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Side by Side Diff: src/gpu/GrBufferAllocPool.cpp

Issue 1126753003: Reduce the API surface of GrBufferAllocPool and its derivatives (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "GrBufferAllocPool.h" 10 #include "GrBufferAllocPool.h"
(...skipping 20 matching lines...) Expand all
31 "GrBufferAllocPool Unmapping Buffer", \ 31 "GrBufferAllocPool Unmapping Buffer", \
32 TRACE_EVENT_SCOPE_THREAD, \ 32 TRACE_EVENT_SCOPE_THREAD, \
33 "percent_unwritten", \ 33 "percent_unwritten", \
34 (float)((block).fBytesFree) / (block).fBuffer->gpuMemor ySize()); \ 34 (float)((block).fBytesFree) / (block).fBuffer->gpuMemor ySize()); \
35 (block).fBuffer->unmap(); \ 35 (block).fBuffer->unmap(); \
36 } while (false) 36 } while (false)
37 37
38 GrBufferAllocPool::GrBufferAllocPool(GrGpu* gpu, 38 GrBufferAllocPool::GrBufferAllocPool(GrGpu* gpu,
39 BufferType bufferType, 39 BufferType bufferType,
40 size_t blockSize, 40 size_t blockSize,
41 int preallocBufferCnt) : 41 int preallocBufferCnt)
42 fBlocks(SkTMax(8, 2*preallocBufferCnt)) { 42 : fBlocks(SkTMax(8, 2*preallocBufferCnt)) {
43 43
44 fGpu = SkRef(gpu); 44 fGpu = SkRef(gpu);
45 45
46 fBufferType = bufferType; 46 fBufferType = bufferType;
47 fBufferPtr = NULL; 47 fBufferPtr = NULL;
48 fMinBlockSize = SkTMax(GrBufferAllocPool_MIN_BLOCK_SIZE, blockSize); 48 fMinBlockSize = SkTMax(GrBufferAllocPool_MIN_BLOCK_SIZE, blockSize);
49 49
50 fBytesInUse = 0; 50 fBytesInUse = 0;
51 51
52 fPreallocBuffersInUse = 0; 52 fPreallocBuffersInUse = 0;
53 fPreallocBufferStartIdx = 0; 53 fPreallocBufferStartIdx = 0;
54 for (int i = 0; i < preallocBufferCnt; ++i) { 54 for (int i = 0; i < preallocBufferCnt; ++i) {
55 GrGeometryBuffer* buffer = this->createBuffer(fMinBlockSize); 55 GrGeometryBuffer* buffer = this->createBuffer(fMinBlockSize);
56 if (buffer) { 56 if (buffer) {
57 *fPreallocBuffers.append() = buffer; 57 *fPreallocBuffers.append() = buffer;
58 } 58 }
59 } 59 }
60 } 60 }
61 61
62 GrBufferAllocPool::~GrBufferAllocPool() { 62 GrBufferAllocPool::~GrBufferAllocPool() {
63 VALIDATE(); 63 VALIDATE();
64 if (fBlocks.count()) { 64 if (fBlocks.count()) {
65 GrGeometryBuffer* buffer = fBlocks.back().fBuffer; 65 GrGeometryBuffer* buffer = fBlocks.back().fBuffer;
66 if (buffer->isMapped()) { 66 if (buffer->isMapped()) {
67 UNMAP_BUFFER(fBlocks.back()); 67 UNMAP_BUFFER(fBlocks.back());
68 } 68 }
69 } 69 }
70 while (!fBlocks.empty()) { 70 while (!fBlocks.empty()) {
71 destroyBlock(); 71 this->destroyBlock();
72 } 72 }
73 fPreallocBuffers.unrefAll(); 73 fPreallocBuffers.unrefAll();
74 fGpu->unref(); 74 fGpu->unref();
75 } 75 }
76 76
77 void GrBufferAllocPool::reset() { 77 void GrBufferAllocPool::reset() {
78 VALIDATE(); 78 VALIDATE();
79 fBytesInUse = 0; 79 fBytesInUse = 0;
80 if (fBlocks.count()) { 80 if (fBlocks.count()) {
81 GrGeometryBuffer* buffer = fBlocks.back().fBuffer; 81 GrGeometryBuffer* buffer = fBlocks.back().fBuffer;
