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Issue 11275113: Remove most remaining references to IntRect and FloatRect. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix compositor bindings Created 8 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "cc/math_util.h" 7 #include "cc/math_util.h"
8 8
9 #include "FloatQuad.h" 9 #include "FloatQuad.h"
10 #include "FloatSize.h" 10 #include "FloatSize.h"
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190 gfx::RectF MathUtil::computeEnclosingClippedRect(const HomogeneousCoordinate& h1 , const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const Homoge neousCoordinate& h4) 190 gfx::RectF MathUtil::computeEnclosingClippedRect(const HomogeneousCoordinate& h1 , const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const Homoge neousCoordinate& h4)
191 { 191 {
192 // This function performs clipping as necessary and computes the enclosing 2 d 192 // This function performs clipping as necessary and computes the enclosing 2 d
193 // gfx::RectF of the vertices. Doing these two steps simultaneously allows u s to avoid 193 // gfx::RectF of the vertices. Doing these two steps simultaneously allows u s to avoid
194 // the overhead of storing an unknown number of clipped vertices. 194 // the overhead of storing an unknown number of clipped vertices.
195 195
196 // If no vertices on the quad are clipped, then we can simply return the enc losing rect directly. 196 // If no vertices on the quad are clipped, then we can simply return the enc losing rect directly.
197 bool somethingClipped = h1.shouldBeClipped() || h2.shouldBeClipped() || h3.s houldBeClipped() || h4.shouldBeClipped(); 197 bool somethingClipped = h1.shouldBeClipped() || h2.shouldBeClipped() || h3.s houldBeClipped() || h4.shouldBeClipped();
198 if (!somethingClipped) { 198 if (!somethingClipped) {
199 FloatQuad mappedQuad = FloatQuad(h1.cartesianPoint2d(), h2.cartesianPoin t2d(), h3.cartesianPoint2d(), h4.cartesianPoint2d()); 199 FloatQuad mappedQuad = FloatQuad(h1.cartesianPoint2d(), h2.cartesianPoin t2d(), h3.cartesianPoint2d(), h4.cartesianPoint2d());
200 return cc::FloatRect(mappedQuad.boundingBox()); 200 return mappedQuad.boundingBox();
201 } 201 }
202 202
203 bool everythingClipped = h1.shouldBeClipped() && h2.shouldBeClipped() && h3. shouldBeClipped() && h4.shouldBeClipped(); 203 bool everythingClipped = h1.shouldBeClipped() && h2.shouldBeClipped() && h3. shouldBeClipped() && h4.shouldBeClipped();
204 if (everythingClipped) 204 if (everythingClipped)
205 return gfx::RectF(); 205 return gfx::RectF();
206 206
207 207
208 float xmin = std::numeric_limits<float>::max(); 208 float xmin = std::numeric_limits<float>::max();
209 float xmax = -std::numeric_limits<float>::max(); 209 float xmax = -std::numeric_limits<float>::max();
210 float ymin = std::numeric_limits<float>::max(); 210 float ymin = std::numeric_limits<float>::max();
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387 } 387 }
388 388
389 FloatSize MathUtil::projectVector(const FloatSize& source, const FloatSize& dest ination) 389 FloatSize MathUtil::projectVector(const FloatSize& source, const FloatSize& dest ination)
390 { 390 {
391 float sourceDotDestination = source.width() * destination.width() + source.h eight() * destination.height(); 391 float sourceDotDestination = source.width() * destination.width() + source.h eight() * destination.height();
392 float projectedLength = sourceDotDestination / destination.diagonalLengthSqu ared(); 392 float projectedLength = sourceDotDestination / destination.diagonalLengthSqu ared();
393 return FloatSize(projectedLength * destination.width(), projectedLength * de stination.height()); 393 return FloatSize(projectedLength * destination.width(), projectedLength * de stination.height());
394 } 394 }
395 395
396 } // namespace cc 396 } // namespace cc
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