| Index: ui/gl/gl_implementation_win.cc
|
| diff --git a/ui/gl/gl_implementation_win.cc b/ui/gl/gl_implementation_win.cc
|
| index eaec391b145afbb040fe01f161af0dd5808c7d37..ac1e3bf4c58f64ff92c0dba86ed32828a3f7e91a 100644
|
| --- a/ui/gl/gl_implementation_win.cc
|
| +++ b/ui/gl/gl_implementation_win.cc
|
| @@ -15,7 +15,11 @@
|
| #include "base/stringprintf.h"
|
| #include "base/threading/thread_restrictions.h"
|
| #include "ui/gl/gl_bindings.h"
|
| +#include "ui/gl/gl_egl_api_implementation.h"
|
| +#include "ui/gl/gl_gl_api_implementation.h"
|
| #include "ui/gl/gl_implementation.h"
|
| +#include "ui/gl/gl_osmesa_api_implementation.h"
|
| +#include "ui/gl/gl_wgl_api_implementation.h"
|
|
|
| #if defined(ENABLE_SWIFTSHADER)
|
| #include "software_renderer.h"
|
| @@ -24,6 +28,7 @@
|
| namespace gfx {
|
|
|
| namespace {
|
| +
|
| // This is the D3DX_SDK_VERSION for the last 'separate' DirectX SDK which
|
| // is from June 2010. Since June 2012 Microsoft includes DirectX in the regular
|
| // Windows SDK and the D3DX library has been deprecated.
|
| @@ -181,8 +186,8 @@ bool InitializeGLBindings(GLImplementation implementation) {
|
|
|
| // These two functions take single precision float rather than double
|
| // precision float parameters in GLES.
|
| - ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf;
|
| - ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef;
|
| + ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
|
| + ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
|
| break;
|
| }
|
| case kGLImplementationDesktopGL: {
|
|
|