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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/transform.h" | 5 #include "ui/gfx/transform.h" |
| 6 | 6 |
| 7 #include "ui/gfx/point3_f.h" | 7 #include "ui/gfx/point3_f.h" |
| 8 #include "ui/gfx/rect.h" | 8 #include "ui/gfx/rect.h" |
| 9 #include "ui/gfx/rect_f.h" |
| 10 #include "ui/gfx/rect_conversions.h" |
| 9 #include "ui/gfx/safe_integer_conversions.h" | 11 #include "ui/gfx/safe_integer_conversions.h" |
| 10 #include "ui/gfx/skia_util.h" | 12 #include "ui/gfx/skia_util.h" |
| 11 | 13 |
| 12 namespace gfx { | 14 namespace gfx { |
| 13 | 15 |
| 14 Transform::Transform() { | 16 Transform::Transform() { |
| 15 matrix_.reset(); | 17 matrix_.reset(); |
| 16 } | 18 } |
| 17 | 19 |
| 18 Transform::~Transform() {} | 20 Transform::~Transform() {} |
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| 144 bool Transform::TransformPointReverse(Point3F& point) const { | 146 bool Transform::TransformPointReverse(Point3F& point) const { |
| 145 // TODO(sad): Try to avoid trying to invert the matrix. | 147 // TODO(sad): Try to avoid trying to invert the matrix. |
| 146 SkMatrix44 inverse; | 148 SkMatrix44 inverse; |
| 147 if (!matrix_.invert(&inverse)) | 149 if (!matrix_.invert(&inverse)) |
| 148 return false; | 150 return false; |
| 149 | 151 |
| 150 TransformPointInternal(inverse, point); | 152 TransformPointInternal(inverse, point); |
| 151 return true; | 153 return true; |
| 152 } | 154 } |
| 153 | 155 |
| 154 void Transform::TransformRect(Rect* rect) const { | 156 void Transform::TransformRect(RectF* rect) const { |
| 155 SkRect src = RectToSkRect(*rect); | 157 SkRect src = RectFToSkRect(*rect); |
| 156 const SkMatrix& matrix = matrix_; | 158 const SkMatrix& matrix = matrix_; |
| 157 matrix.mapRect(&src); | 159 matrix.mapRect(&src); |
| 158 *rect = SkRectToRect(src); | 160 *rect = SkRectToRectF(src); |
| 159 } | 161 } |
| 160 | 162 |
| 161 bool Transform::TransformRectReverse(Rect* rect) const { | 163 void Transform::TransformRect(Rect* rect) const { |
| 164 RectF rect_f = *rect; |
| 165 TransformRect(&rect_f); |
| 166 *rect = gfx::ToEnclosingRect(rect_f); |
| 167 } |
| 168 |
| 169 bool Transform::TransformRectReverse(RectF* rect) const { |
| 162 SkMatrix44 inverse; | 170 SkMatrix44 inverse; |
| 163 if (!matrix_.invert(&inverse)) | 171 if (!matrix_.invert(&inverse)) |
| 164 return false; | 172 return false; |
| 165 const SkMatrix& matrix = inverse; | 173 const SkMatrix& matrix = inverse; |
| 166 SkRect src = RectToSkRect(*rect); | 174 SkRect src = RectFToSkRect(*rect); |
| 167 matrix.mapRect(&src); | 175 matrix.mapRect(&src); |
| 168 *rect = SkRectToRect(src); | 176 *rect = SkRectToRectF(src); |
| 169 return true; | 177 return true; |
| 170 } | 178 } |
| 171 | 179 |
| 180 void Transform::TransformRectReverse(Rect* rect) const { |
| 181 RectF rect_f = *rect; |
| 182 TransformRectReverse(&rect_f); |
| 183 *rect = gfx::ToEnclosingRect(rect_f); |
| 184 } |
| 185 |
| 172 void Transform::TransformPointInternal(const SkMatrix44& xform, | 186 void Transform::TransformPointInternal(const SkMatrix44& xform, |
| 173 Point3F& point) const { | 187 Point3F& point) const { |
| 174 SkScalar p[4] = { | 188 SkScalar p[4] = { |
| 175 SkFloatToScalar(point.x()), | 189 SkFloatToScalar(point.x()), |
| 176 SkFloatToScalar(point.y()), | 190 SkFloatToScalar(point.y()), |
| 177 SkFloatToScalar(point.z()), | 191 SkFloatToScalar(point.z()), |
| 178 1 }; | 192 1 }; |
| 179 | 193 |
| 180 xform.map(p); | 194 xform.map(p); |
| 181 | 195 |
| 182 if (p[3] != 1 && abs(p[3]) > 0) { | 196 if (p[3] != 1 && abs(p[3]) > 0) { |
| 183 point.SetPoint(p[0] / p[3], p[1] / p[3], p[2]/ p[3]); | 197 point.SetPoint(p[0] / p[3], p[1] / p[3], p[2]/ p[3]); |
| 184 } else { | 198 } else { |
| 185 point.SetPoint(p[0], p[1], p[2]); | 199 point.SetPoint(p[0], p[1], p[2]); |
| 186 } | 200 } |
| 187 } | 201 } |
| 188 | 202 |
| 189 void Transform::TransformPointInternal(const SkMatrix44& xform, | 203 void Transform::TransformPointInternal(const SkMatrix44& xform, |
| 190 Point& point) const { | 204 Point& point) const { |
| 191 SkScalar p[4] = { SkIntToScalar(point.x()), SkIntToScalar(point.y()), | 205 SkScalar p[4] = { SkIntToScalar(point.x()), SkIntToScalar(point.y()), |
| 192 0, 1 }; | 206 0, 1 }; |
| 193 | 207 |
| 194 xform.map(p); | 208 xform.map(p); |
| 195 | 209 |
| 196 point.SetPoint(ToRoundedInt(p[0]), ToRoundedInt(p[1])); | 210 point.SetPoint(ToRoundedInt(p[0]), ToRoundedInt(p[1])); |
| 197 } | 211 } |
| 198 | 212 |
| 199 } // namespace gfx | 213 } // namespace gfx |
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