Index: cc/gl_renderer.cc |
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc |
index 686366f1687894af62bb5157bbd1ed5d438fbff6..3f19d5e52fc74427da687d09f8e63d7147707b0a 100644 |
--- a/cc/gl_renderer.cc |
+++ b/cc/gl_renderer.cc |
@@ -698,10 +698,8 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua |
float clampX = min(0.5, clampRect.width() / 2.0 - epsilon); |
float clampY = min(0.5, clampRect.height() / 2.0 - epsilon); |
clampRect.Inset(clampX, clampY, clampX, clampY); |
- gfx::PointF clampOffset = clampRect.origin() - tileRect.origin(); |
- gfx::PointF textureOffset = quad->textureOffset() + clampOffset + |
- (tileRect.origin() - quad->quadRect().origin()); |
+ gfx::PointF textureOffset = quad->textureOffset() + clampRect.OffsetFromOrigin() - quad->quadRect().OffsetFromOrigin(); |
// Map clamping rectangle to unit square. |
float vertexTexTranslateX = -clampRect.x() / clampRect.width(); |