 209 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { | |
| 210 driver_->fn.glClearColorFn(red, green, blue, alpha); | |
| 211 } | |
| 212 | |
| 213 void VirtualGLApi::glClearDepthFn(GLclampd depth) { | |
| 214 driver_->fn.glClearDepthFn(depth); | |
| 215 } | |
| 216 | |
| 217 void VirtualGLApi::glClearDepthfFn(GLclampf depth) { | |
| 218 driver_->fn.glClearDepthfFn(depth); | |
| 219 } | |
| 220 | |
| 221 void VirtualGLApi::glClearStencilFn(GLint s) { | |
| 222 driver_->fn.glClearStencilFn(s); | |
| 223 } | |
| 224 | |
| 225 void VirtualGLApi::glColorMaskFn( | |
| 226 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { | |
| 227 driver_->fn.glColorMaskFn(red, green, blue, alpha); | |
| 228 } | |
| 229 | |
| 230 void VirtualGLApi::glCompileShaderFn(GLuint shader) { | |
| 231 driver_->fn.glCompileShaderFn(shader); | |
| 232 } | |
| 233 | |
| 234 void VirtualGLApi::glCompressedTexImage2DFn( | |
| 235 GLenum target, GLint level, GLenum internalformat, | |
| 236 GLsizei width, GLsizei height, GLint border, | |
| 237 GLsizei imageSize, const void* data) { | |
| 238 driver_->fn.glCompressedTexImage2DFn( | |
| 239 target, level, internalformat, width, height, border, imageSize, data); | |
| 240 } | |
| 241 | |
| 242 void VirtualGLApi::glCompressedTexSubImage2DFn( | |
| 243 GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
| 244 GLsizei width, GLsizei height, GLenum format, | |
| 245 GLsizei imageSize, const void* data) { | |
| 246 driver_->fn.glCompressedTexSubImage2DFn( | |
| 247 target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
| 248 } | |
| 249 | |
| 250 void VirtualGLApi::glCopyTexImage2DFn( | |
| 251 GLenum target, GLint level, GLenum internalformat, | |
| 252 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { | |
| 253 driver_->fn.glCopyTexImage2DFn( | |
| 254 target, level, internalformat, x, y, width, height, border); | |
| 255 } | |
| 256 | |
| 257 void VirtualGLApi::glCopyTexSubImage2DFn( | |
| 258 GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
| 259 GLint x, GLint y, GLsizei width, GLsizei height) { | |
| 260 driver_->fn.glCopyTexSubImage2DFn( | |
| 261 target, level, xoffset, yoffset, x, y, width, height); | |
| 262 } | |
| 263 | |
| 264 GLuint VirtualGLApi::glCreateProgramFn(void) { | |
| 265 return driver_->fn.glCreateProgramFn(); | |
| 266 } | |
| 267 | |
| 268 GLuint VirtualGLApi::glCreateShaderFn(GLenum type) { | |
| 269 return driver_->fn.glCreateShaderFn(type); | |
| 270 } | |
| 271 | |
| 272 void VirtualGLApi::glCullFaceFn(GLenum mode) { | |
| 273 driver_->fn.glCullFaceFn(mode); | |
| 274 } | |
| 275 | |
| 276 void VirtualGLApi::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) { | |
| 277 driver_->fn.glDeleteBuffersARBFn(n, buffers); | |
| 278 } | |
| 279 | |
| 280 void VirtualGLApi::glDeleteFramebuffersEXTFn( | |
| 281 GLsizei n, const GLuint* framebuffers) { | |
| 282 driver_->fn.glDeleteFramebuffersEXTFn(n, framebuffers); | |
| 283 } | |
| 284 | |
| 285 void VirtualGLApi::glDeleteProgramFn(GLuint program) { | |
| 286 driver_->fn.glDeleteProgramFn(program); | |
| 287 } | |
| 288 | |
| 289 void VirtualGLApi::glDeleteQueriesFn(GLsizei n, const GLuint* ids) { | |
| 290 driver_->fn.glDeleteQueriesFn(n, ids); | |
| 291 } | |
| 292 | |
| 293 void VirtualGLApi::glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) { | |
| 294 driver_->fn.glDeleteQueriesARBFn(n, ids); | |
| 295 } | |
| 296 | |
| 297 void VirtualGLApi::glDeleteRenderbuffersEXTFn( | |
| 298 GLsizei n, const GLuint* renderbuffers) { | |
| 299 driver_->fn.glDeleteRenderbuffersEXTFn(n, renderbuffers); | |
| 300 } | |
| 301 | |
| 302 void VirtualGLApi::glDeleteShaderFn(GLuint shader) { | |
| 303 driver_->fn.glDeleteShaderFn(shader); | |
| 304 } | |
| 305 | |
| 306 void VirtualGLApi::glDeleteTexturesFn(GLsizei n, const GLuint* textures) { | |
| 307 driver_->fn.glDeleteTexturesFn(n, textures); | |
| 308 } | |
| 309 | |
| 310 void VirtualGLApi::glDepthFuncFn(GLenum func) { | |
| 311 driver_->fn.glDepthFuncFn(func); | |
| 312 } | |
| 313 | |
| 314 void VirtualGLApi::glDepthMaskFn(GLboolean flag) { | |
| 315 driver_->fn.glDepthMaskFn(flag); | |
| 316 } | |
| 317 | |
