| Index: src/gpu/GrAADistanceFieldPathRenderer.cpp
|
| diff --git a/src/gpu/GrAADistanceFieldPathRenderer.cpp b/src/gpu/GrAADistanceFieldPathRenderer.cpp
|
| index ca8c52fa348289ad62ad95f0d530c46857f55db0..669ec09d97ae02ab629204199a5f22fc38500390 100755
|
| --- a/src/gpu/GrAADistanceFieldPathRenderer.cpp
|
| +++ b/src/gpu/GrAADistanceFieldPathRenderer.cpp
|
| @@ -15,7 +15,6 @@
|
| #include "GrPipelineBuilder.h"
|
| #include "GrSurfacePriv.h"
|
| #include "GrSWMaskHelper.h"
|
| -#include "GrResourceProvider.h"
|
| #include "GrTexturePriv.h"
|
| #include "GrVertexBuffer.h"
|
| #include "effects/GrDistanceFieldGeoProc.h"
|
| @@ -195,17 +194,13 @@
|
|
|
| this->initDraw(batchTarget, dfProcessor, pipeline);
|
|
|
| - static const int kVertsPerQuad = 4;
|
| - static const int kIndicesPerQuad = 6;
|
| -
|
| - SkAutoTUnref<const GrIndexBuffer> indexBuffer(
|
| - batchTarget->resourceProvider()->refQuadIndexBuffer());
|
| -
|
| // allocate vertices
|
| size_t vertexStride = dfProcessor->getVertexStride();
|
| SkASSERT(vertexStride == 2 * sizeof(SkPoint));
|
| +
|
| + int vertexCount = GrBatchTarget::kVertsPerRect * instanceCount;
|
| +
|
| const GrVertexBuffer* vertexBuffer;
|
| - int vertexCount = kVertsPerQuad * instanceCount;
|
| int firstVertex;
|
|
|
| void* vertices = batchTarget->vertexPool()->makeSpace(vertexStride,
|
| @@ -213,23 +208,24 @@
|
| &vertexBuffer,
|
| &firstVertex);
|
|
|
| - if (!vertices || !indexBuffer) {
|
| + if (!vertices) {
|
| SkDebugf("Could not allocate vertices\n");
|
| return;
|
| }
|
|
|
| // We may have to flush while uploading path data to the atlas, so we set up the draw here
|
| - int maxInstancesPerDraw = indexBuffer->maxQuads();
|
| + const GrIndexBuffer* quadIndexBuffer = batchTarget->quadIndexBuffer();
|
| + int maxInstancesPerDraw = quadIndexBuffer->maxQuads();
|
|
|
| GrDrawTarget::DrawInfo drawInfo;
|
| drawInfo.setPrimitiveType(kTriangles_GrPrimitiveType);
|
| drawInfo.setStartVertex(0);
|
| drawInfo.setStartIndex(0);
|
| - drawInfo.setVerticesPerInstance(kVertsPerQuad);
|
| - drawInfo.setIndicesPerInstance(kIndicesPerQuad);
|
| + drawInfo.setVerticesPerInstance(GrBatchTarget::kVertsPerRect);
|
| + drawInfo.setIndicesPerInstance(GrBatchTarget::kIndicesPerRect);
|
| drawInfo.adjustStartVertex(firstVertex);
|
| drawInfo.setVertexBuffer(vertexBuffer);
|
| - drawInfo.setIndexBuffer(indexBuffer);
|
| + drawInfo.setIndexBuffer(quadIndexBuffer);
|
|
|
| int instancesToFlush = 0;
|
| for (int i = 0; i < instanceCount; i++) {
|
| @@ -284,7 +280,7 @@
|
|
|
| // Now set vertices
|
| intptr_t offset = reinterpret_cast<intptr_t>(vertices);
|
| - offset += i * kVertsPerQuad * vertexStride;
|
| + offset += i * GrBatchTarget::kVertsPerRect * vertexStride;
|
| SkPoint* positions = reinterpret_cast<SkPoint*>(offset);
|
| this->drawPath(batchTarget,
|
| atlas,
|
|
|