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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/software_renderer.h" | 7 #include "cc/software_renderer.h" |
8 | 8 |
9 #include "cc/debug_border_draw_quad.h" | 9 #include "cc/debug_border_draw_quad.h" |
10 #include "cc/render_pass_draw_quad.h" | 10 #include "cc/render_pass_draw_quad.h" |
11 #include "cc/solid_color_draw_quad.h" | 11 #include "cc/solid_color_draw_quad.h" |
12 #include "cc/texture_draw_quad.h" | 12 #include "cc/texture_draw_quad.h" |
13 #include "cc/tile_draw_quad.h" | 13 #include "cc/tile_draw_quad.h" |
14 #include "third_party/skia/include/core/SkCanvas.h" | 14 #include "third_party/skia/include/core/SkCanvas.h" |
15 #include "third_party/skia/include/core/SkColor.h" | 15 #include "third_party/skia/include/core/SkColor.h" |
16 #include "third_party/skia/include/core/SkMatrix.h" | 16 #include "third_party/skia/include/core/SkMatrix.h" |
17 #include "third_party/skia/include/core/SkShader.h" | 17 #include "third_party/skia/include/core/SkShader.h" |
18 #include "third_party/skia/include/effects/SkLayerRasterizer.h" | 18 #include "third_party/skia/include/effects/SkLayerRasterizer.h" |
19 #include "ui/gfx/rect_conversions.h" | 19 #include "ui/gfx/rect_conversions.h" |
| 20 #include "ui/gfx/skia_util.h" |
20 #include <public/WebCompositorSoftwareOutputDevice.h> | 21 #include <public/WebCompositorSoftwareOutputDevice.h> |
21 #include <public/WebImage.h> | 22 #include <public/WebImage.h> |
22 #include <public/WebSize.h> | 23 #include <public/WebSize.h> |
23 #include <public/WebTransformationMatrix.h> | 24 #include <public/WebTransformationMatrix.h> |
24 | 25 |
25 using WebKit::WebCompositorSoftwareOutputDevice; | 26 using WebKit::WebCompositorSoftwareOutputDevice; |
26 using WebKit::WebSize; | 27 using WebKit::WebSize; |
27 using WebKit::WebTransformationMatrix; | 28 using WebKit::WebTransformationMatrix; |
28 | 29 |
29 namespace cc { | 30 namespace cc { |
30 | 31 |
31 namespace { | 32 namespace { |
32 | 33 |
33 SkRect toSkRect(const gfx::RectF& rect) | |
34 { | |
35 return SkRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height()); | |
36 } | |
37 | |
38 SkIRect toSkIRect(const gfx::Rect& rect) | |
39 { | |
40 return SkIRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height()); | |
41 } | |
42 | |
43 void toSkMatrix(SkMatrix* flattened, const WebTransformationMatrix& m) | 34 void toSkMatrix(SkMatrix* flattened, const WebTransformationMatrix& m) |
44 { | 35 { |
45 // Convert from 4x4 to 3x3 by dropping the third row and column. | 36 // Convert from 4x4 to 3x3 by dropping the third row and column. |
46 flattened->set(0, m.m11()); | 37 flattened->set(0, m.m11()); |
47 flattened->set(1, m.m21()); | 38 flattened->set(1, m.m21()); |
48 flattened->set(2, m.m41()); | 39 flattened->set(2, m.m41()); |
49 flattened->set(3, m.m12()); | 40 flattened->set(3, m.m12()); |
50 flattened->set(4, m.m22()); | 41 flattened->set(4, m.m22()); |
51 flattened->set(5, m.m42()); | 42 flattened->set(5, m.m42()); |
52 flattened->set(6, m.m14()); | 43 flattened->set(6, m.m14()); |
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133 m_currentFramebufferLock = make_scoped_ptr(new ResourceProvider::ScopedWrite
LockSoftware(m_resourceProvider, texture->id())); | 124 m_currentFramebufferLock = make_scoped_ptr(new ResourceProvider::ScopedWrite
LockSoftware(m_resourceProvider, texture->id())); |
134 m_skCurrentCanvas = m_currentFramebufferLock->skCanvas(); | 125 m_skCurrentCanvas = m_currentFramebufferLock->skCanvas(); |
135 initializeMatrices(frame, framebufferRect, false); | 126 initializeMatrices(frame, framebufferRect, false); |
136 setDrawViewportSize(framebufferRect.size()); | 127 setDrawViewportSize(framebufferRect.size()); |
