Index: cc/skpicture_content_layer_updater.cc |
diff --git a/cc/skpicture_content_layer_updater.cc b/cc/skpicture_content_layer_updater.cc |
index e646945c177b129453361122fc4b1270e9456d17..0418941874eb0023918d3a3237e947b9df9b0202 100644 |
--- a/cc/skpicture_content_layer_updater.cc |
+++ b/cc/skpicture_content_layer_updater.cc |
@@ -23,7 +23,7 @@ SkPictureContentLayerUpdater::Resource::~Resource() |
{ |
} |
-void SkPictureContentLayerUpdater::Resource::update(ResourceUpdateQueue& queue, const IntRect& sourceRect, const IntSize& destOffset, bool partialUpdate, RenderingStats&) |
+void SkPictureContentLayerUpdater::Resource::update(ResourceUpdateQueue& queue, const gfx::Rect& sourceRect, const gfx::Vector2d& destOffset, bool partialUpdate, RenderingStats&) |
{ |
updater()->updateTexture(queue, texture(), sourceRect, destOffset, partialUpdate); |
} |
@@ -48,7 +48,7 @@ scoped_ptr<LayerUpdater::Resource> SkPictureContentLayerUpdater::createResource( |
return scoped_ptr<LayerUpdater::Resource>(new Resource(this, PrioritizedTexture::create(manager))); |
} |
-void SkPictureContentLayerUpdater::prepareToUpdate(const IntRect& contentRect, const IntSize&, float contentsWidthScale, float contentsHeightScale, IntRect& resultingOpaqueRect, RenderingStats& stats) |
+void SkPictureContentLayerUpdater::prepareToUpdate(const gfx::Rect& contentRect, const gfx::Size&, float contentsWidthScale, float contentsHeightScale, gfx::Rect& resultingOpaqueRect, RenderingStats& stats) |
{ |
SkCanvas* canvas = m_picture.beginRecording(contentRect.width(), contentRect.height()); |
paintContents(canvas, contentRect, contentsWidthScale, contentsHeightScale, resultingOpaqueRect, stats); |
@@ -61,7 +61,7 @@ void SkPictureContentLayerUpdater::drawPicture(SkCanvas* canvas) |
canvas->drawPicture(m_picture); |
} |
-void SkPictureContentLayerUpdater::updateTexture(ResourceUpdateQueue& queue, PrioritizedTexture* texture, const IntRect& sourceRect, const IntSize& destOffset, bool partialUpdate) |
+void SkPictureContentLayerUpdater::updateTexture(ResourceUpdateQueue& queue, PrioritizedTexture* texture, const gfx::Rect& sourceRect, const gfx::Vector2d& destOffset, bool partialUpdate) |
{ |
ResourceUpdate upload = ResourceUpdate::CreateFromPicture( |
texture, &m_picture, contentRect(), sourceRect, destOffset); |