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| 1 SkRect |
| 2 ====== |
| 3 |
| 4 *Rectangles* |
| 5 |
| 6 <!--Updated Mar 4, 2011--> |
| 7 |
| 8 SkRect is basic to many drawing and measuring operations. It can be |
| 9 drawn using canvas.drawRect(), but it is also used to return the |
| 10 bounds of objects like paths and text characters. It is specified |
| 11 using SkScalar values. |
| 12 |
| 13 SkIRect is the integer counter part to SkRect, but is specified using |
| 14 32bit integers. |
| 15 |
| 16 <!--?prettify lang=cc?--> |
| 17 |
| 18 struct SkRect { |
| 19 SkScalar fLeft; |
| 20 SkScalar fTop; |
| 21 SkScalar fRight; |
| 22 SkScalar fBottom; |
| 23 // methods |
| 24 }; |
| 25 |
| 26 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); |
| 27 |
| 28 SkRect has the usual getters, to return width(), height(), centerX(), |
| 29 etc. It also has methods to compute unions and intersections between |
| 30 rectangles. |
| 31 |
| 32 Converting between SkRect and SkIRect is asymetric. Short of overflow |
| 33 issues when SkScalar is an int, converting from SkIRect to SkRect is |
| 34 straight forward: |
| 35 |
| 36 <!--?prettify lang=cc?--> |
| 37 |
| 38 SkRect::set(const SkIRect&); |
| 39 |
| 40 However, convert from SkRect to SkIRect needs to know how to go from |
| 41 fractional values to integers. |
| 42 |
| 43 <!--?prettify lang=cc?--> |
| 44 |
| 45 SkRect::round(SkIRect*) const; // Round each coordinate. |
| 46 SkRect::roundOut(SkIRect*) const; // Apply floor to left/top, |
| 47 // and ceil to right/bottom. |
| 48 |
| 49 In Skia, rectangle coordinates describe the boundary of what is drawn, |
| 50 such that an empty rectangle encloses zero pixels: |
| 51 |
| 52 bool SkRect::isEmpty() const { return fLeft >= fRight || fTop >= fBottom; } |
| 53 |
| 54 <!--?prettify lang=cc?--> |
| 55 |
| 56 SkScalar SkRect::width() const { return fRight - fLeft; } |
| 57 |
| 58 SkScalar SkRect::height() const { return fBottom - fTop; } |
| 59 |
| 60 bool SkRect::contains(SkScalar x, SkScalar y) const { |
| 61 return fLeft <= x && x < fRight && fTop <= y && y < fBottom; |
| 62 } |
| 63 |
| 64 Thus, to draw a single pixel (assuming no matrix on the canvas), the |
| 65 rectangle should be initialized as follows: |
| 66 |
| 67 <!--?prettify lang=cc?--> |
| 68 |
| 69 SkRect r = SkRect::MakeXYWH(x, y, SkIntToScalar(1), SkIntToScalar(1)); |
| 70 |
| 71 The same conventions hold for the integer counterpart: SkIRect. This |
| 72 also dovetails with SkRegion, which has the same model for set |
| 73 membership, and which uses SkIRect. |
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