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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/delegated_renderer_layer_impl.h" | 7 #include "cc/delegated_renderer_layer_impl.h" |
8 | 8 |
9 #include "cc/append_quads_data.h" | 9 #include "cc/append_quads_data.h" |
10 #include "cc/math_util.h" | 10 #include "cc/math_util.h" |
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51 clearRenderPasses(); | 51 clearRenderPasses(); |
52 | 52 |
53 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { | 53 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { |
54 m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPass
esInDrawOrder[i]->id(), i)); | 54 m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPass
esInDrawOrder[i]->id(), i)); |
55 m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); | 55 m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); |
56 } | 56 } |
57 renderPassesInDrawOrder.clear(); | 57 renderPassesInDrawOrder.clear(); |
58 | 58 |
59 if (!m_renderPassesInDrawOrder.isEmpty()) { | 59 if (!m_renderPassesInDrawOrder.isEmpty()) { |
60 gfx::RectF newRootDamage = m_renderPassesInDrawOrder.last()->damageRect(
); | 60 gfx::RectF newRootDamage = m_renderPassesInDrawOrder.last()->damageRect(
); |
61 newRootDamage.Union(oldRootDamage); | 61 m_renderPassesInDrawOrder.last()->setDamageRect(gfx::UnionRects(oldRootD
amage, newRootDamage)); |
62 m_renderPassesInDrawOrder.last()->setDamageRect(newRootDamage); | |
63 } | 62 } |
64 } | 63 } |
65 | 64 |
66 void DelegatedRendererLayerImpl::clearRenderPasses() | 65 void DelegatedRendererLayerImpl::clearRenderPasses() |
67 { | 66 { |
68 // FIXME: Release the resources back to the nested compositor. | 67 // FIXME: Release the resources back to the nested compositor. |
69 m_renderPassesIndexById.clear(); | 68 m_renderPassesIndexById.clear(); |
70 m_renderPassesInDrawOrder.clear(); | 69 m_renderPassesInDrawOrder.clear(); |
71 } | 70 } |
72 | 71 |
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177 quadSink.append(copyQuad.Pass(), appendQuadsData); | 176 quadSink.append(copyQuad.Pass(), appendQuadsData); |
178 } | 177 } |
179 } | 178 } |
180 | 179 |
181 const char* DelegatedRendererLayerImpl::layerTypeAsString() const | 180 const char* DelegatedRendererLayerImpl::layerTypeAsString() const |
182 { | 181 { |
183 return "DelegatedRendererLayer"; | 182 return "DelegatedRendererLayer"; |
184 } | 183 } |
185 | 184 |
186 } | 185 } |
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