137 | 128 |
138 return true; | 129 return true; |
139 } | 130 } |
140 | 131 |
141 void SoftwareRenderer::enableScissorTestRect(const gfx::Rect& scissorRect) | 132 void SoftwareRenderer::enableScissorTestRect(const gfx::Rect& scissorRect) |
142 { | 133 { |
143 m_skCurrentCanvas->clipRect(toSkRect(scissorRect), SkRegion::kReplace_Op); | 134 m_skCurrentCanvas->clipRect(gfx::RectFToSkRect(scissorRect), SkRegion::kRepl
ace_Op); |
144 } | 135 } |
145 | 136 |
146 void SoftwareRenderer::disableScissorTest() | 137 void SoftwareRenderer::disableScissorTest() |
147 { | 138 { |
148 gfx::Rect canvasRect(gfx::Point(), viewportSize()); | 139 gfx::Rect canvasRect(gfx::Point(), viewportSize()); |
149 m_skCurrentCanvas->clipRect(toSkRect(canvasRect), SkRegion::kReplace_Op); | 140 m_skCurrentCanvas->clipRect(gfx::RectFToSkRect(canvasRect), SkRegion::kRepla
ce_Op); |
150 } | 141 } |
151 | 142 |
152 void SoftwareRenderer::clearFramebuffer(DrawingFrame& frame) | 143 void SoftwareRenderer::clearFramebuffer(DrawingFrame& frame) |
153 { | 144 { |
154 if (frame.currentRenderPass->hasTransparentBackground()) { | 145 if (frame.currentRenderPass->hasTransparentBackground()) { |
155 m_skCurrentCanvas->clear(SkColorSetARGB(0, 0, 0, 0)); | 146 m_skCurrentCanvas->clear(SkColorSetARGB(0, 0, 0, 0)); |
156 } else { | 147 } else { |
157 #ifndef NDEBUG | 148 #ifndef NDEBUG |
158 // On DEBUG builds, opaque render passes are cleared to blue to easily s
ee regions that were not drawn on the screen. | 149 // On DEBUG builds, opaque render passes are cleared to blue to easily s
ee regions that were not drawn on the screen. |
159 m_skCurrentCanvas->clear(SkColorSetARGB(255, 0, 0, 255)); | 150 m_skCurrentCanvas->clear(SkColorSetARGB(255, 0, 0, 255)); |
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220 break; | 211 break; |
221 } | 212 } |
222 | 213 |
223 m_skCurrentCanvas->resetMatrix(); | 214 m_skCurrentCanvas->resetMatrix(); |
224 } | 215 } |
225 | 216 |
226 void SoftwareRenderer::drawDebugBorderQuad(const DrawingFrame& frame, const Debu
gBorderDrawQuad* quad) | 217 void SoftwareRenderer::drawDebugBorderQuad(const DrawingFrame& frame, const Debu
gBorderDrawQuad* quad) |
227 { | 218 { |
228 // We need to apply the matrix manually to have pixel-sized stroke width. | 219 // We need to apply the matrix manually to have pixel-sized stroke width. |
229 SkPoint vertices[4]; | 220 SkPoint vertices[4]; |
230 toSkRect(quadVertexRect()).toQuad(vertices); | 221 gfx::RectFToSkRect(quadVertexRect()).toQuad(vertices); |
231 SkPoint transformedVertices[4]; | 222 SkPoint transformedVertices[4]; |
232 m_skCurrentCanvas->getTotalMatrix().mapPoints(transformedVertices, vertices,
4); | 223 m_skCurrentCanvas->getTotalMatrix().mapPoints(transformedVertices, vertices,
4); |
233 m_skCurrentCanvas->resetMatrix(); | 224 m_skCurrentCanvas->resetMatrix(); |
234 | 225 |
235 m_skCurrentPaint.setColor(quad->color()); | 226 m_skCurrentPaint.setColor(quad->color()); |
236 m_skCurrentPaint.setAlpha(quad->opacity() * SkColorGetA(quad->color())); | 227 m_skCurrentPaint.setAlpha(quad->opacity() * SkColorGetA(quad->color())); |
237 m_skCurrentPaint.setStyle(SkPaint::kStroke_Style); | 228 m_skCurrentPaint.setStyle(SkPaint::kStroke_Style); |
238 m_skCurrentPaint.setStrokeWidth(quad->width()); | 229 m_skCurrentPaint.setStrokeWidth(quad->width()); |
239 m_skCurrentCanvas->drawPoints(SkCanvas::kPolygon_PointMode, 4, transformedVe
rtices, m_skCurrentPaint); | 230 m_skCurrentCanvas->drawPoints(SkCanvas::kPolygon_PointMode, 4, transformedVe
rtices, m_skCurrentPaint); |
240 } | 231 } |
241 | 232 |
242 void SoftwareRenderer::drawSolidColorQuad(const DrawingFrame& frame, const Solid
