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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/direct_renderer.h" | 7 #include "cc/direct_renderer.h" |
8 | 8 |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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179 WebTransformationMatrix inverseTransformToRoot = frame.currentRenderPass
->transformToRootTarget().inverse(); | 179 WebTransformationMatrix inverseTransformToRoot = frame.currentRenderPass
->transformToRootTarget().inverse(); |
180 gfx::RectF damageRectInRenderPassSpace = MathUtil::projectClippedRect(in
verseTransformToRoot, cc::FloatRect(frame.rootDamageRect)); | 180 gfx::RectF damageRectInRenderPassSpace = MathUtil::projectClippedRect(in
verseTransformToRoot, cc::FloatRect(frame.rootDamageRect)); |
181 frame.scissorRectInRenderPassSpace.Intersect(damageRectInRenderPassSpace
); | 181 frame.scissorRectInRenderPassSpace.Intersect(damageRectInRenderPassSpace
); |
182 } | 182 } |
183 | 183 |
184 enableScissorTestRect(moveScissorToWindowSpace(frame, frame.scissorRectInRen
derPassSpace)); | 184 enableScissorTestRect(moveScissorToWindowSpace(frame, frame.scissorRectInRen
derPassSpace)); |
185 clearFramebuffer(frame); | 185 clearFramebuffer(frame); |
186 | 186 |
187 const QuadList& quadList = renderPass->quadList(); | 187 const QuadList& quadList = renderPass->quadList(); |
188 for (QuadList::constBackToFrontIterator it = quadList.backToFrontBegin(); it
!= quadList.backToFrontEnd(); ++it) { | 188 for (QuadList::constBackToFrontIterator it = quadList.backToFrontBegin(); it
!= quadList.backToFrontEnd(); ++it) { |
189 gfx::RectF quadScissorRect = frame.scissorRectInRenderPassSpace; | 189 gfx::RectF quadScissorRect = gfx::IntersectRects(frame.scissorRectInRend
erPassSpace, (*it)->clippedRectInTarget()); |
190 quadScissorRect.Intersect((*it)->clippedRectInTarget()); | |
191 if (!quadScissorRect.IsEmpty()) { | 190 if (!quadScissorRect.IsEmpty()) { |
192 enableScissorTestRect(moveScissorToWindowSpace(frame, quadScissorRec
t)); | 191 enableScissorTestRect(moveScissorToWindowSpace(frame, quadScissorRec
t)); |
193 drawQuad(frame, *it); | 192 drawQuad(frame, *it); |
194 } | 193 } |
195 } | 194 } |
196 | 195 |
197 CachedTexture* texture = m_renderPassTextures.get(renderPass->id()); | 196 CachedTexture* texture = m_renderPassTextures.get(renderPass->id()); |
198 if (texture) | 197 if (texture) |
199 texture->setIsComplete(!renderPass->hasOcclusionFromOutsideTargetSurface
()); | 198 texture->setIsComplete(!renderPass->hasOcclusionFromOutsideTargetSurface
()); |
200 } | 199 } |
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231 return cc::IntSize(pass->outputRect().size()); | 230 return cc::IntSize(pass->outputRect().size()); |
232 } | 231 } |
233 | 232 |
234 // static | 233 // static |
235 GLenum DirectRenderer::renderPassTextureFormat(const RenderPass*) | 234 GLenum DirectRenderer::renderPassTextureFormat(const RenderPass*) |
236 { | 235 { |
237 return GL_RGBA; | 236 return GL_RGBA; |
238 } | 237 } |
239 | 238 |
240 } | 239 } |
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