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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/paint_aggregator.h" | 5 #include "content/renderer/paint_aggregator.h" |
6 #include "testing/gtest/include/gtest/gtest.h" | 6 #include "testing/gtest/include/gtest/gtest.h" |
7 | 7 |
8 namespace content { | 8 namespace content { |
9 | 9 |
10 TEST(PaintAggregator, InitialState) { | 10 TEST(PaintAggregator, InitialState) { |
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30 | 30 |
31 TEST(PaintAggregator, DoubleDisjointInvalidation) { | 31 TEST(PaintAggregator, DoubleDisjointInvalidation) { |
32 PaintAggregator greg; | 32 PaintAggregator greg; |
33 | 33 |
34 gfx::Rect r1(2, 4, 2, 40); | 34 gfx::Rect r1(2, 4, 2, 40); |
35 gfx::Rect r2(4, 2, 40, 2); | 35 gfx::Rect r2(4, 2, 40, 2); |
36 | 36 |
37 greg.InvalidateRect(r1); | 37 greg.InvalidateRect(r1); |
38 greg.InvalidateRect(r2); | 38 greg.InvalidateRect(r2); |
39 | 39 |
40 gfx::Rect expected_bounds = r1; | 40 gfx::Rect expected_bounds = gfx::Union(r1, r2); |
41 expected_bounds.Union(r2); | |
42 | 41 |
43 EXPECT_TRUE(greg.HasPendingUpdate()); | 42 EXPECT_TRUE(greg.HasPendingUpdate()); |
44 PaintAggregator::PendingUpdate update; | 43 PaintAggregator::PendingUpdate update; |
45 greg.PopPendingUpdate(&update); | 44 greg.PopPendingUpdate(&update); |
46 | 45 |
47 EXPECT_TRUE(update.scroll_rect.IsEmpty()); | 46 EXPECT_TRUE(update.scroll_rect.IsEmpty()); |
48 EXPECT_EQ(2U, update.paint_rects.size()); | 47 EXPECT_EQ(2U, update.paint_rects.size()); |
49 | 48 |
50 EXPECT_EQ(expected_bounds, update.GetPaintBounds()); | 49 EXPECT_EQ(expected_bounds, update.GetPaintBounds()); |
51 } | 50 } |
52 | 51 |
53 TEST(PaintAggregator, DisjointInvalidationsCombined) { | 52 TEST(PaintAggregator, DisjointInvalidationsCombined) { |
54 PaintAggregator greg; | 53 PaintAggregator greg; |
55 | 54 |
56 // Make the rectangles such that they don't overlap but cover a very large | 55 // Make the rectangles such that they don't overlap but cover a very large |
57 // percentage of the area of covered by their union. This is so we're not | 56 // percentage of the area of covered by their union. This is so we're not |
58 // very sensitive to the combining heuristic in the paint aggregator. | 57 // very sensitive to the combining heuristic in the paint aggregator. |
59 gfx::Rect r1(2, 4, 2, 1000); | 58 gfx::Rect r1(2, 4, 2, 1000); |
60 gfx::Rect r2(5, 2, 2, 1000); | 59 gfx::Rect r2(5, 2, 2, 1000); |
61 | 60 |
62 greg.InvalidateRect(r1); | 61 greg.InvalidateRect(r1); |
63 greg.InvalidateRect(r2); | 62 greg.InvalidateRect(r2); |
64 | 63 |
65 gfx::Rect expected_bounds = r1; | 64 gfx::Rect expected_bounds = gfx::Union(r1, r2); |
66 expected_bounds.Union(r2); | |
67 | 65 |
68 EXPECT_TRUE(greg.HasPendingUpdate()); | 66 EXPECT_TRUE(greg.HasPendingUpdate()); |
69 PaintAggregator::PendingUpdate update; | 67 PaintAggregator::PendingUpdate update; |
70 greg.PopPendingUpdate(&update); | 68 greg.PopPendingUpdate(&update); |
71 | 69 |
72 EXPECT_TRUE(update.scroll_rect.IsEmpty()); | 70 EXPECT_TRUE(update.scroll_rect.IsEmpty()); |
73 ASSERT_EQ(1U, update.paint_rects.size()); | 71 ASSERT_EQ(1U, update.paint_rects.size()); |
74 | 72 |
75 EXPECT_EQ(expected_bounds, update.paint_rects[0]); | 73 EXPECT_EQ(expected_bounds, update.paint_rects[0]); |
76 } | 74 } |
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272 | 270 |