ColorDrawQuad* quad) | 233 void SoftwareRenderer::drawSolidColorQuad(const DrawingFrame& frame, const Solid
ColorDrawQuad* quad) |
243 { | 234 { |
244 m_skCurrentPaint.setColor(quad->color()); | 235 m_skCurrentPaint.setColor(quad->color()); |
245 m_skCurrentPaint.setAlpha(quad->opacity() * SkColorGetA(quad->color())); | 236 m_skCurrentPaint.setAlpha(quad->opacity() * SkColorGetA(quad->color())); |
246 m_skCurrentCanvas->drawRect(toSkRect(quadVertexRect()), m_skCurrentPaint); | 237 m_skCurrentCanvas->drawRect(gfx::RectFToSkRect(quadVertexRect()), m_skCurren
tPaint); |
247 } | 238 } |
248 | 239 |
249 void SoftwareRenderer::drawTextureQuad(const DrawingFrame& frame, const TextureD
rawQuad* quad) | 240 void SoftwareRenderer::drawTextureQuad(const DrawingFrame& frame, const TextureD
rawQuad* quad) |
250 { | 241 { |
251 if (!isSoftwareResource(quad->resourceId())) { | 242 if (!isSoftwareResource(quad->resourceId())) { |
252 drawUnsupportedQuad(frame, quad); | 243 drawUnsupportedQuad(frame, quad); |
253 return; | 244 return; |
254 } | 245 } |
255 | 246 |
256 // FIXME: Add support for non-premultiplied alpha. | 247 // FIXME: Add support for non-premultiplied alpha. |
257 ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, quad->reso
urceId()); | 248 ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, quad->reso
urceId()); |
258 const SkBitmap* bitmap = lock.skBitmap(); | 249 const SkBitmap* bitmap = lock.skBitmap(); |
259 gfx::RectF uvRect = gfx::ScaleRect(quad->uvRect(), bitmap->width(), bitmap->
height()); | 250 gfx::RectF uvRect = gfx::ScaleRect(quad->uvRect(), bitmap->width(), bitmap->
height()); |
260 SkIRect skUvRect = toSkIRect(gfx::ToEnclosingRect(uvRect)); | 251 SkIRect skUvRect = gfx::RectToSkIRect(gfx::ToEnclosingRect(uvRect)); |
261 if (quad->flipped()) | 252 if (quad->flipped()) |
262 m_skCurrentCanvas->scale(1, -1); | 253 m_skCurrentCanvas->scale(1, -1); |
263 m_skCurrentCanvas->drawBitmapRect(*bitmap, &skUvRect, toSkRect(quadVertexRec
t()), &m_skCurrentPaint); | 254 m_skCurrentCanvas->drawBitmapRect(*bitmap, &skUvRect, gfx::RectFToSkRect(qua
dVertexRect()), &m_skCurrentPaint); |
264 } | 255 } |
265 | 256 |
266 void SoftwareRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQua
d* quad) | 257 void SoftwareRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQua
d* quad) |
267 { | 258 { |
268 DCHECK(isSoftwareResource(quad->resourceId())); | 259 DCHECK(isSoftwareResource(quad->resourceId())); |
269 ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, quad->reso
urceId()); | 260 ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, quad->reso
urceId()); |
270 | 261 |
271 SkIRect uvRect = toSkIRect(gfx::Rect(quad->textureOffset(), quad->quadRect()
.size())); | 262 SkIRect uvRect = gfx::RectToSkIRect(gfx::Rect(quad->textureOffset(), quad->q
uadRect().size())); |
272 m_skCurrentCanvas->drawBitmapRect(*lock.skBitmap(), &uvRect, toSkRect(quadVe
rtexRect()), &m_skCurrentPaint); | 263 m_skCurrentCanvas->drawBitmapRect(*lock.skBitmap(), &uvRect, gfx::RectFToSkR
ect(quadVertexRect()), &m_skCurrentPaint); |
273 } | 264 } |
274 | 265 |
275 void SoftwareRenderer::drawRenderPassQuad(const DrawingFrame& frame, const Rende
rPassDrawQuad* quad) | 266 void SoftwareRenderer::drawRenderPassQuad(const DrawingFrame& frame, const Rende
rPassDrawQuad* quad) |
276 { | 267 { |
277 CachedTexture* contentTexture = m_renderPassTextures.get(quad->renderPassId(
)); | 268 CachedTexture* contentTexture = m_renderPassTextures.get(quad->renderPassId(
)); |
278 if (!contentTexture || !contentTexture->id()) | 269 if (!contentTexture || !contentTexture->id()) |
279 return; | 270 return; |
280 | 271 |
281 DCHECK(isSoftwareResource(contentTexture->id())); | 272 DCHECK(isSoftwareResource(contentTexture->id())); |
