OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/math_util.h" | 7 #include "cc/math_util.h" |
8 | 8 |
9 #include "FloatPoint.h" | |
10 #include "FloatQuad.h" | 9 #include "FloatQuad.h" |
11 #include "IntRect.h" | 10 #include "FloatSize.h" |
| 11 #include "ui/gfx/rect.h" |
| 12 #include "ui/gfx/rect_conversions.h" |
| 13 #include "ui/gfx/rect_f.h" |
12 #include <cmath> | 14 #include <cmath> |
13 #include <public/WebTransformationMatrix.h> | 15 #include <public/WebTransformationMatrix.h> |
14 | 16 |
15 using WebKit::WebTransformationMatrix; | 17 using WebKit::WebTransformationMatrix; |
16 | 18 |
17 namespace cc { | 19 namespace cc { |
18 | 20 |
19 static HomogeneousCoordinate projectHomogeneousPoint(const WebTransformationMatr
ix& transform, const FloatPoint& p) | 21 static HomogeneousCoordinate projectHomogeneousPoint(const WebTransformationMatr
ix& transform, const gfx::PointF& p) |
20 { | 22 { |
21 // In this case, the layer we are trying to project onto is perpendicular to
ray | 23 // In this case, the layer we are trying to project onto is perpendicular to
ray |
22 // (point p and z-axis direction) that we are trying to project. This happen
s when the | 24 // (point p and z-axis direction) that we are trying to project. This happen
s when the |
23 // layer is rotated so that it is infinitesimally thin, or when it is co-pla
nar with | 25 // layer is rotated so that it is infinitesimally thin, or when it is co-pla
nar with |
24 // the camera origin -- i.e. when the layer is invisible anyway. | 26 // the camera origin -- i.e. when the layer is invisible anyway. |
25 if (!transform.m33()) | 27 if (!transform.m33()) |
26 return HomogeneousCoordinate(0, 0, 0, 1); | 28 return HomogeneousCoordinate(0, 0, 0, 1); |
27 | 29 |
28 double x = p.x(); | 30 double x = p.x(); |
29 double y = p.y(); | 31 double y = p.y(); |
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75 | 77 |
76 double t = (w - h1.w) / (h2.w - h1.w); | 78 double t = (w - h1.w) / (h2.w - h1.w); |
77 | 79 |
78 double x = (1-t) * h1.x + t * h2.x; | 80 double x = (1-t) * h1.x + t * h2.x; |
79 double y = (1-t) * h1.y + t * h2.y; | 81 double y = (1-t) * h1.y + t * h2.y; |
80 double z = (1-t) * h1.z + t * h2.z; | 82 double z = (1-t) * h1.z + t * h2.z; |
81 | 83 |
82 return HomogeneousCoordinate(x, y, z, w); | 84 return HomogeneousCoordinate(x, y, z, w); |
83 } | 85 } |
84 | 86 |
85 static inline void expandBoundsToIncludePoint(float& xmin, float& xmax, float& y
min, float& ymax, const FloatPoint& p) | 87 static inline void expandBoundsToIncludePoint(float& xmin, float& xmax, float& y
min, float& ymax, const gfx::PointF& p) |
86 { | 88 { |
87 xmin = std::min(p.x(), xmin); | 89 xmin = std::min(p.x(), xmin); |
88 xmax = std::max(p.x(), xmax); | 90 xmax = std::max(p.x(), xmax); |
89 ymin = std::min(p.y(), ymin); | 91 ymin = std::min(p.y(), ymin); |
90 ymax = std::max(p.y(), ymax); | 92 ymax = std::max(p.y(), ymax); |
91 } | 93 } |
92 | 94 |
93 static inline void addVertexToClippedQuad(const FloatPoint& newVertex, FloatPoin
t clippedQuad[8], int& numVerticesInClippedQuad) | 95 static inline void addVertexToClippedQuad(const gfx::PointF& newVertex, gfx::Poi
ntF clippedQuad[8], int& numVerticesInClippedQuad) |
94 { | 96 { |
95 clippedQuad[numVerticesInClippedQuad] = newVertex; | 97 clippedQuad[numVerticesInClippedQuad] = newVertex; |
96 numVerticesInClippedQuad++; | 98 numVerticesInClippedQuad++; |
97 } | 99 } |
98 | 100 |
99 IntRect MathUtil::mapClippedRect(const WebTransformationMatrix& transform, const
