OLD | NEW |
1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/gl_renderer.h" | 7 #include "cc/gl_renderer.h" |
8 | 8 |
9 #include "FloatQuad.h" | 9 #include "FloatQuad.h" |
10 #include "NotImplemented.h" | 10 #include "NotImplemented.h" |
(...skipping 670 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
681 // Clamp texture coordinates to avoid sampling outside the layer | 681 // Clamp texture coordinates to avoid sampling outside the layer |
682 // by deflating the tile region half a texel or half a texel | 682 // by deflating the tile region half a texel or half a texel |
683 // minus epsilon for one pixel layers. The resulting clamp region | 683 // minus epsilon for one pixel layers. The resulting clamp region |
684 // is mapped to the unit square by the vertex shader and mapped | 684 // is mapped to the unit square by the vertex shader and mapped |
685 // back to normalized texture coordinates by the fragment shader | 685 // back to normalized texture coordinates by the fragment shader |
686 // after being clamped to 0-1 range. | 686 // after being clamped to 0-1 range. |
687 const float epsilon = 1 / 1024.0f; | 687 const float epsilon = 1 / 1024.0f; |
688 float clampX = min(0.5, clampRect.width() / 2.0 - epsilon); | 688 float clampX = min(0.5, clampRect.width() / 2.0 - epsilon); |
689 float clampY = min(0.5, clampRect.height() / 2.0 - epsilon); | 689 float clampY = min(0.5, clampRect.height() / 2.0 - epsilon); |
690 clampRect.Inset(clampX, clampY, clampX, clampY); | 690 clampRect.Inset(clampX, clampY, clampX, clampY); |
691 gfx::PointF clampOffset = clampRect.origin() - tileRect.origin(); | 691 gfx::Vector2dF clampOffset = clampRect.origin() - tileRect.origin(); |
692 | 692 |
693 gfx::PointF textureOffset = quad->textureOffset() + clampOffset + | 693 gfx::PointF textureOffset = quad->textureOffset() + clampOffset + |
694 (tileRect.origin() - quad->quadRect().origin()); | 694 (tileRect.origin() - quad->quadRect().origin()); |
695 | 695 |
696 // Map clamping rectangle to unit square. | 696 // Map clamping rectangle to unit square. |
697 float vertexTexTranslateX = -clampRect.x() / clampRect.width(); | 697 float vertexTexTranslateX = -clampRect.x() / clampRect.width(); |
698 float vertexTexTranslateY = -clampRect.y() / clampRect.height(); | 698 float vertexTexTranslateY = -clampRect.y() / clampRect.height(); |
699 float vertexTexScaleX = tileRect.width() / clampRect.width(); | 699 float vertexTexScaleX = tileRect.width() / clampRect.width(); |
700 float vertexTexScaleY = tileRect.height() / clampRect.height(); | 700 float vertexTexScaleY = tileRect.height() / clampRect.height(); |
701 | 701 |
(...skipping 886 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1588 | 1588 |
1589 releaseRenderPassTextures(); | 1589 releaseRenderPassTextures(); |
1590 } | 1590 } |
1591 | 1591 |
1592 bool GLRenderer::isContextLost() | 1592 bool GLRenderer::isContextLost() |
1593 { | 1593 { |
1594 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); | 1594 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); |
1595 } | 1595 } |
1596 | 1596 |
1597 } // namespace cc | 1597 } // namespace cc |
OLD | NEW |