| 318 void VirtualGLApi::glDepthRangeFn(GLclampd zNear, GLclampd zFar) { | |
| 319 driver_->fn.glDepthRangeFn(zNear, zFar); | |
| 320 } | |
| 321 | |
| 322 void VirtualGLApi::glDepthRangefFn(GLclampf zNear, GLclampf zFar) { | |
| 323 driver_->fn.glDepthRangefFn(zNear, zFar); | |
| 324 } | |
| 325 | |
| 326 void VirtualGLApi::glDetachShaderFn(GLuint program, GLuint shader) { | |
| 327 driver_->fn.glDetachShaderFn(program, shader); | |
| 328 } | |
| 329 | |
| 330 void VirtualGLApi::glDisableFn(GLenum cap) { | |
| 331 driver_->fn.glDisableFn(cap); | |
| 332 } | |
| 333 | |
| 334 void VirtualGLApi::glDisableVertexAttribArrayFn(GLuint index) { | |
| 335 driver_->fn.glDisableVertexAttribArrayFn(index); | |
| 336 } | |
| 337 | |
| 338 void VirtualGLApi::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) { | |
| 339 driver_->fn.glDrawArraysFn(mode, first, count); | |
| 340 } | |
| 341 | |
| 342 void VirtualGLApi::glDrawBufferFn(GLenum mode) { | |
| 343 driver_->fn.glDrawBufferFn(mode); | |
| 344 } | |
| 345 | |
| 346 void VirtualGLApi::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) { | |
| 347 driver_->fn.glDrawBuffersARBFn(n, bufs); | |
| 348 } | |
| 349 | |
| 350 void VirtualGLApi::glDrawElementsFn( | |
| 351 GLenum mode, GLsizei count, GLenum type, const void* indices) { | |
| 352 driver_->fn.glDrawElementsFn(mode, count, type, indices); | |
| 353 } | |
| 354 | |
| 355 void VirtualGLApi::glEGLImageTargetTexture2DOESFn( | |
| 356 GLenum target, GLeglImageOES image) { | |
| 357 driver_->fn.glEGLImageTargetTexture2DOESFn(target, image); | |
| 358 } | |
| 359 | |
| 360 void VirtualGLApi::glEGLImageTargetRenderbufferStorageOESFn( | |
| 361 GLenum target, GLeglImageOES image) { | |
| 362 driver_->fn.glEGLImageTargetRenderbufferStorageOESFn(target, image); | |
| 363 } | |
| 364 | |
| 365 void VirtualGLApi::glEnableFn(GLenum cap) { | |
| 366 driver_->fn.glEnableFn(cap); | |
| 367 } | |
| 368 | |
| 369 void VirtualGLApi::glEnableVertexAttribArrayFn(GLuint index) { | |
| 370 driver_->fn.glEnableVertexAttribArrayFn(index); | |
| 371 } | |
| 372 | |
| 373 void VirtualGLApi::glEndQueryFn(GLenum target) { | |
| 374 driver_->fn.glEndQueryFn(target); | |
| 375 } | |
| 376 | |
| 377 void VirtualGLApi::glEndQueryARBFn(GLenum target) { | |
| 378 driver_->fn.glEndQueryARBFn(target); | |
| 379 } | |
| 380 | |
| 381 void VirtualGLApi::glFinishFn(void) { | |
| 382 driver_->fn.glFinishFn(); | |
| 383 } | |
| 384 | |
| 385 void VirtualGLApi::glFlushFn(void) { | |
| 386 driver_->fn.glFlushFn(); | |
| 387 } | |
| 388 | |
| 389 void VirtualGLApi::glFramebufferRenderbufferEXTFn( | |
| 390 GLenum target, GLenum attachment, | |
| 391 GLenum renderbuffertarget, GLuint renderbuffer) { | |
| 392 driver_->fn.glFramebufferRenderbufferEXTFn( | |
| 393 target, attachment, renderbuffertarget, renderbuffer); | |
| 394 } | |
| 395 | |
| 396 void VirtualGLApi::glFramebufferTexture2DEXTFn( | |
| 397 GLenum target, GLenum attachment, | |
| 398 GLenum textarget, GLuint texture, GLint level) { | |
| 399 driver_->fn.glFramebufferTexture2DEXTFn( | |
| 400 target, attachment, textarget, texture, level); | |
| 401 } | |
| 402 | |
| 403 void VirtualGLApi::glFrontFaceFn(GLenum mode) { | |
| 404 driver_->fn.glFrontFaceFn(mode); | |
| 405 } | |
| 406 | |
| 407 void VirtualGLApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) { | |
| 408 driver_->fn.glGenBuffersARBFn(n, buffers); | |
| 409 } | |
| 410 | |
| 411 void VirtualGLApi::glGenQueriesFn(GLsizei n, GLuint* ids) { | |
| 412 driver_->fn.glGenQueriesFn(n, ids); | |
| 413 } | |
| 414 | |
| 415 void VirtualGLApi::glGenQueriesARBFn(GLsizei n, GLuint* ids) { | |
| 416 driver_->fn.glGenQueriesARBFn(n, ids); | |
| 417 } | |
| 418 | |
| 419 void VirtualGLApi::glGenerateMipmapEXTFn(GLenum target) { | |
| 420 driver_->fn.glGenerateMipmapEXTFn(target); | |
| 421 } | |
| 422 | |
| 423 void VirtualGLApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) { | |
| 424 driver_->fn.glGenFramebuffersEXTFn(n, framebuffers); | |
| 425 } | |
| 426 | |
| 427 void VirtualGLApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) { | |
| 428 driver_->fn.glGenRenderbuffersEXTFn(n, renderbuffers); | |
| 429 } | |
| 430 | |
