Index: cc/gl_renderer.cc |
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc |
index 4faa4222dd3c5f188dcf64868de165396a441649..1fb71e459903c340f576785c9e1d121c30e1377a 100644 |
--- a/cc/gl_renderer.cc |
+++ b/cc/gl_renderer.cc |
@@ -76,7 +76,7 @@ GLRenderer::GLRenderer(RendererClient* client, |
ResourceProvider* resourceProvider) |
: DirectRenderer(client, resourceProvider) |
, m_offscreenFramebufferId(0) |
- , m_sharedGeometryQuad(FloatRect(-0.5f, -0.5f, 1.0f, 1.0f)) |
+ , m_sharedGeometryQuad(gfx::RectF(-0.5f, -0.5f, 1.0f, 1.0f)) |
, m_context(resourceProvider->graphicsContext3D()) |
, m_isViewportChanged(false) |
, m_isFramebufferDiscarded(false) |
@@ -456,7 +456,7 @@ scoped_ptr<ScopedTexture> GLRenderer::drawBackgroundFilters(DrawingFrame& frame, |
DCHECK(!frame.currentTexture); |
// FIXME: Do a single readback for both the surface and replica and cache the filtered results (once filter textures are not reused). |
- gfx::Rect deviceRect = gfx::ToEnclosingRect(MathUtil::mapClippedRect(contentsDeviceTransform, cc::FloatRect(sharedGeometryQuad().boundingBox()))); |
+ gfx::Rect deviceRect = gfx::ToEnclosingRect(MathUtil::mapClippedRect(contentsDeviceTransform, sharedGeometryQuad().boundingBox())); |
int top, right, bottom, left; |
filters.getOutsets(top, right, bottom, left); |
@@ -828,7 +828,7 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua |
GLC(context(), context()->uniform4f(uniforms.vertexTexTransformLocation, vertexTexTranslateX, vertexTexTranslateY, vertexTexScaleX, vertexTexScaleY)); |
- localQuad = FloatRect(tileRect); |
+ localQuad = gfx::RectF(tileRect); |
} |
// Normalize to tileRect. |