OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/gpu/compositor_output_surface.h" | 5 #include "content/renderer/gpu/compositor_output_surface.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/message_loop/message_loop_proxy.h" | 8 #include "base/message_loop/message_loop_proxy.h" |
9 #include "cc/output/compositor_frame.h" | 9 #include "cc/output/compositor_frame.h" |
10 #include "cc/output/compositor_frame_ack.h" | 10 #include "cc/output/compositor_frame_ack.h" |
11 #include "cc/output/managed_memory_policy.h" | 11 #include "cc/output/managed_memory_policy.h" |
12 #include "cc/output/output_surface_client.h" | 12 #include "cc/output/output_surface_client.h" |
13 #include "content/common/gpu/client/command_buffer_proxy_impl.h" | 13 #include "content/common/gpu/client/command_buffer_proxy_impl.h" |
14 #include "content/common/gpu/client/context_provider_command_buffer.h" | 14 #include "content/common/gpu/client/context_provider_command_buffer.h" |
15 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" | 15 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" |
16 #include "content/common/view_messages.h" | 16 #include "content/common/view_messages.h" |
17 #include "content/public/common/content_switches.h" | 17 #include "content/public/common/content_switches.h" |
18 #include "content/renderer/gpu/frame_swap_message_queue.h" | 18 #include "content/renderer/gpu/frame_update_message_queue.h" |
19 #include "content/renderer/render_thread_impl.h" | 19 #include "content/renderer/render_thread_impl.h" |
20 #include "gpu/command_buffer/client/context_support.h" | 20 #include "gpu/command_buffer/client/context_support.h" |
21 #include "gpu/command_buffer/client/gles2_interface.h" | 21 #include "gpu/command_buffer/client/gles2_interface.h" |
22 #include "ipc/ipc_sync_channel.h" | 22 #include "ipc/ipc_sync_channel.h" |
23 | 23 |
24 namespace { | 24 namespace { |
25 // There are several compositor surfaces in a process, but they share the same | 25 // There are several compositor surfaces in a process, but they share the same |
26 // compositor thread, so we use a simple int here to track prefer-smoothness. | 26 // compositor thread, so we use a simple int here to track prefer-smoothness. |
27 int g_prefer_smoothness_count = 0; | 27 int g_prefer_smoothness_count = 0; |
28 } // namespace | 28 } // namespace |
29 | 29 |
30 namespace content { | 30 namespace content { |
31 | 31 |
32 CompositorOutputSurface::CompositorOutputSurface( | 32 CompositorOutputSurface::CompositorOutputSurface( |
33 int32 routing_id, | 33 int32 routing_id, |
34 uint32 output_surface_id, | 34 uint32 output_surface_id, |
35 const scoped_refptr<ContextProviderCommandBuffer>& context_provider, | 35 const scoped_refptr<ContextProviderCommandBuffer>& context_provider, |
36 const scoped_refptr<ContextProviderCommandBuffer>& worker_context_provider, | 36 const scoped_refptr<ContextProviderCommandBuffer>& worker_context_provider, |
37 scoped_ptr<cc::SoftwareOutputDevice> software_device, | 37 scoped_ptr<cc::SoftwareOutputDevice> software_device, |
38 scoped_refptr<FrameSwapMessageQueue> swap_frame_message_queue, | 38 scoped_refptr<FrameUpdateMessageQueue> swap_frame_message_queue, |
39 bool use_swap_compositor_frame_message) | 39 bool use_swap_compositor_frame_message) |
40 : OutputSurface(context_provider, | 40 : OutputSurface(context_provider, |
41 worker_context_provider, | 41 worker_context_provider, |
42 software_device.Pass()), | 42 software_device.Pass()), |
43 output_surface_id_(output_surface_id), | 43 output_surface_id_(output_surface_id), |
44 use_swap_compositor_frame_message_(use_swap_compositor_frame_message), | 44 use_swap_compositor_frame_message_(use_swap_compositor_frame_message), |
45 output_surface_filter_( | 45 output_surface_filter_( |
46 RenderThreadImpl::current()->compositor_message_filter()), | 46 RenderThreadImpl::current()->compositor_message_filter()), |
47 frame_swap_message_queue_(swap_frame_message_queue), | 47 frame_update_message_queue_(swap_frame_message_queue), |
48 routing_id_(routing_id), | 48 routing_id_(routing_id), |
