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Side by Side Diff: ash/wm/toplevel_window_event_handler.cc

Issue 11269022: Add Vector2d classes that represent offsets, instead of using Point. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: consts Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/toplevel_window_event_handler.h" 5 #include "ash/wm/toplevel_window_event_handler.h"
6 6
7 #include "ash/shell.h" 7 #include "ash/shell.h"
8 #include "ash/wm/default_window_resizer.h" 8 #include "ash/wm/default_window_resizer.h"
9 #include "ash/wm/property_util.h" 9 #include "ash/wm/property_util.h"
10 #include "ash/wm/resize_shadow_controller.h" 10 #include "ash/wm/resize_shadow_controller.h"
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224 } 224 }
225 default: 225 default:
226 return ui::ER_UNHANDLED; 226 return ui::ER_UNHANDLED;
227 } 227 }
228 228
229 return ui::ER_CONSUMED; 229 return ui::ER_CONSUMED;
230 } 230 }
231 231
232 aura::client::WindowMoveResult ToplevelWindowEventHandler::RunMoveLoop( 232 aura::client::WindowMoveResult ToplevelWindowEventHandler::RunMoveLoop(
233 aura::Window* source, 233 aura::Window* source,
234 const gfx::Point& drag_offset) { 234 const gfx::Vector2d& drag_offset) {
235 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. 235 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time.
236 in_move_loop_ = true; 236 in_move_loop_ = true;
237 move_cancelled_ = false; 237 move_cancelled_ = false;
238 aura::RootWindow* root_window = source->GetRootWindow(); 238 aura::RootWindow* root_window = source->GetRootWindow();
239 DCHECK(root_window); 239 DCHECK(root_window);
240 gfx::Point drag_location; 240 gfx::Point drag_location;
241 if (aura::Env::GetInstance()->is_touch_down()) { 241 if (aura::Env::GetInstance()->is_touch_down()) {
242 in_gesture_resize_ = true; 242 in_gesture_resize_ = true;
243 bool has_point = root_window->gesture_recognizer()-> 243 bool has_point = root_window->gesture_recognizer()->
244 GetLastTouchPointForTarget(source, &drag_location); 244 GetLastTouchPointForTarget(source, &drag_location);
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435 void ToplevelWindowEventHandler::ResizerWindowDestroyed() { 435 void ToplevelWindowEventHandler::ResizerWindowDestroyed() {
436 // We explicitly don't invoke RevertDrag() since that may do things to window. 436 // We explicitly don't invoke RevertDrag() since that may do things to window.
437 // Instead we destroy the resizer. 437 // Instead we destroy the resizer.
438 window_resizer_.reset(); 438 window_resizer_.reset();
439 439
440 // End the move loop. This does nothing if we're not in a move loop. 440 // End the move loop. This does nothing if we're not in a move loop.
441 EndMoveLoop(); 441 EndMoveLoop();
442 } 442 }
443 443
444 } // namespace ash 444 } // namespace ash
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