Index: ash/wm/gestures/long_press_affordance_handler.cc |
diff --git a/ash/wm/gestures/long_press_affordance_handler.cc b/ash/wm/gestures/long_press_affordance_handler.cc |
index 5c4e09d2cf53ff29f562a235b96bbac7f7bc7bc6..35b4f53af84b855b42110edc2d0ede839fe2da70 100644 |
--- a/ash/wm/gestures/long_press_affordance_handler.cc |
+++ b/ash/wm/gestures/long_press_affordance_handler.cc |
@@ -203,9 +203,9 @@ class LongPressAffordanceHandler::LongPressAffordanceView |
gfx::Transform scale; |
scale.SetScale(current_scale_, current_scale_); |
// We want to scale from the center. |
- canvas->Translate(gfx::Point(center.x(), center.y())); |
+ canvas->Translate(gfx::Vector2d(center.x(), center.y())); |
sky
2012/10/26 21:37:50
This too feels cumbersome. If we're saying a dista
Peter Kasting
2012/10/26 21:50:12
Seems like this should be:
canvas->Translate(ce
danakj
2012/10/26 21:59:43
Ya certainly, or just have
gfx::Vector2d centerOf
Peter Kasting
2012/10/26 22:04:06
The reason I didn't do this is because |center| is
|
canvas->Transform(scale); |
- canvas->Translate(gfx::Point(-center.x(), -center.y())); |
+ canvas->Translate(gfx::Vector2d(-center.x(), -center.y())); |
// Paint affordance glow |
int start_radius = kAffordanceInnerRadius - kAffordanceGlowWidth; |