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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_SKIA_UTIL_H_ | 5 #ifndef UI_GFX_SKIA_UTIL_H_ |
6 #define UI_GFX_SKIA_UTIL_H_ | 6 #define UI_GFX_SKIA_UTIL_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/string16.h" | 11 #include "base/string16.h" |
12 #include "third_party/skia/include/core/SkColor.h" | 12 #include "third_party/skia/include/core/SkColor.h" |
13 #include "third_party/skia/include/core/SkRect.h" | 13 #include "third_party/skia/include/core/SkRect.h" |
14 #include "third_party/skia/include/core/SkShader.h" | 14 #include "third_party/skia/include/core/SkShader.h" |
15 #include "ui/base/ui_export.h" | 15 #include "ui/base/ui_export.h" |
16 | 16 |
17 class SkBitmap; | 17 class SkBitmap; |
18 class SkDrawLooper; | 18 class SkDrawLooper; |
19 | 19 |
20 namespace gfx { | 20 namespace gfx { |
21 | 21 |
22 class ImageSkiaRep; | 22 class ImageSkiaRep; |
23 class Rect; | 23 class Rect; |
| 24 class RectF; |
24 class ShadowValue; | 25 class ShadowValue; |
25 | 26 |
26 // Convert between Skia and gfx rect types. | 27 // Convert between Skia and gfx rect types. |
27 UI_EXPORT SkRect RectToSkRect(const gfx::Rect& rect); | 28 UI_EXPORT SkRect RectToSkRect(const gfx::Rect& rect); |
| 29 UI_EXPORT SkRect RectFToSkRect(const gfx::RectF& rect); |
28 UI_EXPORT SkIRect RectToSkIRect(const gfx::Rect& rect); | 30 UI_EXPORT SkIRect RectToSkIRect(const gfx::Rect& rect); |
29 UI_EXPORT gfx::Rect SkRectToRect(const SkRect& rect); | 31 UI_EXPORT gfx::Rect SkIRectToRect(const SkIRect& rect); |
| 32 UI_EXPORT gfx::RectF SkIRectToRectF(const SkIRect& rect); |
| 33 UI_EXPORT gfx::RectF SkRectToRectF(const SkRect& rect); |
30 | 34 |
31 // Creates a bitmap shader for the image rep with the image rep's scale factor. | 35 // Creates a bitmap shader for the image rep with the image rep's scale factor. |
32 // Sets the created shader's local matrix such that it displays the image rep at | 36 // Sets the created shader's local matrix such that it displays the image rep at |
33 // the correct scale factor. | 37 // the correct scale factor. |
34 // The shader's local matrix should not be changed after the shader is created. | 38 // The shader's local matrix should not be changed after the shader is created. |
35 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader | 39 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader |
36 // is created. | 40 // is created. |
37 // Example usage to avoid leaks: | 41 // Example usage to avoid leaks: |
38 // SkSafeUnref(paint.setShader(gfx::CreateImageRepShader(image_rep, | 42 // SkSafeUnref(paint.setShader(gfx::CreateImageRepShader(image_rep, |
39 // tile_mode, matrix))); | 43 // tile_mode, matrix))); |
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78 int* accelerated_char_span); | 82 int* accelerated_char_span); |
79 | 83 |
80 // Converts Skia ARGB format pixels in |skia| to RGBA. | 84 // Converts Skia ARGB format pixels in |skia| to RGBA. |
81 UI_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, | 85 UI_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, |
82 int pixel_width, | 86 int pixel_width, |
83 unsigned char* rgba); | 87 unsigned char* rgba); |
84 | 88 |
85 } // namespace gfx | 89 } // namespace gfx |
86 | 90 |
87 #endif // UI_GFX_SKIA_UTIL_H_ | 91 #endif // UI_GFX_SKIA_UTIL_H_ |
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