| 431 void VirtualGLApi::glGenTexturesFn(GLsizei n, GLuint* textures) { | |
| 432 driver_->fn.glGenTexturesFn(n, textures); | |
| 433 } | |
| 434 | |
| 435 void VirtualGLApi::glGetActiveAttribFn( | |
| 436 GLuint program, GLuint index, GLsizei bufsize, | |
| 437 GLsizei* length, GLint* size, GLenum* type, char* name) { | |
| 438 driver_->fn.glGetActiveAttribFn( | |
| 439 program, index, bufsize, length, size, type, name); | |
| 440 } | |
| 441 | |
| 442 void VirtualGLApi::glGetActiveUniformFn( | |
| 443 GLuint program, GLuint index, GLsizei bufsize, | |
| 444 GLsizei* length, GLint* size, GLenum* type, char* name) { | |
| 445 driver_->fn.glGetActiveUniformFn( | |
| 446 program, index, bufsize, length, size, type, name); | |
| 447 } | |
| 448 | |
| 449 void VirtualGLApi::glGetAttachedShadersFn( | |
| 450 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { | |
| 451 driver_->fn.glGetAttachedShadersFn(program, maxcount, count, shaders); | |
| 452 } | |
| 453 | |
| 454 GLint VirtualGLApi::glGetAttribLocationFn(GLuint program, const char* name) { | |
| 455 return driver_->fn.glGetAttribLocationFn(program, name); | |
| 456 } | |
| 457 | |
| 458 void VirtualGLApi::glGetBooleanvFn(GLenum pname, GLboolean* params) { | |
| 459 driver_->fn.glGetBooleanvFn(pname, params); | |
| 460 } | |
| 461 | |
| 462 void VirtualGLApi::glGetBufferParameterivFn( | |
| 463 GLenum target, GLenum pname, GLint* params) { | |
| 464 driver_->fn.glGetBufferParameterivFn(target, pname, params); | |
| 465 } | |
| 466 | |
| 467 GLenum VirtualGLApi::glGetErrorFn(void) { | |
| 468 return driver_->fn.glGetErrorFn(); | |
| 469 } | |
| 470 | |
| 471 void VirtualGLApi::glGetFloatvFn(GLenum pname, GLfloat* params) { | |
| 472 driver_->fn.glGetFloatvFn(pname, params); | |
| 473 } | |
| 474 | |
| 475 void VirtualGLApi::glGetFramebufferAttachmentParameterivEXTFn( | |
| 476 GLenum target, GLenum attachment, GLenum pname, GLint* params) { | |
| 477 driver_->fn.glGetFramebufferAttachmentParameterivEXTFn( | |
| 478 target, attachment, pname, params); | |
| 479 } | |
| 480 | |
| 481 GLenum VirtualGLApi::glGetGraphicsResetStatusARBFn(void) { | |
| 482 return driver_->fn.glGetGraphicsResetStatusARBFn(); | |
| 483 } | |
| 484 | |
| 485 void VirtualGLApi::glGetIntegervFn(GLenum pname, GLint* params) { | |
| 486 driver_->fn.glGetIntegervFn(pname, params); | |
| 487 } | |
| 488 | |
| 489 void VirtualGLApi::glGetProgramBinaryFn( | |
| 490 GLuint program, GLsizei bufSize, | |
| 491 GLsizei* length, GLenum* binaryFormat, GLvoid* binary) { | |
| 492 driver_->fn.glGetProgramBinaryFn( | |
| 493 program, bufSize, length, binaryFormat, binary); | |
| 494 } | |
| 495 | |
| 496 void VirtualGLApi::glGetProgramivFn( | |
| 497 GLuint program, GLenum pname, GLint* params) { | |
| 498 driver_->fn.glGetProgramivFn(program, pname, params); | |
| 499 } | |
| 500 | |
| 501 void VirtualGLApi::glGetProgramInfoLogFn( | |
| 502 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { | |
| 503 driver_->fn.glGetProgramInfoLogFn(program, bufsize, length, infolog); | |
| 504 } | |
| 505 | |
| 506 void VirtualGLApi::glGetQueryivFn(GLenum target, GLenum pname, GLint* params) { | |
| 507 driver_->fn.glGetQueryivFn(target, pname, params); | |
| 508 } | |
| 509 | |
| 510 void VirtualGLApi::glGetQueryivARBFn( | |
| 511 GLenum target, GLenum pname, GLint* params) { | |
| 512 driver_->fn.glGetQueryivARBFn(target, pname, params); | |
| 513 } | |
| 514 | |
| 515 void VirtualGLApi::glGetQueryObjecti64vFn( | |
| 516 GLuint id, GLenum pname, GLint64* params) { | |
| 517 driver_->fn.glGetQueryObjecti64vFn(id, pname, params); | |
| 518 } | |
| 519 | |
| 520 void VirtualGLApi::glGetQueryObjectivFn( | |
| 521 GLuint id, GLenum pname, GLint* params) { | |
| 522 driver_->fn.glGetQueryObjectivFn(id, pname, params); | |
| 523 } | |
| 524 | |
| 525 void VirtualGLApi::glGetQueryObjectui64vFn( | |
| 526 GLuint id, GLenum pname, GLuint64* params) { | |
| 527 driver_->fn.glGetQueryObjectui64vFn(id, pname, params); | |
| 528 } | |
| 529 | |
| 530 void VirtualGLApi::glGetQueryObjectuivFn( | |
| 531 GLuint id, GLenum pname, GLuint* params) { | |
| 532 driver_->fn.glGetQueryObjectuivFn(id, pname, params); | |
| 533 } | |
