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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GeometryBinding_h | 5 #ifndef GeometryBinding_h |
| 6 #define GeometryBinding_h | 6 #define GeometryBinding_h |
| 7 | 7 |
| 8 #include "FloatRect.h" | 8 namespace gfx { |
| 9 class RectF; |
| 10 } |
| 9 | 11 |
| 10 namespace WebKit { | 12 namespace WebKit { |
| 11 class WebGraphicsContext3D; | 13 class WebGraphicsContext3D; |
| 12 } | 14 } |
| 13 | 15 |
| 14 namespace cc { | 16 namespace cc { |
| 15 | 17 |
| 16 class GeometryBinding { | 18 class GeometryBinding { |
| 17 public: | 19 public: |
| 18 GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRe
ct); | 20 GeometryBinding(WebKit::WebGraphicsContext3D*, const gfx::RectF& quadVertexR
ect); |
| 19 ~GeometryBinding(); | 21 ~GeometryBinding(); |
| 20 | 22 |
| 21 bool initialized() const { return m_initialized; } | 23 bool initialized() const { return m_initialized; } |
| 22 | 24 |
| 23 WebKit::WebGraphicsContext3D* context() const { return m_context; } | 25 WebKit::WebGraphicsContext3D* context() const { return m_context; } |
| 24 unsigned quadVerticesVbo() const { return m_quadVerticesVbo; } | 26 unsigned quadVerticesVbo() const { return m_quadVerticesVbo; } |
| 25 unsigned quadElementsVbo() const { return m_quadElementsVbo; } | 27 unsigned quadElementsVbo() const { return m_quadElementsVbo; } |
| 26 | 28 |
| 27 void prepareForDraw(); | 29 void prepareForDraw(); |
| 28 | 30 |
| 29 // All layer shaders share the same attribute locations for the vertex | 31 // All layer shaders share the same attribute locations for the vertex |
| 30 // positions and texture coordinates. This allows switching shaders without | 32 // positions and texture coordinates. This allows switching shaders without |
| 31 // rebinding attribute arrays. | 33 // rebinding attribute arrays. |
| 32 static int positionAttribLocation() { return 0; } | 34 static int positionAttribLocation() { return 0; } |
| 33 static int texCoordAttribLocation() { return 1; } | 35 static int texCoordAttribLocation() { return 1; } |
| 34 | 36 |
| 35 private: | 37 private: |
| 36 WebKit::WebGraphicsContext3D* m_context; | 38 WebKit::WebGraphicsContext3D* m_context; |
| 37 unsigned m_quadVerticesVbo; | 39 unsigned m_quadVerticesVbo; |
| 38 unsigned m_quadElementsVbo; | 40 unsigned m_quadElementsVbo; |
| 39 bool m_initialized; | 41 bool m_initialized; |
| 40 }; | 42 }; |
| 41 | 43 |
| 42 } // namespace cc | 44 } // namespace cc |
| 43 | 45 |
| 44 #endif | 46 #endif |
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