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Issue 11269022: Add Vector2d classes that represent offsets, instead of using Point. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: RenderText fixup Created 8 years, 1 month ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "cc/gl_renderer.h" 7 #include "cc/gl_renderer.h"
8 8
9 #include "FloatQuad.h" 9 #include "FloatQuad.h"
10 #include "NotImplemented.h" 10 #include "NotImplemented.h"
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691 // Clamp texture coordinates to avoid sampling outside the layer 691 // Clamp texture coordinates to avoid sampling outside the layer
692 // by deflating the tile region half a texel or half a texel 692 // by deflating the tile region half a texel or half a texel
693 // minus epsilon for one pixel layers. The resulting clamp region 693 // minus epsilon for one pixel layers. The resulting clamp region
694 // is mapped to the unit square by the vertex shader and mapped 694 // is mapped to the unit square by the vertex shader and mapped
695 // back to normalized texture coordinates by the fragment shader 695 // back to normalized texture coordinates by the fragment shader
696 // after being clamped to 0-1 range. 696 // after being clamped to 0-1 range.
697 const float epsilon = 1 / 1024.0f; 697 const float epsilon = 1 / 1024.0f;
698 float clampX = min(0.5, clampRect.width() / 2.0 - epsilon); 698 float clampX = min(0.5, clampRect.width() / 2.0 - epsilon);
699 float clampY = min(0.5, clampRect.height() / 2.0 - epsilon); 699 float clampY = min(0.5, clampRect.height() / 2.0 - epsilon);
700 clampRect.Inset(clampX, clampY, clampX, clampY); 700 clampRect.Inset(clampX, clampY, clampX, clampY);
701 gfx::PointF clampOffset = clampRect.origin() - tileRect.origin();
702 701
703 gfx::PointF textureOffset = quad->textureOffset() + clampOffset + 702 gfx::PointF textureOffset = quad->textureOffset() + clampRect.OffsetFromOrig in() - quad->quadRect().OffsetFromOrigin();
704 (tileRect.origin() - quad->quadRect().origin());
705 703
706 // Map clamping rectangle to unit square. 704 // Map clamping rectangle to unit square.
707 float vertexTexTranslateX = -clampRect.x() / clampRect.width(); 705 float vertexTexTranslateX = -clampRect.x() / clampRect.width();
708 float vertexTexTranslateY = -clampRect.y() / clampRect.height(); 706 float vertexTexTranslateY = -clampRect.y() / clampRect.height();
709 float vertexTexScaleX = tileRect.width() / clampRect.width(); 707 float vertexTexScaleX = tileRect.width() / clampRect.width();
710 float vertexTexScaleY = tileRect.height() / clampRect.height(); 708 float vertexTexScaleY = tileRect.height() / clampRect.height();
711 709
712 // Map to normalized texture coordinates. 710 // Map to normalized texture coordinates.
713 const gfx::Size& textureSize = quad->textureSize(); 711 const gfx::Size& textureSize = quad->textureSize();
714 float fragmentTexTranslateX = textureOffset.x() / textureSize.width(); 712 float fragmentTexTranslateX = textureOffset.x() / textureSize.width();
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1628 1626
1629 releaseRenderPassTextures(); 1627 releaseRenderPassTextures();
1630 } 1628 }
1631 1629
1632 bool GLRenderer::isContextLost() 1630 bool GLRenderer::isContextLost()
1633 { 1631 {
1634 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); 1632 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR);
1635 } 1633 }
1636 1634
1637 } // namespace cc 1635 } // namespace cc
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