| 534 | |
| 535 void VirtualGLApi::glGetQueryObjectuivARBFn( | |
| 536 GLuint id, GLenum pname, GLuint* params) { | |
| 537 driver_->fn.glGetQueryObjectuivARBFn(id, pname, params); | |
| 538 } | |
| 539 | |
| 540 void VirtualGLApi::glGetRenderbufferParameterivEXTFn( | |
| 541 GLenum target, GLenum pname, GLint* params) { | |
| 542 driver_->fn.glGetRenderbufferParameterivEXTFn(target, pname, params); | |
| 543 } | |
| 544 | |
| 545 void VirtualGLApi::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) { | |
| 546 driver_->fn.glGetShaderivFn(shader, pname, params); | |
| 547 } | |
| 548 | |
| 549 void VirtualGLApi::glGetShaderInfoLogFn( | |
| 550 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { | |
| 551 driver_->fn.glGetShaderInfoLogFn(shader, bufsize, length, infolog); | |
| 552 } | |
| 553 | |
| 554 void VirtualGLApi::glGetShaderPrecisionFormatFn( | |
| 555 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { | |
| 556 driver_->fn.glGetShaderPrecisionFormatFn( | |
| 557 shadertype, precisiontype, range, precision); | |
| 558 } | |
| 559 | |
| 560 void VirtualGLApi::glGetShaderSourceFn( | |
| 561 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { | |
| 562 driver_->fn.glGetShaderSourceFn(shader, bufsize, length, source); | |
| 563 } | |
| 564 | |
| 565 const GLubyte* VirtualGLApi::glGetStringFn(GLenum name) { | |
| 566 switch (name) { | |
| 567 case GL_EXTENSIONS: | |
| 568 // For now return no extensions. | |
| 569 // | |
| 570 // Specificially we can't support GL_EXT_occlusion_query_boolean which is | |
| 571 // based on GL_ARB_occlusion_query without a lot of work virutalizing | |
| 572 // queries. | |
| 573 // | |
| 574 // Also we don't support multisample yet, nor vertex array objects, | |
| 575 // etc.. | |
| 576 // | |
| 577 // We can turn on other extensions on an as needed basis. For now, if you | |
| 578 // need the extensions, don't make a virtual context. | |
| 579 return reinterpret_cast<const GLubyte*>(""); | |
| 580 default: | |
| 581 return driver_->fn.glGetStringFn(name); | |
| 582 } | |
| 583 } | |
| 584 | |
| 585 void VirtualGLApi::glGetTexLevelParameterfvFn( | |
| 586 GLenum target, GLint level, GLenum pname, GLfloat* params) { | |
| 587 driver_->fn.glGetTexLevelParameterfvFn(target, level, pname, params); | |
| 588 } | |
| 589 | |
| 590 void VirtualGLApi::glGetTexLevelParameterivFn( | |
| 591 GLenum target, GLint level, GLenum pname, GLint* params) { | |
| 592 driver_->fn.glGetTexLevelParameterivFn(target, level, pname, params); | |
| 593 } | |
| 594 | |
| 595 void VirtualGLApi::glGetTexParameterfvFn( | |
| 596 GLenum target, GLenum pname, GLfloat* params) { | |
| 597 driver_->fn.glGetTexParameterfvFn(target, pname, params); | |
| 598 } | |
| 599 | |
| 600 void VirtualGLApi::glGetTexParameterivFn( | |
| 601 GLenum target, GLenum pname, GLint* params) { | |
| 602 driver_->fn.glGetTexParameterivFn(target, pname, params); | |
| 603 } | |
| 604 | |
| 605 void VirtualGLApi::glGetTranslatedShaderSourceANGLEFn( | |
| 606 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { | |
| 607 driver_->fn.glGetTranslatedShaderSourceANGLEFn( | |
| 608 shader, bufsize, length, source); | |
| 609 } | |
| 610 | |
| 611 void VirtualGLApi::glGetUniformfvFn( | |
| 612 GLuint program, GLint location, GLfloat* params) { | |
| 613 driver_->fn.glGetUniformfvFn(program, location, params); | |
| 614 } | |
| 615 | |
| 616 void VirtualGLApi::glGetUniformivFn( | |
| 617 GLuint program, GLint location, GLint* params) { | |
| 618 driver_->fn.glGetUniformivFn(program, location, params); | |
| 619 } | |
| 620 | |
| 621 GLint VirtualGLApi::glGetUniformLocationFn(GLuint program, const char* name) { | |
| 622 return driver_->fn.glGetUniformLocationFn(program, name); | |
| 623 } | |
| 624 | |
| 625 void VirtualGLApi::glGetVertexAttribfvFn( | |
| 626 GLuint index, GLenum pname, GLfloat* params) { | |
| 627 driver_->fn.glGetVertexAttribfvFn(index, pname, params); | |
| 628 } | |
| 629 | |
| 630 void VirtualGLApi::glGetVertexAttribivFn( | |
| 631 GLuint index, GLenum pname, GLint* params) { | |
| 632 driver_->fn.glGetVertexAttribivFn(index, pname, params); | |
| 633 } | |
| 634 | |
