| Index: cc/gl_renderer.cc
|
| diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc
|
| index 4faa4222dd3c5f188dcf64868de165396a441649..1fb71e459903c340f576785c9e1d121c30e1377a 100644
|
| --- a/cc/gl_renderer.cc
|
| +++ b/cc/gl_renderer.cc
|
| @@ -76,7 +76,7 @@ GLRenderer::GLRenderer(RendererClient* client,
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| ResourceProvider* resourceProvider)
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| : DirectRenderer(client, resourceProvider)
|
| , m_offscreenFramebufferId(0)
|
| - , m_sharedGeometryQuad(FloatRect(-0.5f, -0.5f, 1.0f, 1.0f))
|
| + , m_sharedGeometryQuad(gfx::RectF(-0.5f, -0.5f, 1.0f, 1.0f))
|
| , m_context(resourceProvider->graphicsContext3D())
|
| , m_isViewportChanged(false)
|
| , m_isFramebufferDiscarded(false)
|
| @@ -456,7 +456,7 @@ scoped_ptr<ScopedTexture> GLRenderer::drawBackgroundFilters(DrawingFrame& frame,
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| DCHECK(!frame.currentTexture);
|
|
|
| // FIXME: Do a single readback for both the surface and replica and cache the filtered results (once filter textures are not reused).
|
| - gfx::Rect deviceRect = gfx::ToEnclosingRect(MathUtil::mapClippedRect(contentsDeviceTransform, cc::FloatRect(sharedGeometryQuad().boundingBox())));
|
| + gfx::Rect deviceRect = gfx::ToEnclosingRect(MathUtil::mapClippedRect(contentsDeviceTransform, sharedGeometryQuad().boundingBox()));
|
|
|
| int top, right, bottom, left;
|
| filters.getOutsets(top, right, bottom, left);
|
| @@ -828,7 +828,7 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua
|
|
|
| GLC(context(), context()->uniform4f(uniforms.vertexTexTransformLocation, vertexTexTranslateX, vertexTexTranslateY, vertexTexScaleX, vertexTexScaleY));
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|
|
| - localQuad = FloatRect(tileRect);
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| + localQuad = gfx::RectF(tileRect);
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| }
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|
|
| // Normalize to tileRect.
|
|
|