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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/gfx/vector2d_conversions.h" |
| 6 |
| 7 #include "ui/gfx/safe_integer_conversions.h" |
| 8 |
| 9 namespace gfx { |
| 10 |
| 11 Vector2d ToFlooredVector2d(const Vector2dF& vector2d) { |
| 12 int x = ToFlooredInt(vector2d.x()); |
| 13 int y = ToFlooredInt(vector2d.y()); |
| 14 return Vector2d(x, y); |
| 15 } |
| 16 |
| 17 Vector2d ToCeiledVector2d(const Vector2dF& vector2d) { |
| 18 int x = ToCeiledInt(vector2d.x()); |
| 19 int y = ToCeiledInt(vector2d.y()); |
| 20 return Vector2d(x, y); |
| 21 } |
| 22 |
| 23 Vector2d ToRoundedVector2d(const Vector2dF& vector2d) { |
| 24 int x = ToRoundedInt(vector2d.x()); |
| 25 int y = ToRoundedInt(vector2d.y()); |
| 26 return Vector2d(x, y); |
| 27 } |
| 28 |
| 29 } // namespace gfx |
| 30 |
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