| Index: cc/math_util.h
|
| diff --git a/cc/math_util.h b/cc/math_util.h
|
| index 199c85164282facaaf30ae62d42985ec81704bd3..104acf1ac2c5b08050d4972061be94ebdfabcbf3 100644
|
| --- a/cc/math_util.h
|
| +++ b/cc/math_util.h
|
| @@ -6,18 +6,22 @@
|
| #define CCMathUtil_h
|
|
|
| #include "base/logging.h"
|
| -#include "FloatPoint.h"
|
| +#include "ui/gfx/point_f.h"
|
| #include "FloatPoint3D.h"
|
|
|
| namespace WebKit {
|
| class WebTransformationMatrix;
|
| }
|
|
|
| +namespace gfx {
|
| +class Rect;
|
| +class RectF;
|
| +}
|
| +
|
| namespace cc {
|
|
|
| -class IntRect;
|
| -class FloatRect;
|
| class FloatQuad;
|
| +class FloatSize;
|
|
|
| struct HomogeneousCoordinate {
|
| HomogeneousCoordinate(double newX, double newY, double newZ, double newW)
|
| @@ -33,15 +37,15 @@ struct HomogeneousCoordinate {
|
| return w <= 0;
|
| }
|
|
|
| - FloatPoint cartesianPoint2d() const
|
| + gfx::PointF cartesianPoint2d() const
|
| {
|
| if (w == 1)
|
| - return FloatPoint(x, y);
|
| + return gfx::PointF(x, y);
|
|
|
| // For now, because this code is used privately only by MathUtil, it should never be called when w == 0, and we do not yet need to handle that case.
|
| DCHECK(w);
|
| double invW = 1.0 / w;
|
| - return FloatPoint(x * invW, y * invW);
|
| + return gfx::PointF(x * invW, y * invW);
|
| }
|
|
|
| FloatPoint3D cartesianPoint3d() const
|
| @@ -72,30 +76,30 @@ public:
|
| //
|
| // These functions return the axis-aligned rect that encloses the correctly clipped,
|
| // transformed polygon.
|
| - static IntRect mapClippedRect(const WebKit::WebTransformationMatrix&, const IntRect&);
|
| - static FloatRect mapClippedRect(const WebKit::WebTransformationMatrix&, const FloatRect&);
|
| - static FloatRect projectClippedRect(const WebKit::WebTransformationMatrix&, const FloatRect&);
|
| + static gfx::Rect mapClippedRect(const WebKit::WebTransformationMatrix&, const gfx::Rect&);
|
| + static gfx::RectF mapClippedRect(const WebKit::WebTransformationMatrix&, const gfx::RectF&);
|
| + static gfx::RectF projectClippedRect(const WebKit::WebTransformationMatrix&, const gfx::RectF&);
|
|
|
| // Returns an array of vertices that represent the clipped polygon. After returning, indexes from
|
| // 0 to numVerticesInClippedQuad are valid in the clippedQuad array. Note that
|
| // numVerticesInClippedQuad may be zero, which means the entire quad was clipped, and
|
| // none of the vertices in the array are valid.
|
| - static void mapClippedQuad(const WebKit::WebTransformationMatrix&, const FloatQuad& srcQuad, FloatPoint clippedQuad[8], int& numVerticesInClippedQuad);
|
| + static void mapClippedQuad(const WebKit::WebTransformationMatrix&, const FloatQuad& srcQuad, gfx::PointF clippedQuad[8], int& numVerticesInClippedQuad);
|
|
|
| - static FloatRect computeEnclosingRectOfVertices(FloatPoint vertices[], int numVertices);
|
| - static FloatRect computeEnclosingClippedRect(const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const HomogeneousCoordinate& h4);
|
| + static gfx::RectF computeEnclosingRectOfVertices(gfx::PointF vertices[], int numVertices);
|
| + static gfx::RectF computeEnclosingClippedRect(const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const HomogeneousCoordinate& h4);
|
|
|
| // NOTE: These functions do not do correct clipping against w = 0 plane, but they
|
| // correctly detect the clipped condition via the boolean clipped.
|
| static FloatQuad mapQuad(const WebKit::WebTransformationMatrix&, const FloatQuad&, bool& clipped);
|
| - static FloatPoint mapPoint(const WebKit::WebTransformationMatrix&, const FloatPoint&, bool& clipped);
|
| + static gfx::PointF mapPoint(const WebKit::WebTransformationMatrix&, const gfx::PointF&, bool& clipped);
|
| static FloatPoint3D mapPoint(const WebKit::WebTransformationMatrix&, const FloatPoint3D&, bool& clipped);
|
| static FloatQuad projectQuad(const WebKit::WebTransformationMatrix&, const FloatQuad&, bool& clipped);
|
| - static FloatPoint projectPoint(const WebKit::WebTransformationMatrix&, const FloatPoint&, bool& clipped);
|
| + static gfx::PointF projectPoint(const WebKit::WebTransformationMatrix&, const gfx::PointF&, bool& clipped);
|
|
|
| static void flattenTransformTo2d(WebKit::WebTransformationMatrix&);
|
|
|
| - static FloatPoint computeTransform2dScaleComponents(const WebKit::WebTransformationMatrix&);
|
| + static gfx::PointF computeTransform2dScaleComponents(const WebKit::WebTransformationMatrix&);
|
|
|
| // Returns the smallest angle between the given two vectors in degrees. Neither vector is
|
| // assumed to be normalized.
|
|
|