IntRect& srcRect) | 101 gfx::Rect MathUtil::mapClippedRect(const WebTransformationMatrix& transform, con
st gfx::Rect& srcRect) |
100 { | 102 { |
101 return enclosingIntRect(mapClippedRect(transform, FloatRect(srcRect))); | 103 return gfx::ToEnclosingRect(mapClippedRect(transform, gfx::RectF(srcRect))); |
102 } | 104 } |
103 | 105 |
104 FloatRect MathUtil::mapClippedRect(const WebTransformationMatrix& transform, con
st FloatRect& srcRect) | 106 gfx::RectF MathUtil::mapClippedRect(const WebTransformationMatrix& transform, co
nst gfx::RectF& srcRect) |
105 { | 107 { |
106 if (transform.isIdentityOrTranslation()) { | 108 if (transform.isIdentityOrTranslation()) { |
107 FloatRect mappedRect(srcRect); | 109 gfx::RectF mappedRect(srcRect); |
108 mappedRect.move(static_cast<float>(transform.m41()), static_cast<float>(
transform.m42())); | 110 mappedRect.Offset(static_cast<float>(transform.m41()), static_cast<float
>(transform.m42())); |
109 return mappedRect; | 111 return mappedRect; |
110 } | 112 } |
111 | 113 |
112 // Apply the transform, but retain the result in homogeneous coordinates. | 114 // Apply the transform, but retain the result in homogeneous coordinates. |
113 FloatQuad q = FloatQuad(FloatRect(srcRect)); | 115 FloatQuad q = FloatQuad(gfx::RectF(srcRect)); |
114 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, q.p1()); | 116 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, q.p1()); |
115 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, q.p2()); | 117 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, q.p2()); |
116 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, q.p3()); | 118 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, q.p3()); |
117 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, q.p4()); | 119 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, q.p4()); |
118 | 120 |
119 return computeEnclosingClippedRect(h1, h2, h3, h4); | 121 return computeEnclosingClippedRect(h1, h2, h3, h4); |
120 } | 122 } |
121 | 123 |
122 FloatRect MathUtil::projectClippedRect(const WebTransformationMatrix& transform,
const FloatRect& srcRect) | 124 gfx::RectF MathUtil::projectClippedRect(const WebTransformationMatrix& transform
, const gfx::RectF& srcRect) |
123 { | 125 { |
124 // Perform the projection, but retain the result in homogeneous coordinates. | 126 // Perform the projection, but retain the result in homogeneous coordinates. |
125 FloatQuad q = FloatQuad(FloatRect(srcRect)); | 127 FloatQuad q = FloatQuad(gfx::RectF(srcRect)); |
126 HomogeneousCoordinate h1 = projectHomogeneousPoint(transform, q.p1()); | 128 HomogeneousCoordinate h1 = projectHomogeneousPoint(transform, q.p1()); |
127 HomogeneousCoordinate h2 = projectHomogeneousPoint(transform, q.p2()); | 129 HomogeneousCoordinate h2 = projectHomogeneousPoint(transform, q.p2()); |
128 HomogeneousCoordinate h3 = projectHomogeneousPoint(transform, q.p3()); | 130 HomogeneousCoordinate h3 = projectHomogeneousPoint(transform, q.p3()); |
129 HomogeneousCoordinate h4 = projectHomogeneousPoint(transform, q.p4()); | 131 HomogeneousCoordinate h4 = projectHomogeneousPoint(transform, q.p4()); |
130 | 132 |
131 return computeEnclosingClippedRect(h1, h2, h3, h4); | 133 return computeEnclosingClippedRect(h1, h2, h3, h4); |
132 } | 134 } |
133 | 135 |
134 void MathUtil::mapClippedQuad(const WebTransformationMatrix& transform, const Fl