| 635 void VirtualGLApi::glGetVertexAttribPointervFn( | |
| 636 GLuint index, GLenum pname, void** pointer) { | |
| 637 driver_->fn.glGetVertexAttribPointervFn(index, pname, pointer); | |
| 638 } | |
| 639 | |
| 640 void VirtualGLApi::glHintFn(GLenum target, GLenum mode) { | |
| 641 driver_->fn.glHintFn(target, mode); | |
| 642 } | |
| 643 | |
| 644 GLboolean VirtualGLApi::glIsBufferFn(GLuint buffer) { | |
| 645 return driver_->fn.glIsBufferFn(buffer); | |
| 646 } | |
| 647 | |
| 648 GLboolean VirtualGLApi::glIsEnabledFn(GLenum cap) { | |
| 649 return driver_->fn.glIsEnabledFn(cap); | |
| 650 } | |
| 651 | |
| 652 GLboolean VirtualGLApi::glIsFramebufferEXTFn(GLuint framebuffer) { | |
| 653 return driver_->fn.glIsFramebufferEXTFn(framebuffer); | |
| 654 } | |
| 655 | |
| 656 GLboolean VirtualGLApi::glIsProgramFn(GLuint program) { | |
| 657 return driver_->fn.glIsProgramFn(program); | |
| 658 } | |
| 659 | |
| 660 GLboolean VirtualGLApi::glIsQueryARBFn(GLuint query) { | |
| 661 return driver_->fn.glIsQueryARBFn(query); | |
| 662 } | |
| 663 | |
| 664 GLboolean VirtualGLApi::glIsRenderbufferEXTFn(GLuint renderbuffer) { | |
| 665 return driver_->fn.glIsRenderbufferEXTFn(renderbuffer); | |
| 666 } | |
| 667 | |
| 668 GLboolean VirtualGLApi::glIsShaderFn(GLuint shader) { | |
| 669 return driver_->fn.glIsShaderFn(shader); | |
| 670 } | |
| 671 | |
| 672 GLboolean VirtualGLApi::glIsTextureFn(GLuint texture) { | |
| 673 return driver_->fn.glIsTextureFn(texture); | |
| 674 } | |
| 675 | |
| 676 void VirtualGLApi::glLineWidthFn(GLfloat width) { | |
| 677 driver_->fn.glLineWidthFn(width); | |
| 678 } | |
| 679 | |
| 680 void VirtualGLApi::glLinkProgramFn(GLuint program) { | |
| 681 driver_->fn.glLinkProgramFn(program); | |
| 682 } | |
| 683 | |
| 684 void* VirtualGLApi::glMapBufferFn(GLenum target, GLenum access) { | |
| 685 return driver_->fn.glMapBufferFn(target, access); | |
| 686 } | |
| 687 | |
| 688 void VirtualGLApi::glPixelStoreiFn(GLenum pname, GLint param) { | |
| 689 driver_->fn.glPixelStoreiFn(pname, param); | |
| 690 } | |
| 691 | |
| 692 void VirtualGLApi::glPointParameteriFn(GLenum pname, GLint param) { | |
| 693 driver_->fn.glPointParameteriFn(pname, param); | |
| 694 } | |
| 695 | |
| 696 void VirtualGLApi::glPolygonOffsetFn(GLfloat factor, GLfloat units) { | |
| 697 driver_->fn.glPolygonOffsetFn(factor, units); | |
| 698 } | |
| 699 | |
| 700 void VirtualGLApi::glProgramBinaryFn( | |
| 701 GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) { | |
| 702 driver_->fn.glProgramBinaryFn(program, binaryFormat, binary, length); | |
| 703 } | |
| 704 | |
| 705 void VirtualGLApi::glProgramParameteriFn( | |
| 706 GLuint program, GLenum pname, GLint value) { | |
| 707 driver_->fn.glProgramParameteriFn(program, pname, value); | |
| 708 } | |
| 709 | |
| 710 void VirtualGLApi::glQueryCounterFn(GLuint id, GLenum target) { | |
| 711 driver_->fn.glQueryCounterFn(id, target); | |
| 712 } | |
| 713 | |
| 714 void VirtualGLApi::glReadBufferFn(GLenum src) { | |
| 715 driver_->fn.glReadBufferFn(src); | |
| 716 } | |
| 717 | |
| 718 void VirtualGLApi::glReadPixelsFn( | |
| 719 GLint x, GLint y, GLsizei width, GLsizei height, | |
| 720 GLenum format, GLenum type, void* pixels) { | |
| 721 driver_->fn.glReadPixelsFn(x, y, width, height, format, type, pixels); | |
| 722 } | |
| 723 | |
| 724 void VirtualGLApi::glReleaseShaderCompilerFn(void) { | |
| 725 driver_->fn.glReleaseShaderCompilerFn(); | |
| 726 } | |
| 727 | |
| 728 void VirtualGLApi::glRenderbufferStorageMultisampleEXTFn( | |
| 729 GLenum target, GLsizei samples, GLenum internalformat, | |
| 730 GLsizei width, GLsizei height) { | |
| 731 driver_->fn.glRenderbufferStorageMultisampleEXTFn( | |
| 732 target, samples, internalformat, width, height); | |
| 733 } | |
| 734 | |
| 735 void VirtualGLApi::glRenderbufferStorageMultisampleANGLEFn( | |
| 736 GLenum target, GLsizei samples, GLenum internalformat, | |
| 737 GLsizei width, GLsizei height) { | |
| 738 driver_->fn.glRenderbufferStorageMultisampleANGLEFn( | |
| 739 target, samples, internalformat, width, height); | |
| 740 } | |
| 741 | |
| 742 void VirtualGLApi::glRenderbufferStorageEXTFn( | |
