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Side by Side Diff: cc/scoped_texture.h

Issue 11264056: cc: Use gfx:: Geometry types for positions, bounds, and related things. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: ScaleAsVector Created 8 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CCScopedTexture_h 5 #ifndef CCScopedTexture_h
6 #define CCScopedTexture_h 6 #define CCScopedTexture_h
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
11 #include "cc/texture.h" 11 #include "cc/texture.h"
12 12
13 #ifndef NDEBUG 13 #ifndef NDEBUG
14 #include "base/threading/platform_thread.h" 14 #include "base/threading/platform_thread.h"
15 #endif 15 #endif
16 16
17 namespace cc { 17 namespace cc {
18 18
19 class ScopedTexture : protected Texture { 19 class ScopedTexture : protected Texture {
20 public: 20 public:
21 static scoped_ptr<ScopedTexture> create(ResourceProvider* resourceProvider) { return make_scoped_ptr(new ScopedTexture(resourceProvider)); } 21 static scoped_ptr<ScopedTexture> create(ResourceProvider* resourceProvider) { return make_scoped_ptr(new ScopedTexture(resourceProvider)); }
22 virtual ~ScopedTexture(); 22 virtual ~ScopedTexture();
23 23
24 using Texture::id; 24 using Texture::id;
25 using Texture::size; 25 using Texture::size;
26 using Texture::format; 26 using Texture::format;
27 using Texture::bytes; 27 using Texture::bytes;
28 28
29 bool allocate(int pool, const IntSize&, GLenum format, ResourceProvider::Tex tureUsageHint); 29 bool allocate(int pool, const gfx::Size&, GLenum format, ResourceProvider::T extureUsageHint);
30 void free(); 30 void free();
31 void leak(); 31 void leak();
32 32
33 protected: 33 protected:
34 explicit ScopedTexture(ResourceProvider*); 34 explicit ScopedTexture(ResourceProvider*);
35 35
36 private: 36 private:
37 ResourceProvider* m_resourceProvider; 37 ResourceProvider* m_resourceProvider;
38 38
39 #ifndef NDEBUG 39 #ifndef NDEBUG
40 base::PlatformThreadId m_allocateThreadIdentifier; 40 base::PlatformThreadId m_allocateThreadIdentifier;
41 #endif 41 #endif
42 42
43 DISALLOW_COPY_AND_ASSIGN(ScopedTexture); 43 DISALLOW_COPY_AND_ASSIGN(ScopedTexture);
44 }; 44 };
45 45
46 } 46 }
47 47
48 #endif 48 #endif
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