oatQuad& srcQuad, FloatPoint clippedQuad[8], int& numVerticesInClippedQuad) | 136 void MathUtil::mapClippedQuad(const WebTransformationMatrix& transform, const Fl
oatQuad& srcQuad, gfx::PointF clippedQuad[8], int& numVerticesInClippedQuad) |
135 { | 137 { |
136 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, srcQuad.p1()); | 138 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, srcQuad.p1()); |
137 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, srcQuad.p2()); | 139 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, srcQuad.p2()); |
138 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, srcQuad.p3()); | 140 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, srcQuad.p3()); |
139 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, srcQuad.p4()); | 141 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, srcQuad.p4()); |
140 | 142 |
141 // The order of adding the vertices to the array is chosen so that clockwise
/ counter-clockwise orientation is retained. | 143 // The order of adding the vertices to the array is chosen so that clockwise
/ counter-clockwise orientation is retained. |
142 | 144 |
143 numVerticesInClippedQuad = 0; | 145 numVerticesInClippedQuad = 0; |
144 | 146 |
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162 | 164 |
163 if (!h4.shouldBeClipped()) | 165 if (!h4.shouldBeClipped()) |
164 addVertexToClippedQuad(h4.cartesianPoint2d(), clippedQuad, numVerticesIn
ClippedQuad); | 166 addVertexToClippedQuad(h4.cartesianPoint2d(), clippedQuad, numVerticesIn
ClippedQuad); |
165 | 167 |
166 if (h4.shouldBeClipped() ^ h1.shouldBeClipped()) | 168 if (h4.shouldBeClipped() ^ h1.shouldBeClipped()) |
167 addVertexToClippedQuad(computeClippedPointForEdge(h4, h1).cartesianPoint
2d(), clippedQuad, numVerticesInClippedQuad); | 169 addVertexToClippedQuad(computeClippedPointForEdge(h4, h1).cartesianPoint
2d(), clippedQuad, numVerticesInClippedQuad); |
168 | 170 |
169 DCHECK(numVerticesInClippedQuad <= 8); | 171 DCHECK(numVerticesInClippedQuad <= 8); |
170 } | 172 } |
171 | 173 |
172 FloatRect MathUtil::computeEnclosingRectOfVertices(FloatPoint vertices[], int nu
mVertices) | 174 gfx::RectF MathUtil::computeEnclosingRectOfVertices(gfx::PointF vertices[], int
numVertices) |
173 { | 175 { |
174 if (numVertices < 2) | 176 if (numVertices < 2) |
175 return FloatRect(); | 177 return gfx::RectF(); |
176 | 178 |
177 float xmin = std::numeric_limits<float>::max(); | 179 float xmin = std::numeric_limits<float>::max(); |
178 float xmax = -std::numeric_limits<float>::max(); | 180 float xmax = -std::numeric_limits<float>::max(); |
179 float ymin = std::numeric_limits<float>::max(); | 181 float ymin = std::numeric_limits<float>::max(); |
180 float ymax = -std::numeric_limits<float>::max(); | 182 float ymax = -std::numeric_limits<float>::max(); |
181 | 183 |
182 for (int i = 0; i < numVertices; ++i) | 184 for (int i = 0; i < numVertices; ++i) |
183 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, vertices[i]); | 185 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, vertices[i]); |
184 | 186 |
185 return FloatRect(FloatPoint(xmin, ymin), FloatSize(xmax - xmin, ymax - ymin)
); | 187 return gfx::RectF(gfx::PointF(xmin, ymin), gfx::SizeF(xmax - xmin, ymax - ym
in)); |
186 } | 188 } |
187 | 189 |
188 FloatRect MathUtil::computeEnclosingClippedRect(const HomogeneousCoordinate& h1,
const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const Homogen
eousCoordinate& h4) | 190 gfx::RectF MathUtil::computeEnclosingClippedRect(const HomogeneousCoordinate& h1