(...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after
184 } 184 }
185 185
186 // We could honor the space request using by a partial update of the current 186 // We could honor the space request using by a partial update of the current
187 // VB (if there is room). But we don't currently use draw calls to GL that 187 // VB (if there is room). But we don't currently use draw calls to GL that
188 // allow the driver to know that previously issued draws won't read from 188 // allow the driver to know that previously issued draws won't read from
189 // the part of the buffer we update. Also, the GL buffer implementation 189 // the part of the buffer we update. Also, the GL buffer implementation
190 // may be cheating on the actual buffer size by shrinking the buffer on 190 // may be cheating on the actual buffer size by shrinking the buffer on
191 // updateData() if the amount of data passed is less than the full buffer 191 // updateData() if the amount of data passed is less than the full buffer
192 // size. 192 // size.
193 193
194 if (!createBlock(size)) { 194 if (!this->createBlock(size)) {
195 return NULL; 195 return NULL;
196 } 196 }
197 SkASSERT(fBufferPtr); 197 SkASSERT(fBufferPtr);
198 198
199 *offset = 0; 199 *offset = 0;
200 BufferBlock& back = fBlocks.back(); 200 BufferBlock& back = fBlocks.back();
201 *buffer = back.fBuffer; 201 *buffer = back.fBuffer;
202 back.fBytesFree -= size; 202 back.fBytesFree -= size;
203 fBytesInUse += size; 203 fBytesInUse += size;
204 VALIDATE(); 204 VALIDATE();
205 return fBufferPtr; 205 return fBufferPtr;
206 } 206 }
207 207
208 int GrBufferAllocPool::currentBufferItems(size_t itemSize) const {
209 VALIDATE();
210 if (fBufferPtr) {
211 const BufferBlock& back = fBlocks.back();
212 size_t usedBytes = back.fBuffer->gpuMemorySize() - back.fBytesFree;
213 size_t pad = GrSizeAlignUpPad(usedBytes, itemSize);
214 return static_cast<int>((back.fBytesFree - pad) / itemSize);
215 } else if (fPreallocBuffersInUse < fPreallocBuffers.count()) {
216 return static_cast<int>(fMinBlockSize / itemSize);
217 }
218 return 0;
219 }
220
221 int GrBufferAllocPool::preallocatedBuffersRemaining() const {
222 return fPreallocBuffers.count() - fPreallocBuffersInUse;
223 }
224
225 int GrBufferAllocPool::preallocatedBufferCount() const {
226 return fPreallocBuffers.count();
227 }
228
229 void GrBufferAllocPool::putBack(size_t bytes) { 208 void GrBufferAllocPool::putBack(size_t bytes) {
230 VALIDATE(); 209 VALIDATE();
231 210
232 // if the putBack unwinds all the preallocated buffers then we will 211 // if the putBack unwinds all the preallocated buffers then we will
233 // advance the starting index. As blocks are destroyed fPreallocBuffersInUse 212 // advance the starting index. As blocks are destroyed fPreallocBuffersInUse
234 // will be decremented. I will reach zero if all blocks using preallocated 213 // will be decremented. I will reach zero if all blocks using preallocated
235 // buffers are released. 214 // buffers are released.