273 TEST(PaintAggregator, OverlappingPaintBeforeScroll) { | 271 TEST(PaintAggregator, OverlappingPaintBeforeScroll) { |
274 PaintAggregator greg; | 272 PaintAggregator greg; |
275 | 273 |
276 gfx::Rect paint_rect(4, 4, 10, 2); | 274 gfx::Rect paint_rect(4, 4, 10, 2); |
277 greg.InvalidateRect(paint_rect); | 275 greg.InvalidateRect(paint_rect); |
278 | 276 |
279 gfx::Rect scroll_rect(0, 0, 10, 10); | 277 gfx::Rect scroll_rect(0, 0, 10, 10); |
280 greg.ScrollRect(2, 0, scroll_rect); | 278 greg.ScrollRect(2, 0, scroll_rect); |
281 | 279 |
282 gfx::Rect expected_paint_rect = scroll_rect; | 280 gfx::Rect expected_paint_rect = gfx::Union(scroll_rect, paint_rect); |
283 expected_paint_rect.Union(paint_rect); | |
284 | 281 |
285 EXPECT_TRUE(greg.HasPendingUpdate()); | 282 EXPECT_TRUE(greg.HasPendingUpdate()); |
286 PaintAggregator::PendingUpdate update; | 283 PaintAggregator::PendingUpdate update; |
287 greg.PopPendingUpdate(&update); | 284 greg.PopPendingUpdate(&update); |
288 | 285 |
289 EXPECT_TRUE(update.scroll_rect.IsEmpty()); | 286 EXPECT_TRUE(update.scroll_rect.IsEmpty()); |
290 EXPECT_EQ(1U, update.paint_rects.size()); | 287 EXPECT_EQ(1U, update.paint_rects.size()); |
291 | 288 |
292 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]); | 289 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]); |
293 } | 290 } |
294 | 291 |
295 TEST(PaintAggregator, OverlappingPaintAfterScroll) { | 292 TEST(PaintAggregator, OverlappingPaintAfterScroll) { |
296 PaintAggregator greg; | 293 PaintAggregator greg; |
297 | 294 |
298 gfx::Rect scroll_rect(0, 0, 10, 10); | 295 gfx::Rect scroll_rect(0, 0, 10, 10); |
299 greg.ScrollRect(2, 0, scroll_rect); | 296 greg.ScrollRect(2, 0, scroll_rect); |
300 | 297 |
301 gfx::Rect paint_rect(4, 4, 10, 2); | 298 gfx::Rect paint_rect(4, 4, 10, 2); |
302 greg.InvalidateRect(paint_rect); | 299 greg.InvalidateRect(paint_rect); |
303 | 300 |
304 gfx::Rect expected_paint_rect = scroll_rect; | 301 gfx::Rect expected_paint_rect = gfx::Union(scroll_rect, paint_rect); |
305 expected_paint_rect.Union(paint_rect); | |
306 | 302 |
307 EXPECT_TRUE(greg.HasPendingUpdate()); | 303 EXPECT_TRUE(greg.HasPendingUpdate()); |
308 PaintAggregator::PendingUpdate update; | 304 PaintAggregator::PendingUpdate update; |
309 greg.PopPendingUpdate(&update); | 305 greg.PopPendingUpdate(&update); |
310 | 306 |
311 EXPECT_TRUE(update.scroll_rect.IsEmpty()); | 307 EXPECT_TRUE(update.scroll_rect.IsEmpty()); |
312 EXPECT_EQ(1U, update.paint_rects.size()); | 308 EXPECT_EQ(1U, update.paint_rects.size()); |
313 | 309 |
314 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]); | 310 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]); |
315 } | 311 } |
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436 greg.PopPendingUpdate(&update); | 432 greg.PopPendingUpdate(&update); |
437 | 433 |
438 EXPECT_FALSE(update.scroll_rect.IsEmpty()); | 434 EXPECT_FALSE(update.scroll_rect.IsEmpty()); |
439 EXPECT_TRUE(update.paint_rects.empty()); | 435 EXPECT_TRUE(update.paint_rects.empty()); |
440 | 436 |
441 EXPECT_EQ(scroll_rect, update.scroll_rect); | 437 EXPECT_EQ(scroll_rect, update.scroll_rect); |
442 EXPECT_EQ(expected_scroll_damage, update.GetScrollDamage()); | 438 EXPECT_EQ(expected_scroll_damage, update.GetScrollDamage()); |
443 } | 439 } |
444 | 440 |
445 } // namespace content | 441 } // namespace content |
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