282 ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, contentTex
ture->id()); | 273 ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, contentTex
ture->id()); |
283 | 274 |
284 SkRect destRect = toSkRect(quadVertexRect()); | 275 SkRect destRect = gfx::RectFToSkRect(quadVertexRect()); |
285 | 276 |
286 const SkBitmap* content = lock.skBitmap(); | 277 const SkBitmap* content = lock.skBitmap(); |
287 | 278 |
288 SkRect contentRect; | 279 SkRect contentRect; |
289 content->getBounds(&contentRect); | 280 content->getBounds(&contentRect); |
290 | 281 |
291 SkMatrix contentMat; | 282 SkMatrix contentMat; |
292 contentMat.setRectToRect(contentRect, destRect, SkMatrix::kFill_ScaleToFit); | 283 contentMat.setRectToRect(contentRect, destRect, SkMatrix::kFill_ScaleToFit); |
293 | 284 |
294 SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(*content, | 285 SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(*content, |
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327 } else { | 318 } else { |
328 // FIXME: Apply background filters and blend with content | 319 // FIXME: Apply background filters and blend with content |
329 m_skCurrentCanvas->drawRect(destRect, m_skCurrentPaint); | 320 m_skCurrentCanvas->drawRect(destRect, m_skCurrentPaint); |
330 } | 321 } |
331 } | 322 } |
332 | 323 |
333 void SoftwareRenderer::drawUnsupportedQuad(const DrawingFrame& frame, const Draw
Quad* quad) | 324 void SoftwareRenderer::drawUnsupportedQuad(const DrawingFrame& frame, const Draw
Quad* quad) |
334 { | 325 { |
335 m_skCurrentPaint.setColor(SK_ColorMAGENTA); | 326 m_skCurrentPaint.setColor(SK_ColorMAGENTA); |
336 m_skCurrentPaint.setAlpha(quad->opacity() * 255); | 327 m_skCurrentPaint.setAlpha(quad->opacity() * 255); |
337 m_skCurrentCanvas->drawRect(toSkRect(quadVertexRect()), m_skCurrentPaint); | 328 m_skCurrentCanvas->drawRect(gfx::RectFToSkRect(quadVertexRect()), m_skCurren
tPaint); |
338 } | 329 } |
339 | 330 |
340 bool SoftwareRenderer::swapBuffers() | 331 bool SoftwareRenderer::swapBuffers() |
341 { | 332 { |
342 if (Proxy::hasImplThread()) | 333 if (Proxy::hasImplThread()) |
343 m_client->onSwapBuffersComplete(); | 334 m_client->onSwapBuffersComplete(); |
344 return true; | 335 return true; |
345 } | 336 } |
346 | 337 |
347 void SoftwareRenderer::getFramebufferPixels(void *pixels, const IntRect& rect) | 338 void SoftwareRenderer::getFramebufferPixels(void *pixels, const IntRect& rect) |
348 { | 339 { |
349 SkBitmap fullBitmap = m_outputDevice->lock(false)->getSkBitmap(); | 340 SkBitmap fullBitmap = m_outputDevice->lock(false)->getSkBitmap(); |
350 SkBitmap subsetBitmap; | 341 SkBitmap subsetBitmap; |
351 SkIRect invertRect = SkIRect::MakeXYWH(rect.x(), viewportSize().height() - r
ect.maxY(), rect.width(), rect.height()); | 342 SkIRect invertRect = SkIRect::MakeXYWH(rect.x(), viewportSize().height() - r
ect.maxY(), rect.width(), rect.height()); |
352 fullBitmap.extractSubset(&subsetBitmap, invertRect); | 343 fullBitmap.extractSubset(&subsetBitmap, invertRect); |
353 subsetBitmap.copyPixelsTo(pixels, rect.width() * rect.height() * 4, rect.wid
th() * 4); | 344 subsetBitmap.copyPixelsTo(pixels, rect.width() * rect.height() * 4, rect.wid
th() * 4); |
354 m_outputDevice->unlock(); | 345 m_outputDevice->unlock(); |
355 } | 346 } |
356 | 347 |
357 void SoftwareRenderer::setVisible(bool visible) | 348 void SoftwareRenderer::setVisible(bool visible) |
358 { | 349 { |
359 if (m_visible == visible) | 350 if (m_visible == visible) |
360 return; | 351 return; |
361 m_visible = visible; | 352 m_visible = visible; |
362 } | 353 } |
363 | 354 |
364 } | 355 } |
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