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Issue 11269022: Add Vector2d classes that represent offsets, instead of using Point. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: RenderText fixup Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/window_snapshot/window_snapshot.h" 5 #include "chrome/browser/ui/window_snapshot/window_snapshot.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "third_party/skia/include/core/SkBitmap.h" 8 #include "third_party/skia/include/core/SkBitmap.h"
9 #include "ui/aura/window.h" 9 #include "ui/aura/window.h"
10 #include "ui/compositor/compositor.h" 10 #include "ui/compositor/compositor.h"
11 #include "ui/compositor/dip_util.h" 11 #include "ui/compositor/dip_util.h"
12 #include "ui/compositor/layer.h" 12 #include "ui/compositor/layer.h"
13 #include "ui/gfx/codec/png_codec.h" 13 #include "ui/gfx/codec/png_codec.h"
14 #include "ui/gfx/rect.h" 14 #include "ui/gfx/rect.h"
15 15
16 namespace chrome { 16 namespace chrome {
17 namespace internal { 17 namespace internal {
18 18
19 bool GrabWindowSnapshot(gfx::NativeWindow window, 19 bool GrabWindowSnapshot(gfx::NativeWindow window,
20 std::vector<unsigned char>* png_representation, 20 std::vector<unsigned char>* png_representation,
21 const gfx::Rect& snapshot_bounds) { 21 const gfx::Rect& snapshot_bounds) {
22 ui::Compositor* compositor = window->layer()->GetCompositor(); 22 ui::Compositor* compositor = window->layer()->GetCompositor();
23 23
24 gfx::Rect read_pixels_bounds = snapshot_bounds; 24 gfx::Rect read_pixels_bounds = snapshot_bounds;
25 25
26 // When not in compact mode we must take into account the window's position on 26 // When not in compact mode we must take into account the window's position on
27 // the desktop. 27 // the desktop.
28 read_pixels_bounds.set_origin( 28 read_pixels_bounds.Offset(window->bounds().OffsetFromOrigin());
29 snapshot_bounds.origin().Add(window->bounds().origin()));
30 gfx::Rect read_pixels_bounds_in_pixel = 29 gfx::Rect read_pixels_bounds_in_pixel =
31 ui::ConvertRectToPixel(window->layer(), read_pixels_bounds); 30 ui::ConvertRectToPixel(window->layer(), read_pixels_bounds);
32 31
33 DCHECK_GE(compositor->size().width(), read_pixels_bounds_in_pixel.right()); 32 DCHECK_GE(compositor->size().width(), read_pixels_bounds_in_pixel.right());
34 DCHECK_GE(compositor->size().height(), read_pixels_bounds_in_pixel.bottom()); 33 DCHECK_GE(compositor->size().height(), read_pixels_bounds_in_pixel.bottom());
35 DCHECK_LE(0, read_pixels_bounds.x()); 34 DCHECK_LE(0, read_pixels_bounds.x());
36 DCHECK_LE(0, read_pixels_bounds.y()); 35 DCHECK_LE(0, read_pixels_bounds.y());
37 36
38 SkBitmap bitmap; 37 SkBitmap bitmap;
39 if (!compositor->ReadPixels(&bitmap, read_pixels_bounds_in_pixel)) 38 if (!compositor->ReadPixels(&bitmap, read_pixels_bounds_in_pixel))
40 return false; 39 return false;
41 40
42 unsigned char* pixels = reinterpret_cast<unsigned char*>(bitmap.getPixels()); 41 unsigned char* pixels = reinterpret_cast<unsigned char*>(bitmap.getPixels());
43 42
44 gfx::PNGCodec::Encode(pixels, gfx::PNGCodec::FORMAT_BGRA, 43 gfx::PNGCodec::Encode(pixels, gfx::PNGCodec::FORMAT_BGRA,
45 read_pixels_bounds_in_pixel.size(), 44 read_pixels_bounds_in_pixel.size(),
46 bitmap.rowBytes(), true, 45 bitmap.rowBytes(), true,
47 std::vector<gfx::PNGCodec::Comment>(), 46 std::vector<gfx::PNGCodec::Comment>(),
48 png_representation); 47 png_representation);
49 return true; 48 return true;
50 } 49 }
51 50
52 } // namespace internal 51 } // namespace internal
53 } // namespace chrome 52 } // namespace chrome
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