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Side by Side Diff: cc/skpicture_content_layer_updater.h

Issue 11266030: Use gfx:: Geometry types for the resource provider and layer updater classes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: uint8 Created 8 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 5
6 #ifndef SkPictureContentLayerUpdater_h 6 #ifndef SkPictureContentLayerUpdater_h
7 #define SkPictureContentLayerUpdater_h 7 #define SkPictureContentLayerUpdater_h
8 8
9 #include "cc/content_layer_updater.h" 9 #include "cc/content_layer_updater.h"
10 #include "third_party/skia/include/core/SkPicture.h" 10 #include "third_party/skia/include/core/SkPicture.h"
11 11
12 class SkCanvas; 12 class SkCanvas;
13 13
14 namespace cc { 14 namespace cc {
15 15
16 class LayerPainter; 16 class LayerPainter;
17 17
18 // This class records the contentRect into an SkPicture. Subclasses, provide 18 // This class records the contentRect into an SkPicture. Subclasses, provide
19 // different implementations of tile updating based on this recorded picture. 19 // different implementations of tile updating based on this recorded picture.
20 // The BitmapSkPictureContentLayerUpdater and 20 // The BitmapSkPictureContentLayerUpdater and
21 // FrameBufferSkPictureContentLayerUpdater are two examples of such 21 // FrameBufferSkPictureContentLayerUpdater are two examples of such
22 // implementations. 22 // implementations.
23 class SkPictureContentLayerUpdater : public ContentLayerUpdater { 23 class SkPictureContentLayerUpdater : public ContentLayerUpdater {
24 public: 24 public:
25 class Resource : public LayerUpdater::Resource { 25 class Resource : public LayerUpdater::Resource {
26 public: 26 public:
27 Resource(SkPictureContentLayerUpdater*, scoped_ptr<PrioritizedTexture>); 27 Resource(SkPictureContentLayerUpdater*, scoped_ptr<PrioritizedTexture>);
28 virtual ~Resource(); 28 virtual ~Resource();
29 29
30 virtual void update(ResourceUpdateQueue&, const IntRect& sourceRect, con st IntSize& destOffset, bool partialUpdate, RenderingStats&) OVERRIDE; 30 virtual void update(ResourceUpdateQueue&, const gfx::Rect& sourceRect, c onst gfx::Vector2d& destOffset, bool partialUpdate, RenderingStats&) OVERRIDE;
31 31
32 private: 32 private:
33 SkPictureContentLayerUpdater* updater() { return m_updater; } 33 SkPictureContentLayerUpdater* updater() { return m_updater; }
34 34
35 SkPictureContentLayerUpdater* m_updater; 35 SkPictureContentLayerUpdater* m_updater;
36 }; 36 };
37 37
38 static scoped_refptr<SkPictureContentLayerUpdater> create(scoped_ptr<LayerPa inter>); 38 static scoped_refptr<SkPictureContentLayerUpdater> create(scoped_ptr<LayerPa inter>);
39 39
40 virtual scoped_ptr<LayerUpdater::Resource> createResource(PrioritizedTexture Manager*) OVERRIDE; 40 virtual scoped_ptr<LayerUpdater::Resource> createResource(PrioritizedTexture Manager*) OVERRIDE;
41 virtual void setOpaque(bool) OVERRIDE; 41 virtual void setOpaque(bool) OVERRIDE;
42 42
43 protected: 43 protected:
44 explicit SkPictureContentLayerUpdater(scoped_ptr<LayerPainter>); 44 explicit SkPictureContentLayerUpdater(scoped_ptr<LayerPainter>);
45 virtual ~SkPictureContentLayerUpdater(); 45 virtual ~SkPictureContentLayerUpdater();
46 46
47 virtual void prepareToUpdate(const IntRect& contentRect, const IntSize& tile Size, float contentsWidthScale, float contentsHeightScale, IntRect& resultingOpa queRect, RenderingStats&) OVERRIDE; 47 virtual void prepareToUpdate(const gfx::Rect& contentRect, const gfx::Size& tileSize, float contentsWidthScale, float contentsHeightScale, gfx::Rect& result ingOpaqueRect, RenderingStats&) OVERRIDE;
48 void drawPicture(SkCanvas*); 48 void drawPicture(SkCanvas*);
49 void updateTexture(ResourceUpdateQueue& queue, PrioritizedTexture* texture, const IntRect& sourceRect, const IntSize& destOffset, bool partialUpdate); 49 void updateTexture(ResourceUpdateQueue& queue, PrioritizedTexture* texture, const gfx::Rect& sourceRect, const gfx::Vector2d& destOffset, bool partialUpdate );
50 50
51 bool layerIsOpaque() const { return m_layerIsOpaque; } 51 bool layerIsOpaque() const { return m_layerIsOpaque; }
52 52
53 private: 53 private:
54 // Recording canvas. 54 // Recording canvas.
55 SkPicture m_picture; 55 SkPicture m_picture;
56 // True when it is known that all output pixels will be opaque. 56 // True when it is known that all output pixels will be opaque.
57 bool m_layerIsOpaque; 57 bool m_layerIsOpaque;
58 }; 58 };
59 59
60 } // namespace cc 60 } // namespace cc
61 #endif // SkPictureContentLayerUpdater_h 61 #endif // SkPictureContentLayerUpdater_h
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