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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_VIEWS_WIDGET_X11_DESKTOP_WINDOW_MOVE_CLIENT_H_ | 5 #ifndef UI_VIEWS_WIDGET_X11_DESKTOP_WINDOW_MOVE_CLIENT_H_ |
| 6 #define UI_VIEWS_WIDGET_X11_DESKTOP_WINDOW_MOVE_CLIENT_H_ | 6 #define UI_VIEWS_WIDGET_X11_DESKTOP_WINDOW_MOVE_CLIENT_H_ |
| 7 | 7 |
| 8 #include "base/callback.h" | 8 #include "base/callback.h" |
| 9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
| 10 #include "ui/aura/client/window_move_client.h" | 10 #include "ui/aura/client/window_move_client.h" |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 ui::MouseEvent* event) OVERRIDE; | 29 ui::MouseEvent* event) OVERRIDE; |
| 30 virtual ui::TouchStatus PreHandleTouchEvent(aura::Window* target, | 30 virtual ui::TouchStatus PreHandleTouchEvent(aura::Window* target, |
| 31 ui::TouchEvent* event) OVERRIDE; | 31 ui::TouchEvent* event) OVERRIDE; |
| 32 virtual ui::EventResult PreHandleGestureEvent( | 32 virtual ui::EventResult PreHandleGestureEvent( |
| 33 aura::Window* target, | 33 aura::Window* target, |
| 34 ui::GestureEvent* event) OVERRIDE; | 34 ui::GestureEvent* event) OVERRIDE; |
| 35 | 35 |
| 36 // Overridden from aura::client::WindowMoveClient: | 36 // Overridden from aura::client::WindowMoveClient: |
| 37 virtual aura::client::WindowMoveResult RunMoveLoop( | 37 virtual aura::client::WindowMoveResult RunMoveLoop( |
| 38 aura::Window* window, | 38 aura::Window* window, |
| 39 const gfx::Point& drag_offset) OVERRIDE; | 39 const gfx::Vector2d& drag_offset) OVERRIDE; |
| 40 virtual void EndMoveLoop() OVERRIDE; | 40 virtual void EndMoveLoop() OVERRIDE; |
| 41 | 41 |
| 42 private: | 42 private: |
| 43 // Are we running a nested message loop from RunMoveLoop()? | 43 // Are we running a nested message loop from RunMoveLoop()? |
| 44 bool in_move_loop_; | 44 bool in_move_loop_; |
| 45 | 45 |
| 46 // Our cursor offset from the top left window origin when the drag | 46 // Our cursor offset from the top left window origin when the drag |
| 47 // started. Used to calculate the window's new bounds relative to the current | 47 // started. Used to calculate the window's new bounds relative to the current |
| 48 // location of the cursor. | 48 // location of the cursor. |
| 49 gfx::Point window_offset_; | 49 gfx::Vector2d window_offset_; |
| 50 | 50 |
| 51 base::Closure quit_closure_; | 51 base::Closure quit_closure_; |
| 52 }; | 52 }; |
| 53 | 53 |
| 54 } // namespace views | 54 } // namespace views |
| 55 | 55 |
| 56 #endif // UI_VIEWS_WIDGET_X11_DESKTOP_WINDOW_MOVE_CLIENT_H_ | 56 #endif // UI_VIEWS_WIDGET_X11_DESKTOP_WINDOW_MOVE_CLIENT_H_ |
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