| Index: chrome/browser/ui/views/tabs/tab_drag_controller.cc
|
| diff --git a/chrome/browser/ui/views/tabs/tab_drag_controller.cc b/chrome/browser/ui/views/tabs/tab_drag_controller.cc
|
| index 0b48e712542b09efa7c1b3bc54b65cbf6a85d841..3307b55816a25f14749b973f6e9e3f1986da6e91 100644
|
| --- a/chrome/browser/ui/views/tabs/tab_drag_controller.cc
|
| +++ b/chrome/browser/ui/views/tabs/tab_drag_controller.cc
|
| @@ -111,7 +111,7 @@ class DockView : public views::View {
|
| bool rtl_ui = base::i18n::IsRTL();
|
| if (rtl_ui) {
|
| // Flip canvas to draw the mirrored tab images for RTL UI.
|
| - canvas->Translate(gfx::Point(width(), 0));
|
| + canvas->Translate(gfx::Vector2d(width(), 0));
|
| canvas->Scale(-1, 1);
|
| }
|
| int x_of_active_tab = width() / 2 + kTabSpacing / 2;
|
| @@ -481,8 +481,8 @@ void TabDragController::Drag(const gfx::Point& point_in_screen) {
|
| Attach(source_tabstrip_, gfx::Point());
|
| if (detach_into_browser_ && static_cast<int>(drag_data_.size()) ==
|
| GetModel(source_tabstrip_)->count()) {
|
| - gfx::Point dragged_view_point = GetWindowOffset(point_in_screen);
|
| - RunMoveLoop(dragged_view_point);
|
| + gfx::Vector2d dragged_view_offset = GetWindowOffset(point_in_screen);
|
| + RunMoveLoop(dragged_view_offset);
|
| return;
|
| }
|
| }
|
| @@ -1272,8 +1272,8 @@ void TabDragController::DetachIntoNewBrowserAndRunMoveLoop(
|
| // All the tabs in a browser are being dragged but all the tabs weren't
|
| // initially being dragged. For this to happen the user would have to
|
| // start dragging a set of tabs, the other tabs close, then detach.
|
| - gfx::Point dragged_view_point = GetWindowOffset(point_in_screen);
|
| - RunMoveLoop(dragged_view_point);
|
| + gfx::Vector2d dragged_view_offset = GetWindowOffset(point_in_screen);
|
| + RunMoveLoop(dragged_view_offset);
|
| return;
|
| }
|
|
|
| @@ -1287,7 +1287,7 @@ void TabDragController::DetachIntoNewBrowserAndRunMoveLoop(
|
| std::vector<gfx::Rect> drag_bounds =
|
| CalculateBoundsForDraggedTabs(attached_point.x());
|
|
|
| - gfx::Point drag_offset;
|
| + gfx::Vector2d drag_offset;
|
| Browser* browser = CreateBrowserForDrag(
|
| attached_tabstrip_, point_in_screen, &drag_offset, &drag_bounds);
|
| Detach(DONT_RELEASE_CAPTURE);
|
| @@ -1306,7 +1306,7 @@ void TabDragController::DetachIntoNewBrowserAndRunMoveLoop(
|
| RunMoveLoop(drag_offset);
|
| }
|
|
|
| -void TabDragController::RunMoveLoop(const gfx::Point& drag_offset) {
|
| +void TabDragController::RunMoveLoop(const gfx::Vector2d& drag_offset) {
|
| // If the user drags the whole window we'll assume they are going to attach to
|
| // another window and therefor want to reorder.
|
| move_behavior_ = REORDER;
|
| @@ -1937,7 +1937,7 @@ bool TabDragController::AreTabsConsecutive() {
|
| Browser* TabDragController::CreateBrowserForDrag(
|
| TabStrip* source,
|
| const gfx::Point& point_in_screen,
|
| - gfx::Point* drag_offset,
|
| + gfx::Vector2d* drag_offset,
|
| std::vector<gfx::Rect>* drag_bounds) {
|
| gfx::Point center(0, source->height() / 2);
|
| views::View::ConvertPointToWidget(source, ¢er);
|
| @@ -1964,7 +1964,7 @@ Browser* TabDragController::CreateBrowserForDrag(
|
| break; // Nothing to do for DETACH_ABOVE_OR_BELOW.
|
| }
|
|
|
| - *drag_offset = point_in_screen.Subtract(new_bounds.origin());
|
| + *drag_offset = point_in_screen.DistanceFrom(new_bounds.origin());
|
|
|
| Browser::CreateParams create_params(drag_data_[0].contents->profile());
|
| create_params.initial_bounds = new_bounds;
|
| @@ -1994,13 +1994,13 @@ gfx::Point TabDragController::GetCursorScreenPoint() {
|
| return screen_->GetCursorScreenPoint();
|
| }
|
|
|
| -gfx::Point TabDragController::GetWindowOffset(
|
| +gfx::Vector2d TabDragController::GetWindowOffset(
|
| const gfx::Point& point_in_screen) {
|
| TabStrip* owning_tabstrip = (attached_tabstrip_ && detach_into_browser_) ?
|
| attached_tabstrip_ : source_tabstrip_;
|
| views::View* toplevel_view = owning_tabstrip->GetWidget()->GetContentsView();
|
|
|
| - gfx::Point offset = point_in_screen;
|
| - views::View::ConvertPointFromScreen(toplevel_view, &offset);
|
| - return offset;
|
| + gfx::Point point = point_in_screen;
|
| + views::View::ConvertPointFromScreen(toplevel_view, &point);
|
| + return point.DistanceFromOrigin();
|
| }
|
|
|