236 int preallocBuffersInUse = fPreallocBuffersInUse; 215 int preallocBuffersInUse = fPreallocBuffersInUse;
237 216
238 while (bytes) { 217 while (bytes) {
239 // caller shouldnt try to put back more than they've taken 218 // caller shouldn't try to put back more than they've taken
240 SkASSERT(!fBlocks.empty()); 219 SkASSERT(!fBlocks.empty());
241 BufferBlock& block = fBlocks.back(); 220 BufferBlock& block = fBlocks.back();
242 size_t bytesUsed = block.fBuffer->gpuMemorySize() - block.fBytesFree; 221 size_t bytesUsed = block.fBuffer->gpuMemorySize() - block.fBytesFree;
243 if (bytes >= bytesUsed) { 222 if (bytes >= bytesUsed) {
244 bytes -= bytesUsed; 223 bytes -= bytesUsed;
245 fBytesInUse -= bytesUsed; 224 fBytesInUse -= bytesUsed;
246 // if we locked a vb to satisfy the make space and we're releasing 225 // if we locked a vb to satisfy the make space and we're releasing
247 // beyond it, then unmap it. 226 // beyond it, then unmap it.
248 if (block.fBuffer->isMapped()) { 227 if (block.fBuffer->isMapped()) {
249 UNMAP_BUFFER(block); 228 UNMAP_BUFFER(block);
(...skipping 150 matching lines...) Expand 10 before | Expand all | Expand 10 after
400 vertexSize, 379 vertexSize,
401 &geomBuffer, 380 &geomBuffer,
402 &offset); 381 &offset);
403 382
404 *buffer = (const GrVertexBuffer*) geomBuffer; 383 *buffer = (const GrVertexBuffer*) geomBuffer;
405 SkASSERT(0 == offset % vertexSize); 384 SkASSERT(0 == offset % vertexSize);
406 *startVertex = static_cast<int>(offset / vertexSize); 385 *startVertex = static_cast<int>(offset / vertexSize);
407 return ptr; 386 return ptr;
408 } 387 }
409 388
410 int GrVertexBufferAllocPool::preallocatedBufferVertices(size_t vertexSize) const {
411 return static_cast<int>(INHERITED::preallocatedBufferSize() / vertexSize);
412 }
413
414 int GrVertexBufferAllocPool::currentBufferVertices(size_t vertexSize) const {
415 return currentBufferItems(vertexSize);
416 }
417
418 //////////////////////////////////////////////////////////////////////////////// 389 ////////////////////////////////////////////////////////////////////////////////
419 390
420 GrIndexBufferAllocPool::GrIndexBufferAllocPool(GrGpu* gpu, 391 GrIndexBufferAllocPool::GrIndexBufferAllocPool(GrGpu* gpu,
421 size_t bufferSize, 392 size_t bufferSize,
422 int preallocBufferCnt) 393 int preallocBufferCnt)
423 : GrBufferAllocPool(gpu, 394 : GrBufferAllocPool(gpu,
424 kIndex_BufferType, 395 kIndex_BufferType,
425 bufferSize, 396 bufferSize,
426 preallocBufferCnt) { 397 preallocBufferCnt) {
427 } 398 }
(...skipping 12 matching lines...) Expand all
440 sizeof(uint16_t), 411 sizeof(uint16_t),
441 &geomBuffer, 412 &geomBuffer,
442 &offset); 413 &offset);
443 414
444 *buffer = (const GrIndexBuffer*) geomBuffer; 415 *buffer = (const GrIndexBuffer*) geomBuffer;
445 SkASSERT(0 == offset % sizeof(uint16_t)); 416 SkASSERT(0 == offset % sizeof(uint16_t));
446 *startIndex = static_cast<int>(offset / sizeof(uint16_t)); 417 *startIndex = static_cast<int>(offset / sizeof(uint16_t));
447 return ptr; 418 return ptr;
448 } 419 }
449 420
450 int GrIndexBufferAllocPool::preallocatedBufferIndices() const {
451 return static_cast<int>(INHERITED::preallocatedBufferSize() / sizeof(uint16_ t));
452 }
453 421
454 int GrIndexBufferAllocPool::currentBufferIndices() const {
455 return currentBufferItems(sizeof(uint16_t));
456 }
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