Index: cc/math_util.h |
diff --git a/cc/math_util.h b/cc/math_util.h |
index 199c85164282facaaf30ae62d42985ec81704bd3..942652f22bc69db48b02ddd564d9bb73e189db52 100644 |
--- a/cc/math_util.h |
+++ b/cc/math_util.h |
@@ -6,18 +6,22 @@ |
#define CCMathUtil_h |
#include "base/logging.h" |
-#include "FloatPoint.h" |
+#include "ui/gfx/point_f.h" |
#include "FloatPoint3D.h" |
namespace WebKit { |
class WebTransformationMatrix; |
} |
+namespace gfx { |
+class Rect; |
+class RectF; |
+} |
+ |
namespace cc { |
-class IntRect; |
-class FloatRect; |
class FloatQuad; |
+class FloatSize; |
struct HomogeneousCoordinate { |
HomogeneousCoordinate(double newX, double newY, double newZ, double newW) |
@@ -33,15 +37,15 @@ struct HomogeneousCoordinate { |
return w <= 0; |
} |
- FloatPoint cartesianPoint2d() const |
+ gfx::PointF cartesianPoint2d() const |
{ |
if (w == 1) |
- return FloatPoint(x, y); |
+ return gfx::PointF(x, y); |
// For now, because this code is used privately only by MathUtil, it should never be called when w == 0, and we do not yet need to handle that case. |
DCHECK(w); |
double invW = 1.0 / w; |
- return FloatPoint(x * invW, y * invW); |
+ return gfx::PointF(x * invW, y * invW); |
} |
FloatPoint3D cartesianPoint3d() const |
@@ -72,30 +76,30 @@ public: |
// |
// These functions return the axis-aligned rect that encloses the correctly clipped, |
// transformed polygon. |
- static IntRect mapClippedRect(const WebKit::WebTransformationMatrix&, const IntRect&); |
- static FloatRect mapClippedRect(const WebKit::WebTransformationMatrix&, const FloatRect&); |
- static FloatRect projectClippedRect(const WebKit::WebTransformationMatrix&, const FloatRect&); |
+ static gfx::Rect mapClippedRect(const WebKit::WebTransformationMatrix&, const gfx::Rect&); |
+ static gfx::RectF mapClippedRect(const WebKit::WebTransformationMatrix&, const gfx::RectF&); |
+ static gfx::RectF projectClippedRect(const WebKit::WebTransformationMatrix&, const gfx::RectF&); |
// Returns an array of vertices that represent the clipped polygon. After returning, indexes from |
// 0 to numVerticesInClippedQuad are valid in the clippedQuad array. Note that |
// numVerticesInClippedQuad may be zero, which means the entire quad was clipped, and |
// none of the vertices in the array are valid. |
- static void mapClippedQuad(const WebKit::WebTransformationMatrix&, const FloatQuad& srcQuad, FloatPoint clippedQuad[8], int& numVerticesInClippedQuad); |
+ static void mapClippedQuad(const WebKit::WebTransformationMatrix&, const FloatQuad& srcQuad, gfx::PointF clippedQuad[8], int& numVerticesInClippedQuad); |
- static FloatRect computeEnclosingRectOfVertices(FloatPoint vertices[], int numVertices); |
- static FloatRect computeEnclosingClippedRect(const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const HomogeneousCoordinate& h4); |
+ static gfx::RectF computeEnclosingRectOfVertices(gfx::PointF vertices[], int numVertices); |
+ static gfx::RectF computeEnclosingClippedRect(const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const HomogeneousCoordinate& h4); |
// NOTE: These functions do not do correct clipping against w = 0 plane, but they |
// correctly detect the clipped condition via the boolean clipped. |
static FloatQuad mapQuad(const WebKit::WebTransformationMatrix&, const FloatQuad&, bool& clipped); |
- static FloatPoint mapPoint(const WebKit::WebTransformationMatrix&, const FloatPoint&, bool& clipped); |
+ static gfx::PointF mapPoint(const WebKit::WebTransformationMatrix&, const gfx::PointF&, bool& clipped); |
static FloatPoint3D mapPoint(const WebKit::WebTransformationMatrix&, const FloatPoint3D&, bool& clipped); |
static FloatQuad projectQuad(const WebKit::WebTransformationMatrix&, const FloatQuad&, bool& clipped); |
- static FloatPoint projectPoint(const WebKit::WebTransformationMatrix&, const FloatPoint&, bool& clipped); |
+ static gfx::PointF projectPoint(const WebKit::WebTransformationMatrix&, const gfx::PointF&, bool& clipped); |
static void flattenTransformTo2d(WebKit::WebTransformationMatrix&); |
- static FloatPoint computeTransform2dScaleComponents(const WebKit::WebTransformationMatrix&); |
+ static gfx::Vector2dF computeTransform2dScaleComponents(const WebKit::WebTransformationMatrix&); |
// Returns the smallest angle between the given two vectors in degrees. Neither vector is |
// assumed to be normalized. |