| Index: cc/tiled_layer_unittest.cc
|
| diff --git a/cc/tiled_layer_unittest.cc b/cc/tiled_layer_unittest.cc
|
| index 2dd253df6699b9465bfaa3c644078bcd3e012526..a4f5d8eeb22189ab15b315aa96638fd3867b6a83 100644
|
| --- a/cc/tiled_layer_unittest.cc
|
| +++ b/cc/tiled_layer_unittest.cc
|
| @@ -226,7 +226,7 @@ TEST_F(TiledLayerTest, pushOccludedDirtyTiles)
|
| // Invalidates part of the top tile...
|
| layer->invalidateContentRect(gfx::Rect(0, 0, 50, 50));
|
| // ....but the area is occluded.
|
| - occluded.setOcclusion(cc::IntRect(0, 0, 50, 50));
|
| + occluded.setOcclusion(gfx::Rect(0, 0, 50, 50));
|
| updateAndPush(layer.get(), layerImpl.get());
|
|
|
| EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
|
| @@ -443,7 +443,7 @@ TEST_F(TiledLayerTest, pushIdlePaintedOccludedTiles)
|
| m_occlusion = &occluded;
|
|
|
| // The tile size is 100x100, so this invalidates one occluded tile, culls it during paint, but prepaints it.
|
| - occluded.setOcclusion(cc::IntRect(0, 0, 100, 100));
|
| + occluded.setOcclusion(gfx::Rect(0, 0, 100, 100));
|
|
|
| layer->setBounds(gfx::Size(100, 100));
|
| layer->setVisibleContentRect(gfx::Rect(0, 0, 100, 100));
|
| @@ -885,7 +885,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusion)
|
|
|
| layer->setBounds(gfx::Size(600, 600));
|
|
|
| - occluded.setOcclusion(cc::IntRect(200, 200, 300, 100));
|
| + occluded.setOcclusion(gfx::Rect(200, 200, 300, 100));
|
| layer->setDrawableContentRect(gfx::Rect(gfx::Point(), layer->contentBounds()));
|
| layer->setVisibleContentRect(gfx::Rect(gfx::Point(), layer->contentBounds()));
|
| layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600));
|
| @@ -903,7 +903,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusion)
|
| layer->setTexturePriorities(m_priorityCalculator);
|
| m_textureManager->prioritizeTextures();
|
|
|
| - occluded.setOcclusion(cc::IntRect(250, 200, 300, 100));
|
| + occluded.setOcclusion(gfx::Rect(250, 200, 300, 100));
|
| layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600));
|
| layer->update(*m_queue.get(), &occluded, m_stats);
|
| EXPECT_EQ(36-2, layer->fakeLayerUpdater()->updateCount());
|
| @@ -916,7 +916,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusion)
|
| layer->setTexturePriorities(m_priorityCalculator);
|
| m_textureManager->prioritizeTextures();
|
|
|
| - occluded.setOcclusion(cc::IntRect(250, 250, 300, 100));
|
| + occluded.setOcclusion(gfx::Rect(250, 250, 300, 100));
|
| layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600));
|
| layer->update(*m_queue.get(), &occluded, m_stats);
|
| EXPECT_EQ(36, layer->fakeLayerUpdater()->updateCount());
|
| @@ -936,7 +936,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndVisiblityConstraints)
|
| layer->setBounds(gfx::Size(600, 600));
|
|
|
| // The partially occluded tiles (by the 150 occlusion height) are visible beyond the occlusion, so not culled.
|
| - occluded.setOcclusion(cc::IntRect(200, 200, 300, 150));
|
| + occluded.setOcclusion(gfx::Rect(200, 200, 300, 150));
|
| layer->setDrawableContentRect(gfx::Rect(0, 0, 600, 360));
|
| layer->setVisibleContentRect(gfx::Rect(0, 0, 600, 360));
|
| layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600));
|
| @@ -953,7 +953,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndVisiblityConstraints)
|
| layer->fakeLayerUpdater()->clearUpdateCount();
|
|
|
| // Now the visible region stops at the edge of the occlusion so the partly visible tiles become fully occluded.
|
| - occluded.setOcclusion(cc::IntRect(200, 200, 300, 150));
|
| + occluded.setOcclusion(gfx::Rect(200, 200, 300, 150));
|
| layer->setDrawableContentRect(gfx::Rect(0, 0, 600, 350));
|
| layer->setVisibleContentRect(gfx::Rect(0, 0, 600, 350));
|
| layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600));
|
| @@ -969,7 +969,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndVisiblityConstraints)
|
| layer->fakeLayerUpdater()->clearUpdateCount();
|
|
|
| // Now the visible region is even smaller than the occlusion, it should have the same result.