49 prefers_smoothness_(false), | 49 prefers_smoothness_(false), |
50 #if defined(OS_WIN) | 50 #if defined(OS_WIN) |
51 // TODO(epenner): Implement PlatformThread::CurrentHandle() on windows. | 51 // TODO(epenner): Implement PlatformThread::CurrentHandle() on windows. |
52 main_thread_handle_(base::PlatformThreadHandle()), | 52 main_thread_handle_(base::PlatformThreadHandle()), |
53 #else | 53 #else |
54 main_thread_handle_(base::PlatformThread::CurrentHandle()), | 54 main_thread_handle_(base::PlatformThread::CurrentHandle()), |
55 #endif | 55 #endif |
56 layout_test_mode_(RenderThreadImpl::current()->layout_test_mode()), | 56 layout_test_mode_(RenderThreadImpl::current()->layout_test_mode()), |
57 weak_ptrs_(this) { | 57 weak_ptrs_(this) { |
58 DCHECK(output_surface_filter_.get()); | 58 DCHECK(output_surface_filter_.get()); |
59 DCHECK(frame_swap_message_queue_.get()); | 59 DCHECK(frame_update_message_queue_.get()); |
60 DetachFromThread(); | 60 DetachFromThread(); |
61 message_sender_ = RenderThreadImpl::current()->sync_message_filter(); | 61 message_sender_ = RenderThreadImpl::current()->sync_message_filter(); |
62 DCHECK(message_sender_.get()); | 62 DCHECK(message_sender_.get()); |
63 if (OutputSurface::software_device()) | 63 if (OutputSurface::software_device()) |
64 capabilities_.max_frames_pending = 1; | 64 capabilities_.max_frames_pending = 1; |
65 } | 65 } |
66 | 66 |
67 CompositorOutputSurface::~CompositorOutputSurface() { | 67 CompositorOutputSurface::~CompositorOutputSurface() { |
68 DCHECK(CalledOnValidThread()); | 68 DCHECK(CalledOnValidThread()); |
69 if (!HasClient()) | 69 if (!HasClient()) |
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
147 closure); | 147 closure); |
148 } else { | 148 } else { |
149 base::MessageLoopProxy::current()->PostTask(FROM_HERE, closure); | 149 base::MessageLoopProxy::current()->PostTask(FROM_HERE, closure); |
150 } | 150 } |
151 client_->DidSwapBuffers(); | 151 client_->DidSwapBuffers(); |
152 return; | 152 return; |
153 } else { | 153 } else { |
154 { | 154 { |
155 ScopedVector<IPC::Message> messages; | 155 ScopedVector<IPC::Message> messages; |
156 std::vector<IPC::Message> messages_to_deliver_with_frame; | 156 std::vector<IPC::Message> messages_to_deliver_with_frame; |
157 scoped_ptr<FrameSwapMessageQueue::SendMessageScope> send_message_scope = | 157 scoped_ptr<FrameUpdateMessageQueue::SendMessageScope> send_message_scope = |
158 frame_swap_message_queue_->AcquireSendMessageScope(); | 158 frame_update_message_queue_->AcquireSendMessageScope(); |
159 frame_swap_message_queue_->DrainMessages(&messages); | 159 frame_update_message_queue_->DrainMessagesForSwap(&messages); |
160 FrameSwapMessageQueue::TransferMessages(messages, | 160 FrameUpdateMessageQueue::TransferMessages( |
161 &messages_to_deliver_with_frame); | 161 messages, &messages_to_deliver_with_frame); |
162 Send(new ViewHostMsg_SwapCompositorFrame(routing_id_, | 162 Send(new ViewHostMsg_SwapCompositorFrame(routing_id_, |
163 output_surface_id_, | 163 output_surface_id_, |
164 *frame, | 164 *frame, |
165 messages_to_deliver_with_frame)); | 165 messages_to_deliver_with_frame)); |
166 // ~send_message_scope. | 166 // ~send_message_scope. |
167 } | 167 } |
168 client_->DidSwapBuffers(); | 168 client_->DidSwapBuffers(); |
169 } | 169 } |
170 } | 170 } |
171 | 171 |
(...skipping 75 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
247 // If this is the last surface to stop preferring smoothness, | 247 // If this is the last surface to stop preferring smoothness, |
248 // Reset the main thread's priority to the default. | 248 // Reset the main thread's priority to the default. |
249 if (prefers_smoothness_ == true && | 249 if (prefers_smoothness_ == true && |
250 --g_prefer_smoothness_count == 0) { | 250 --g_prefer_smoothness_count == 0) { |
251 SetThreadPriorityToDefault(main_thread_handle_); | 251 SetThreadPriorityToDefault(main_thread_handle_); |
252 } | 252 } |
253 prefers_smoothness_ = prefers_smoothness; | 253 prefers_smoothness_ = prefers_smoothness; |
254 } | 254 } |
255 | 255 |
256 } // namespace content | 256 } // namespace content |
OLD | NEW |