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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLStencilAttachment.h" | 10 #include "GrGLStencilAttachment.h" |
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1445 this->flushHWAAState(glRT, pipeline.isHWAntialiasState()); | 1445 this->flushHWAAState(glRT, pipeline.isHWAntialiasState()); |
1446 | 1446 |
1447 // This must come after textures are flushed because a texture may need | 1447 // This must come after textures are flushed because a texture may need |
1448 // to be msaa-resolved (which will modify bound FBO state). | 1448 // to be msaa-resolved (which will modify bound FBO state). |
1449 this->flushRenderTarget(glRT, NULL); | 1449 this->flushRenderTarget(glRT, NULL); |
1450 | 1450 |
1451 return true; | 1451 return true; |
1452 } | 1452 } |
1453 | 1453 |
1454 void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, | 1454 void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, |
1455 const GrVertices& info, | 1455 const GrNonInstancedVertices& vertices, |
1456 size_t* indexOffsetInBytes) { | 1456 size_t* indexOffsetInBytes) { |
1457 GrGLVertexBuffer* vbuf; | 1457 GrGLVertexBuffer* vbuf; |
1458 vbuf = (GrGLVertexBuffer*) info.vertexBuffer(); | 1458 vbuf = (GrGLVertexBuffer*) vertices.vertexBuffer(); |
1459 | 1459 |
1460 SkASSERT(vbuf); | 1460 SkASSERT(vbuf); |
1461 SkASSERT(!vbuf->isMapped()); | 1461 SkASSERT(!vbuf->isMapped()); |
1462 | 1462 |
1463 GrGLIndexBuffer* ibuf = NULL; | 1463 GrGLIndexBuffer* ibuf = NULL; |
1464 if (info.isIndexed()) { | 1464 if (vertices.isIndexed()) { |
1465 SkASSERT(indexOffsetInBytes); | 1465 SkASSERT(indexOffsetInBytes); |
1466 | 1466 |
1467 *indexOffsetInBytes = 0; | 1467 *indexOffsetInBytes = 0; |
1468 ibuf = (GrGLIndexBuffer*)info.indexBuffer(); | 1468 ibuf = (GrGLIndexBuffer*)vertices.indexBuffer(); |
1469 | 1469 |
1470 SkASSERT(ibuf); | 1470 SkASSERT(ibuf); |
1471 SkASSERT(!ibuf->isMapped()); | 1471 SkASSERT(!ibuf->isMapped()); |
1472 *indexOffsetInBytes += ibuf->baseOffset(); | 1472 *indexOffsetInBytes += ibuf->baseOffset(); |
1473 } | 1473 } |
1474 GrGLAttribArrayState* attribState = | 1474 GrGLAttribArrayState* attribState = |
1475 fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf); | 1475 fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf); |
1476 | 1476 |
1477 int vaCount = primProc.numAttribs(); | 1477 int vaCount = primProc.numAttribs(); |
1478 if (vaCount > 0) { | 1478 if (vaCount > 0) { |
1479 | 1479 |
1480 GrGLsizei stride = static_cast<GrGLsizei>(primProc.getVertexStride()); | 1480 GrGLsizei stride = static_cast<GrGLsizei>(primProc.getVertexStride()); |
1481 | 1481 |
1482 size_t vertexOffsetInBytes = stride * info.startVertex(); | 1482 size_t vertexOffsetInBytes = stride * vertices.startVertex(); |
1483 | 1483 |
1484 vertexOffsetInBytes += vbuf->baseOffset(); | 1484 vertexOffsetInBytes += vbuf->baseOffset(); |
1485 | 1485 |
1486 uint32_t usedAttribArraysMask = 0; | 1486 uint32_t usedAttribArraysMask = 0; |
1487 size_t offset = 0; | 1487 size_t offset = 0; |
1488 | 1488 |
1489 for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { | 1489 for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { |
1490 const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(at
tribIndex); | 1490 const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(at
tribIndex); |
1491 usedAttribArraysMask |= (1 << attribIndex); | 1491 usedAttribArraysMask |= (1 << attribIndex); |
1492 GrVertexAttribType attribType = attrib.fType; | 1492 GrVertexAttribType attribType = attrib.fType; |
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1888 GetWindowThreadProcessId(hwnd, &wndProcID); | 1888 GetWindowThreadProcessId(hwnd, &wndProcID); |
1889 if(wndProcID == procID) { | 1889 if(wndProcID == procID) { |
1890 SwapBuffers(GetDC(hwnd)); | 1890 SwapBuffers(GetDC(hwnd)); |
1891 } | 1891 } |
1892 hwnd = GetNextWindow(hwnd, GW_HWNDNEXT); | 1892 hwnd = GetNextWindow(hwnd, GW_HWNDNEXT); |
1893 } | 1893 } |
1894 } | 1894 } |
1895 #endif | 1895 #endif |
1896 #endif | 1896 #endif |
1897 | 1897 |
1898 void GrGLGpu::onDraw(const DrawArgs& args, const GrVertices& vertices) { | 1898 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice
s) { |
1899 if (!this->flushGLState(args)) { | 1899 if (!this->flushGLState(args)) { |
1900 return; | 1900 return; |
1901 } | 1901 } |
1902 | 1902 |
1903 size_t indexOffsetInBytes = 0; | 1903 size_t indexOffsetInBytes = 0; |
1904 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes
); | 1904 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes
); |
1905 | 1905 |
1906 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL
Mode)); | 1906 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL
Mode)); |
1907 | 1907 |
1908 if (vertices.isIndexed()) { | 1908 if (vertices.isIndexed()) { |
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2851 this->setVertexArrayID(gpu, 0); | 2851 this->setVertexArrayID(gpu, 0); |
2852 } | 2852 } |
2853 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2853 int attrCount = gpu->glCaps().maxVertexAttributes(); |
2854 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2854 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
2855 fDefaultVertexArrayAttribState.resize(attrCount); | 2855 fDefaultVertexArrayAttribState.resize(attrCount); |
2856 } | 2856 } |
2857 attribState = &fDefaultVertexArrayAttribState; | 2857 attribState = &fDefaultVertexArrayAttribState; |
2858 } | 2858 } |
2859 return attribState; | 2859 return attribState; |
2860 } | 2860 } |
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