| 743 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { | |
| 744 driver_->fn.glRenderbufferStorageEXTFn(target, internalformat, width, height); | |
| 745 } | |
| 746 | |
| 747 void VirtualGLApi::glSampleCoverageFn(GLclampf value, GLboolean invert) { | |
| 748 driver_->fn.glSampleCoverageFn(value, invert); | |
| 749 } | |
| 750 | |
| 751 void VirtualGLApi::glScissorFn( | |
| 752 GLint x, GLint y, GLsizei width, GLsizei height) { | |
| 753 driver_->fn.glScissorFn(x, y, width, height); | |
| 754 } | |
| 755 | |
| 756 void VirtualGLApi::glShaderBinaryFn( | |
| 757 GLsizei n, const GLuint* shaders, GLenum binaryformat, | |
| 758 const void* binary, GLsizei length) { | |
| 759 driver_->fn.glShaderBinaryFn(n, shaders, binaryformat, binary, length); | |
| 760 } | |
| 761 | |
| 762 void VirtualGLApi::glShaderSourceFn( | |
| 763 GLuint shader, GLsizei count, const char** str, const GLint* length) { | |
| 764 driver_->fn.glShaderSourceFn(shader, count, str, length); | |
| 765 } | |
| 766 | |
| 767 void VirtualGLApi::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) { | |
| 768 driver_->fn.glStencilFuncFn(func, ref, mask); | |
| 769 } | |
| 770 | |
| 771 void VirtualGLApi::glStencilFuncSeparateFn( | |
| 772 GLenum face, GLenum func, GLint ref, GLuint mask) { | |
| 773 driver_->fn.glStencilFuncSeparateFn(face, func, ref, mask); | |
| 774 } | |
| 775 | |
| 776 void VirtualGLApi::glStencilMaskFn(GLuint mask) { | |
| 777 driver_->fn.glStencilMaskFn(mask); | |
| 778 } | |
| 779 | |
| 780 void VirtualGLApi::glStencilMaskSeparateFn(GLenum face, GLuint mask) { | |
| 781 driver_->fn.glStencilMaskSeparateFn(face, mask); | |
| 782 } | |
| 783 | |
| 784 void VirtualGLApi::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) { | |
| 785 driver_->fn.glStencilOpFn(fail, zfail, zpass); | |
| 786 } | |
| 787 | |
| 788 void VirtualGLApi::glStencilOpSeparateFn( | |
| 789 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { | |
| 790 driver_->fn.glStencilOpSeparateFn(face, fail, zfail, zpass); | |
| 791 } | |
| 792 | |
| 793 void VirtualGLApi::glTexImage2DFn( | |
| 794 GLenum target, GLint level, GLint internalformat, | |
| 795 GLsizei width, GLsizei height, | |
| 796 GLint border, GLenum format, GLenum type, const void* pixels) { | |
| 797 driver_->fn.glTexImage2DFn( | |
| 798 target, level, internalformat, width, height, | |
| 799 border, format, type, pixels); | |
| 800 } | |
| 801 | |
| 802 void VirtualGLApi::glTexParameterfFn( | |
| 803 GLenum target, GLenum pname, GLfloat param) { | |
| 804 driver_->fn.glTexParameterfFn(target, pname, param); | |
| 805 } | |
| 806 | |
| 807 void VirtualGLApi::glTexParameterfvFn( | |
| 808 GLenum target, GLenum pname, const GLfloat* params) { | |
| 809 driver_->fn.glTexParameterfvFn(target, pname, params); | |
| 810 } | |
| 811 | |
| 812 void VirtualGLApi::glTexParameteriFn(GLenum target, GLenum pname, GLint param) { | |
| 813 driver_->fn.glTexParameteriFn(target, pname, param); | |
| 814 } | |
| 815 | |
| 816 void VirtualGLApi::glTexParameterivFn( | |
| 817 GLenum target, GLenum pname, const GLint* params) { | |
| 818 driver_->fn.glTexParameterivFn(target, pname, params); | |
| 819 } | |
| 820 | |
| 821 void VirtualGLApi::glTexStorage2DEXTFn( | |
| 822 GLenum target, GLsizei levels, GLenum internalformat, | |
| 823 GLsizei width, GLsizei height) { | |
| 824 driver_->fn.glTexStorage2DEXTFn( | |
| 825 target, levels, internalformat, width, height); | |
| 826 } | |
| 827 | |
| 828 void VirtualGLApi::glTexSubImage2DFn( | |
| 829 GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
| 830 GLsizei width, GLsizei height, GLenum format, GLenum type, | |
| 831 const void* pixels) { | |
| 832 driver_->fn.glTexSubImage2DFn( | |
| 833 target, level, xoffset, yoffset, width, height, format, type, pixels); | |
| 834 } | |
| 835 | |
| 836 void VirtualGLApi::glUniform1fFn(GLint location, GLfloat x) { | |
| 837 driver_->fn.glUniform1fFn(location, x); | |
| 838 } | |
| 839 | |
| 840 void VirtualGLApi::glUniform1fvFn( | |
| 841 GLint location, GLsizei count, const GLfloat* v) { | |
| 842 driver_->fn.glUniform1fvFn(location, count, v); | |
| 843 } | |
| 844 | |
| 845 void VirtualGLApi::glUniform1iFn(GLint location, GLint x) { | |