|
| - occluded.setOcclusion(cc::IntRect(200, 200, 300, 150));
|
| + occluded.setOcclusion(gfx::Rect(200, 200, 300, 150));
|
| layer->setDrawableContentRect(gfx::Rect(0, 0, 600, 340));
|
| layer->setVisibleContentRect(gfx::Rect(0, 0, 600, 340));
|
| layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600));
|
| @@ -993,7 +993,7 @@ TEST_F(TiledLayerTest, tilesNotPaintedWithoutInvalidation)
|
|
|
| layer->setBounds(gfx::Size(600, 600));
|
|
|
| - occluded.setOcclusion(cc::IntRect(200, 200, 300, 100));
|
| + occluded.setOcclusion(gfx::Rect(200, 200, 300, 100));
|
| layer->setDrawableContentRect(gfx::Rect(0, 0, 600, 600));
|
| layer->setVisibleContentRect(gfx::Rect(0, 0, 600, 600));
|
| layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600));
|
| @@ -1037,7 +1037,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndTransforms)
|
| layer->setScreenSpaceTransform(screenTransform);
|
| layer->setDrawTransform(screenTransform);
|
|
|
| - occluded.setOcclusion(cc::IntRect(100, 100, 150, 50));
|
| + occluded.setOcclusion(gfx::Rect(100, 100, 150, 50));
|
| layer->setDrawableContentRect(gfx::Rect(gfx::Point(), layer->contentBounds()));
|
| layer->setVisibleContentRect(gfx::Rect(gfx::Point(), layer->contentBounds()));
|
| layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600));
|
| @@ -1069,7 +1069,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndScaling)
|
| layer->setDrawTransform(drawTransform);
|
| layer->setScreenSpaceTransform(drawTransform);
|
|
|
| - occluded.setOcclusion(cc::IntRect(200, 200, 300, 100));
|
| + occluded.setOcclusion(gfx::Rect(200, 200, 300, 100));
|
| layer->setDrawableContentRect(gfx::Rect(gfx::Point(), layer->bounds()));
|
| layer->setVisibleContentRect(gfx::Rect(gfx::Point(), layer->contentBounds()));
|
| layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600));
|
| @@ -1090,7 +1090,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndScaling)
|
| // This makes sure the painting works when the content space is scaled to
|
| // a different layer space. In this case the occluded region catches the
|
| // blown up tiles.
|
| - occluded.setOcclusion(cc::IntRect(200, 200, 300, 200));
|
| + occluded.setOcclusion(gfx::Rect(200, 200, 300, 200));
|
| layer->setDrawableContentRect(gfx::Rect(gfx::Point(), layer->bounds()));
|
| layer->setVisibleContentRect(gfx::Rect(gfx::Point(), layer->contentBounds()));
|
| layer->invalidateContentRect(gfx::Rect(0, 0, 600, 600));
|
| @@ -1111,7 +1111,7 @@ TEST_F(TiledLayerTest, tilesPaintedWithOcclusionAndScaling)
|
| layer->setScreenSpaceTransform(screenTransform);
|
| layer->setDrawTransform(screenTransform);
|
|
|
| - occluded.setOcclusion(cc::IntRect(100, 100, 150, 100));
|
| + occluded.setOcclusion(gfx::Rect(100, 100, 150, 100));
|
|
|
| gfx::Rect layerBoundsRect(gfx::Point(), layer->bounds());
|
| layer->setDrawableContentRect(gfx::ToEnclosingRect(gfx::ScaleRect(layerBoundsRect, 0.5)));
|
| @@ -1153,7 +1153,7 @@ TEST_F(TiledLayerTest, visibleContentOpaqueRegion)
|
| layer->invalidateContentRect(contentBounds);
|
| layer->update(*m_queue.get(), &occluded, m_stats);
|
| opaqueContents = layer->visibleContentOpaqueRegion();
|
| - EXPECT_TRUE(opaqueContents.isEmpty());
|
| + EXPECT_TRUE(opaqueContents.IsEmpty());
|
|
|
| EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 20000, 1);
|
| EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
|
| @@ -1246,7 +1246,7 @@ TEST_F(TiledLayerTest, pixelsPaintedMetrics)
|
| layer->update(*m_queue.get(), &occluded, m_stats);
|
| updateTextures();
|
| opaqueContents = layer->visibleContentOpaqueRegion();
|
| - EXPECT_TRUE(opaqueContents.isEmpty());
|
| + EXPECT_TRUE(opaqueContents.IsEmpty());
|
|
|
| EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 30000, 1);
|
| EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
|
| @@ -1261,7 +1261,7 @@ TEST_F(TiledLayerTest, pixelsPaintedMetrics)
|
| layer->update(*m_queue.get(), &occluded, m_stats);
|
| updateTextures();
|
| opaqueContents = layer->visibleContentOpaqueRegion();
|
| - EXPECT_TRUE(opaqueContents.isEmpty());
|
| + EXPECT_TRUE(opaqueContents.IsEmpty());
|
|
|
| // The middle tile was painted even though not invalidated.
|
| EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 30000 + 60 * 210, 1);
|
|
|