| Index: cc/gl_renderer.cc
|
| diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc
|
| index 686366f1687894af62bb5157bbd1ed5d438fbff6..3f19d5e52fc74427da687d09f8e63d7147707b0a 100644
|
| --- a/cc/gl_renderer.cc
|
| +++ b/cc/gl_renderer.cc
|
| @@ -698,10 +698,8 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua
|
| float clampX = min(0.5, clampRect.width() / 2.0 - epsilon);
|
| float clampY = min(0.5, clampRect.height() / 2.0 - epsilon);
|
| clampRect.Inset(clampX, clampY, clampX, clampY);
|
| - gfx::PointF clampOffset = clampRect.origin() - tileRect.origin();
|
|
|
| - gfx::PointF textureOffset = quad->textureOffset() + clampOffset +
|
| - (tileRect.origin() - quad->quadRect().origin());
|
| + gfx::PointF textureOffset = quad->textureOffset() + clampRect.OffsetFromOrigin() - quad->quadRect().OffsetFromOrigin();
|
|
|
| // Map clamping rectangle to unit square.
|
| float vertexTexTranslateX = -clampRect.x() / clampRect.width();
|
|
|