| 846 driver_->fn.glUniform1iFn(location, x); | |
| 847 } | |
| 848 | |
| 849 void VirtualGLApi::glUniform1ivFn( | |
| 850 GLint location, GLsizei count, const GLint* v) { | |
| 851 driver_->fn.glUniform1ivFn(location, count, v); | |
| 852 } | |
| 853 | |
| 854 void VirtualGLApi::glUniform2fFn(GLint location, GLfloat x, GLfloat y) { | |
| 855 driver_->fn.glUniform2fFn(location, x, y); | |
| 856 } | |
| 857 | |
| 858 void VirtualGLApi::glUniform2fvFn( | |
| 859 GLint location, GLsizei count, const GLfloat* v) { | |
| 860 driver_->fn.glUniform2fvFn(location, count, v); | |
| 861 } | |
| 862 | |
| 863 void VirtualGLApi::glUniform2iFn(GLint location, GLint x, GLint y) { | |
| 864 driver_->fn.glUniform2iFn(location, x, y); | |
| 865 } | |
| 866 | |
| 867 void VirtualGLApi::glUniform2ivFn( | |
| 868 GLint location, GLsizei count, const GLint* v) { | |
| 869 driver_->fn.glUniform2ivFn(location, count, v); | |
| 870 } | |
| 871 | |
| 872 void VirtualGLApi::glUniform3fFn( | |
| 873 GLint location, GLfloat x, GLfloat y, GLfloat z) { | |
| 874 driver_->fn.glUniform3fFn(location, x, y, z); | |
| 875 } | |
| 876 | |
| 877 void VirtualGLApi::glUniform3fvFn( | |
| 878 GLint location, GLsizei count, const GLfloat* v) { | |
| 879 driver_->fn.glUniform3fvFn(location, count, v); | |
| 880 } | |
| 881 | |
| 882 void VirtualGLApi::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) { | |
| 883 driver_->fn.glUniform3iFn(location, x, y, z); | |
| 884 } | |
| 885 | |
| 886 void VirtualGLApi::glUniform3ivFn( | |
| 887 GLint location, GLsizei count, const GLint* v) { | |
| 888 driver_->fn.glUniform3ivFn(location, count, v); | |
| 889 } | |
| 890 | |
| 891 void VirtualGLApi::glUniform4fFn( | |
| 892 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { | |
| 893 driver_->fn.glUniform4fFn(location, x, y, z, w); | |
| 894 } | |
| 895 | |
| 896 void VirtualGLApi::glUniform4fvFn( | |
| 897 GLint location, GLsizei count, const GLfloat* v) { | |
| 898 driver_->fn.glUniform4fvFn(location, count, v); | |
| 899 } | |
| 900 | |
| 901 void VirtualGLApi::glUniform4iFn( | |
| 902 GLint location, GLint x, GLint y, GLint z, GLint w) { | |
| 903 driver_->fn.glUniform4iFn(location, x, y, z, w); | |
| 904 } | |
| 905 | |
| 906 void VirtualGLApi::glUniform4ivFn( | |
| 907 GLint location, GLsizei count, const GLint* v) { | |
| 908 driver_->fn.glUniform4ivFn(location, count, v); | |
| 909 } | |
| 910 | |
| 911 void VirtualGLApi::glUniformMatrix2fvFn( | |
| 912 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { | |
| 913 driver_->fn.glUniformMatrix2fvFn(location, count, transpose, value); | |
| 914 } | |
| 915 | |
| 916 void VirtualGLApi::glUniformMatrix3fvFn( | |
| 917 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { | |
| 918 driver_->fn.glUniformMatrix3fvFn(location, count, transpose, value); | |
| 919 } | |
| 920 | |
| 921 void VirtualGLApi::glUniformMatrix4fvFn( | |
| 922 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { | |
| 923 driver_->fn.glUniformMatrix4fvFn(location, count, transpose, value); | |
| 924 } | |
| 925 | |
| 926 GLboolean VirtualGLApi::glUnmapBufferFn(GLenum target) { | |
| 927 return driver_->fn.glUnmapBufferFn(target); | |
| 928 } | |
| 929 | |
| 930 void VirtualGLApi::glUseProgramFn(GLuint program) { | |
| 931 driver_->fn.glUseProgramFn(program); | |
| 932 } | |
| 933 | |
| 934 void VirtualGLApi::glValidateProgramFn(GLuint program) { | |
| 935 driver_->fn.glValidateProgramFn(program); | |
| 936 } | |
| 937 | |
| 938 void VirtualGLApi::glVertexAttrib1fFn(GLuint indx, GLfloat x) { | |
| 939 driver_->fn.glVertexAttrib1fFn(indx, x); | |
| 940 } | |
| 941 | |
| 942 void VirtualGLApi::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) { | |
| 943 driver_->fn.glVertexAttrib1fvFn(indx, values); | |
| 944 } | |
| 945 | |
| 946 void VirtualGLApi::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) { | |
| 947 driver_->fn.glVertexAttrib2fFn(indx, x, y); | |
| 948 } | |
| 949 | |
| 950 void VirtualGLApi::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) { | |
| 951 driver_->fn.glVertexAttrib2fvFn(indx, values); | |
| 952 } | |
| 953 | |
| 954 void VirtualGLApi::glVertexAttrib3fFn( | |
