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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_TEST_EVENT_GENERATOR_H_ | 5 #ifndef UI_AURA_TEST_EVENT_GENERATOR_H_ |
| 6 #define UI_AURA_TEST_EVENT_GENERATOR_H_ | 6 #define UI_AURA_TEST_EVENT_GENERATOR_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "ui/base/keycodes/keyboard_codes.h" | 9 #include "ui/base/keycodes/keyboard_codes.h" |
| 10 #include "ui/gfx/point.h" | 10 #include "ui/gfx/point.h" |
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| 78 } | 78 } |
| 79 | 79 |
| 80 // Generates events to move mouse to be the given |point| in |window|'s | 80 // Generates events to move mouse to be the given |point| in |window|'s |
| 81 // coordinates. | 81 // coordinates. |
| 82 void MoveMouseRelativeTo(const Window* window, const gfx::Point& point); | 82 void MoveMouseRelativeTo(const Window* window, const gfx::Point& point); |
| 83 void MoveMouseRelativeTo(const Window* window, int x, int y) { | 83 void MoveMouseRelativeTo(const Window* window, int x, int y) { |
| 84 MoveMouseRelativeTo(window, gfx::Point(x, y)); | 84 MoveMouseRelativeTo(window, gfx::Point(x, y)); |
| 85 } | 85 } |
| 86 | 86 |
| 87 void MoveMouseBy(int x, int y) { | 87 void MoveMouseBy(int x, int y) { |
| 88 MoveMouseTo(current_location_.Add(gfx::Point(x, y))); | 88 MoveMouseTo(current_location_.Add(gfx::Vector2d(x, y))); |
| 89 } | 89 } |
| 90 | 90 |
| 91 // Generates events to drag mouse to given |point|. | 91 // Generates events to drag mouse to given |point|. |
| 92 void DragMouseTo(const gfx::Point& point); | 92 void DragMouseTo(const gfx::Point& point); |
| 93 | 93 |
| 94 void DragMouseTo(int x, int y) { | 94 void DragMouseTo(int x, int y) { |
| 95 DragMouseTo(gfx::Point(x, y)); | 95 DragMouseTo(gfx::Point(x, y)); |
| 96 } | 96 } |
| 97 | 97 |
| 98 void DragMouseBy(int dx, int dy) { | 98 void DragMouseBy(int dx, int dy) { |
| 99 DragMouseTo(current_location_.Add(gfx::Point(dx, dy))); | 99 DragMouseTo(current_location_.Add(gfx::Vector2d(dx, dy))); |
| 100 } | 100 } |
| 101 | 101 |
| 102 // Generates events to move the mouse to the center of the window. | 102 // Generates events to move the mouse to the center of the window. |
| 103 void MoveMouseToCenterOf(Window* window); | 103 void MoveMouseToCenterOf(Window* window); |
| 104 | 104 |
| 105 // Generates a touch press event. | 105 // Generates a touch press event. |
| 106 void PressTouch(); | 106 void PressTouch(); |
| 107 | 107 |
| 108 // Generates a ET_TOUCH_MOVED event to |point|. | 108 // Generates a ET_TOUCH_MOVED event to |point|. |
| 109 void MoveTouch(const gfx::Point& point); | 109 void MoveTouch(const gfx::Point& point); |
| 110 | 110 |
| 111 // Generates a touch release event. | 111 // Generates a touch release event. |
| 112 void ReleaseTouch(); | 112 void ReleaseTouch(); |
| 113 | 113 |
| 114 // Generates press, move and release event to move touch | 114 // Generates press, move and release event to move touch |
| 115 // to be the given |point|. | 115 // to be the given |point|. |
| 116 void PressMoveAndReleaseTouchTo(const gfx::Point& point); | 116 void PressMoveAndReleaseTouchTo(const gfx::Point& point); |
| 117 | 117 |
| 118 void PressMoveAndReleaseTouchTo(int x, int y) { | 118 void PressMoveAndReleaseTouchTo(int x, int y) { |
| 119 PressMoveAndReleaseTouchTo(gfx::Point(x, y)); | 119 PressMoveAndReleaseTouchTo(gfx::Point(x, y)); |
| 120 } | 120 } |
| 121 | 121 |
| 122 void PressMoveAndReleaseTouchBy(int x, int y) { | 122 void PressMoveAndReleaseTouchBy(int x, int y) { |
| 123 PressMoveAndReleaseTouchTo(current_location_.Add(gfx::Point(x, y))); | 123 PressMoveAndReleaseTouchTo(current_location_.Add(gfx::Vector2d(x, y))); |
| 124 } | 124 } |
| 125 | 125 |
| 126 // Generates press, move and release events to move touch | 126 // Generates press, move and release events to move touch |
| 127 // to the center of the window. | 127 // to the center of the window. |
| 128 void PressMoveAndReleaseTouchToCenterOf(Window* window); | 128 void PressMoveAndReleaseTouchToCenterOf(Window* window); |
| 129 | 129 |
| 130 // Generates and dispatches touch-events required to generate a TAP gesture. | 130 // Generates and dispatches touch-events required to generate a TAP gesture. |
| 131 // Note that this can generate a number of other gesture events at the same | 131 // Note that this can generate a number of other gesture events at the same |
| 132 // time (e.g. GESTURE_BEGIN, TAP_DOWN, END). | 132 // time (e.g. GESTURE_BEGIN, TAP_DOWN, END). |
| 133 void GestureTapAt(const gfx::Point& point); | 133 void GestureTapAt(const gfx::Point& point); |
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| 184 int flags_; | 184 int flags_; |
| 185 gfx::Point current_location_; | 185 gfx::Point current_location_; |
| 186 | 186 |
| 187 DISALLOW_COPY_AND_ASSIGN(EventGenerator); | 187 DISALLOW_COPY_AND_ASSIGN(EventGenerator); |
| 188 }; | 188 }; |
| 189 | 189 |
| 190 } // namespace test | 190 } // namespace test |
| 191 } // namespace aura | 191 } // namespace aura |
| 192 | 192 |
| 193 #endif // UI_AURA_TEST_EVENT_GENERATOR_H_ | 193 #endif // UI_AURA_TEST_EVENT_GENERATOR_H_ |
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