Index: cc/layers/picture_layer_impl_unittest.cc |
diff --git a/cc/layers/picture_layer_impl_unittest.cc b/cc/layers/picture_layer_impl_unittest.cc |
index f5702d32614d280e6e6bdbafdcf429166d17d2c5..6d7d622c0899bed0cc5f409197d2303a072f449e 100644 |
--- a/cc/layers/picture_layer_impl_unittest.cc |
+++ b/cc/layers/picture_layer_impl_unittest.cc |
@@ -2555,8 +2555,8 @@ TEST_F(PictureLayerImplTest, RequiredTilesWithGpuRasterization) { |
active_layer_->HighResTiling()->UpdateAllTilePrioritiesForTesting(); |
- // High res tiling should have 64 tiles (4x16 tile grid). |
- EXPECT_EQ(64u, active_layer_->HighResTiling()->AllTilesForTesting().size()); |
+ // High res tiling should have 36 tiles (4x9 tile grid). |
vmpstr
2015/05/06 17:57:29
Can you verify manually that it is actually 4x9? I
sohanjg
2015/05/07 14:42:10
Hmm..for this test viewport is 1kX1k, tile size is
vmpstr
2015/05/07 17:21:38
There should be exactly 4 tiles in the viewport wh
sohanjg
2015/05/08 13:26:09
Yes, you are right. My mistake.
The tile x,y does
|
+ EXPECT_EQ(36u, active_layer_->HighResTiling()->AllTilesForTesting().size()); |
// Visible viewport should be covered by 4 tiles. No other |
// tiles should be required for activation. |