| 955 GLuint indx, GLfloat x, GLfloat y, GLfloat z) { | |
| 956 driver_->fn.glVertexAttrib3fFn(indx, x, y, z); | |
| 957 } | |
| 958 | |
| 959 void VirtualGLApi::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) { | |
| 960 driver_->fn.glVertexAttrib3fvFn(indx, values); | |
| 961 } | |
| 962 | |
| 963 void VirtualGLApi::glVertexAttrib4fFn( | |
| 964 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { | |
| 965 driver_->fn.glVertexAttrib4fFn(indx, x, y, z, w); | |
| 966 } | |
| 967 | |
| 968 void VirtualGLApi::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) { | |
| 969 driver_->fn.glVertexAttrib4fvFn(indx, values); | |
| 970 } | |
| 971 | |
| 972 void VirtualGLApi::glVertexAttribPointerFn( | |
| 973 GLuint indx, GLint size, GLenum type, GLboolean normalized, | |
| 974 GLsizei stride, const void* ptr) { | |
| 975 driver_->fn.glVertexAttribPointerFn( | |
| 976 indx, size, type, normalized, stride, ptr); | |
| 977 } | |
| 978 | |
| 979 void VirtualGLApi::glViewportFn( | |
| 980 GLint x, GLint y, GLsizei width, GLsizei height) { | |
| 981 driver_->fn.glViewportFn(x, y, width, height); | |
| 982 } | |
| 983 | |
| 984 void VirtualGLApi::glGenFencesNVFn(GLsizei n, GLuint* fences) { | |
| 985 driver_->fn.glGenFencesNVFn(n, fences); | |
| 986 } | |
| 987 | |
| 988 void VirtualGLApi::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) { | |
| 989 driver_->fn.glDeleteFencesNVFn(n, fences); | |
| 990 } | |
| 991 | |
| 992 void VirtualGLApi::glSetFenceNVFn(GLuint fence, GLenum condition) { | |
| 993 driver_->fn.glSetFenceNVFn(fence, condition); | |
| 994 } | |
| 995 | |
| 996 GLboolean VirtualGLApi::glTestFenceNVFn(GLuint fence) { | |
| 997 return driver_->fn.glTestFenceNVFn(fence); | |
| 998 } | |
| 999 | |
| 1000 void VirtualGLApi::glFinishFenceNVFn(GLuint fence) { | |
| 1001 driver_->fn.glFinishFenceNVFn(fence); | |
| 1002 } | |
| 1003 | |
| 1004 GLboolean VirtualGLApi::glIsFenceNVFn(GLuint fence) { | |
| 1005 return driver_->fn.glIsFenceNVFn(fence); | |
| 1006 } | |
| 1007 | |
| 1008 void VirtualGLApi::glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) { | |
| 1009 driver_->fn.glGetFenceivNVFn(fence, pname, params); | |
| 1010 } | |
| 1011 | |
| 1012 GLsync VirtualGLApi::glFenceSyncFn(GLenum condition, GLbitfield flags) { | |
| 1013 return driver_->fn.glFenceSyncFn(condition, flags); | |
| 1014 } | |
| 1015 | |
| 1016 void VirtualGLApi::glDeleteSyncFn(GLsync sync) { | |
| 1017 driver_->fn.glDeleteSyncFn(sync); | |
| 1018 } | |
| 1019 | |
| 1020 void VirtualGLApi::glGetSyncivFn( | |
| 1021 GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length,GLint* values) { | |
| 1022 driver_->fn.glGetSyncivFn(sync, pname, bufSize, length,values); | |
| 1023 } | |
| 1024 | |
| 1025 void VirtualGLApi::glDrawArraysInstancedANGLEFn( | |
| 1026 GLenum mode, GLint first, GLsizei count, GLsizei primcount) { | |
| 1027 driver_->fn.glDrawArraysInstancedANGLEFn(mode, first, count, primcount); | |
| 1028 } | |
| 1029 | |
| 1030 void VirtualGLApi::glDrawElementsInstancedANGLEFn( | |
| 1031 GLenum mode, GLsizei count, GLenum type, const void* indices, | |
| 1032 GLsizei primcount) { | |
| 1033 driver_->fn.glDrawElementsInstancedANGLEFn( | |
| 1034 mode, count, type, indices, primcount); | |
| 1035 } | |
| 1036 | |
| 1037 void VirtualGLApi::glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) { | |
| 1038 driver_->fn.glVertexAttribDivisorANGLEFn(index, divisor); | |
| 1039 } | |
| 1040 | |
| 1041 void VirtualGLApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) { | |
| 1042 driver_->fn.glGenVertexArraysOESFn(n, arrays); | |
| 1043 } | |
| 1044 | |
| 1045 void VirtualGLApi::glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) { | |
| 1046 driver_->fn.glDeleteVertexArraysOESFn(n, arrays); | |
| 1047 } | |
| 1048 | |
| 1049 void VirtualGLApi::glBindVertexArrayOESFn(GLuint array) { | |
| 1050 driver_->fn.glBindVertexArrayOESFn(array); | |
| 1051 } | |
| 1052 | |
| 1053 GLboolean VirtualGLApi::glIsVertexArrayOESFn(GLuint array) { | |
| 1054 return driver_->fn.glIsVertexArrayOESFn(array); | |
| 1055 } | |
| 1056 | |
| 50 } // namespace gfx | 1057 } // namespace gfx |
| 51 | 1058 |
| 52 | 1059 |
| OLD | NEW |