, const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const Homoge
neousCoordinate& h4) |
189 { | 191 { |
190 // This function performs clipping as necessary and computes the enclosing 2
d | 192 // This function performs clipping as necessary and computes the enclosing 2
d |
191 // FloatRect of the vertices. Doing these two steps simultaneously allows us
to avoid | 193 // gfx::RectF of the vertices. Doing these two steps simultaneously allows u
s to avoid |
192 // the overhead of storing an unknown number of clipped vertices. | 194 // the overhead of storing an unknown number of clipped vertices. |
193 | 195 |
194 // If no vertices on the quad are clipped, then we can simply return the enc
losing rect directly. | 196 // If no vertices on the quad are clipped, then we can simply return the enc
losing rect directly. |
195 bool somethingClipped = h1.shouldBeClipped() || h2.shouldBeClipped() || h3.s
houldBeClipped() || h4.shouldBeClipped(); | 197 bool somethingClipped = h1.shouldBeClipped() || h2.shouldBeClipped() || h3.s
houldBeClipped() || h4.shouldBeClipped(); |
196 if (!somethingClipped) { | 198 if (!somethingClipped) { |
197 FloatQuad mappedQuad = FloatQuad(h1.cartesianPoint2d(), h2.cartesianPoin
t2d(), h3.cartesianPoint2d(), h4.cartesianPoint2d()); | 199 FloatQuad mappedQuad = FloatQuad(h1.cartesianPoint2d(), h2.cartesianPoin
t2d(), h3.cartesianPoint2d(), h4.cartesianPoint2d()); |
198 return cc::FloatRect(mappedQuad.boundingBox()); | 200 return cc::FloatRect(mappedQuad.boundingBox()); |
199 } | 201 } |
200 | 202 |
201 bool everythingClipped = h1.shouldBeClipped() && h2.shouldBeClipped() && h3.
shouldBeClipped() && h4.shouldBeClipped(); | 203 bool everythingClipped = h1.shouldBeClipped() && h2.shouldBeClipped() && h3.
shouldBeClipped() && h4.shouldBeClipped(); |
202 if (everythingClipped) | 204 if (everythingClipped) |
203 return FloatRect(); | 205 return gfx::RectF(); |
204 | 206 |
205 | 207 |
206 float xmin = std::numeric_limits<float>::max(); | 208 float xmin = std::numeric_limits<float>::max(); |
207 float xmax = -std::numeric_limits<float>::max(); | 209 float xmax = -std::numeric_limits<float>::max(); |
208 float ymin = std::numeric_limits<float>::max(); | 210 float ymin = std::numeric_limits<float>::max(); |
209 float ymax = -std::numeric_limits<float>::max(); | 211 float ymax = -std::numeric_limits<float>::max(); |
210 | 212 |
211 if (!h1.shouldBeClipped()) | 213 if (!h1.shouldBeClipped()) |
212 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h1.cartesianPoint2d()
); | 214 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h1.cartesianPoint2d()
); |
213 | 215 |
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225 | 227 |
226 if (h3.shouldBeClipped() ^ h4.shouldBeClipped()) | 228 if (h3.shouldBeClipped() ^ h4.shouldBeClipped()) |
227 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointFo
rEdge(h3, h4).cartesianPoint2d()); | 229 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointFo
rEdge(h3, h4).cartesianPoint2d()); |
228 | 230 |
229 if (!h4.shouldBeClipped()) | 231 if (!h4.shouldBeClipped()) |
230 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h4.cartesianPoint2d()
); | 232 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h4.cartesianPoint2d()
); |
231 | 233 |
232 if (h4.shouldBeClipped() ^ h1.shouldBeClipped()) | 234 if (h4.shouldBeClipped() ^ h1.shouldBeClipped()) |
233 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointFo
rEdge(h4, h1).cartesianPoint2d()); | 235 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointFo
rEdge(h4, h1).cartesianPoint2d()); |
234 | 236 |
235 return FloatRect(FloatPoint(xmin, ymin), FloatSize(xmax - xmin, ymax - ymin)
); | 237 return gfx::RectF(gfx::PointF(xmin, ymin), gfx::SizeF(xmax - xmin, ymax - ym
in)); |
236 } | 238 } |
237 | 239 |
238 FloatQuad MathUtil::mapQuad(const WebTransformationMatrix& transform, const Floa
tQuad& q, bool& clipped) | 240 FloatQuad MathUtil::mapQuad(const WebTransformationMatrix& transform, const Floa
tQuad& q, bool& clipped) |
239 { | 241 { |
240 if (transform.isIdentityOrTranslation()) { | 242 if (transform.isIdentityOrTranslation()) { |
241 FloatQuad mappedQuad(q); | 243 FloatQuad mappedQuad(q); |
242 mappedQuad.move(static_cast<float>(transform.m41()), static_cast<float>(
transform.m42())); | 244 mappedQuad.move(static_cast<float>(transform.m41()), static_cast<float>(
transform.m42())); |
243 clipped = false; | 245 clipped = false; |
244 return mappedQuad; | 246 return mappedQuad; |
245 } | 247 } |
246 | 248 |
247 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, q.p1()); | 249 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, q.p1()); |
248 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, q.p2()); | 250 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, q.p2()); |
249 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, q.p3()); | 251 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, q.p3()); |
250 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, q.p4()); | 252 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, q.p4()); |
251 | 253 |
252 clipped = h1.shouldBeClipped() || h2.shouldBeClipped() || h3.shouldBeClipped
() || h4.shouldBeClipped(); | 254 clipped = h1.shouldBeClipped() || h2.shouldBeClipped() || h3.shouldBeClipped
() || h4.shouldBeClipped(); |
253 | 255 |
254 // Result will be invalid if clipped == true. But, compute it anyway just in
case, to emulate existing behavior. | 256 // Result will be invalid if clipped == true. But, compute it anyway just in
case, to emulate existing behavior. |
255 return FloatQuad(h1.cartesianPoint2d(), h2.cartesianPoint2d(), h3.cartesianP
oint2d(), h4.cartesianPoint2d()); | 257 return FloatQuad(h1.cartesianPoint2d(), h2.cartesianPoint2d(), h3.cartesianP
oint2d(), h4.cartesianPoint2d()); |
256 } | 258 } |
257 | 259 |
258 FloatPoint MathUtil::mapPoint(const WebTransformationMatrix& transform, const Fl
oatPoint& p, bool& clipped) | 260 gfx::PointF MathUtil::mapPoint(const WebTransformationMatrix& transform, const g
fx::PointF& p, bool& clipped) |
259 { | 261 { |
260 HomogeneousCoordinate h = mapHomogeneousPoint(transform, p); | 262 HomogeneousCoordinate h = mapHomogeneousPoint(transform, cc::FloatPoint(p)); |
261 | 263 |
262 if (h.w > 0) { | 264 if (h.w > 0) { |
263 clipped = false; | 265 clipped = false; |
264 return h.cartesianPoint2d(); | 266 return h.cartesianPoint2d(); |
265 } | 267 } |
266 | 268 |
267 // The cartesian coordinates will be invalid after dividing by w. | 269 // The cartesian coordinates will be invalid after dividing by w. |
268 clipped = true; | 270 clipped = true; |
269 | 271 |
270 // Avoid dividing by w if w == 0. | 272 // Avoid dividing by w if w == 0. |
271 if (!h.w) | 273 if (!h.w) |
272 return FloatPoint(); | 274 return gfx::PointF(); |
273 | 275 |
274 // This return value will be invalid because clipped == true, but (1) users
of this | 276 // This return value will be invalid because clipped == true, but (1) users
of this |
275 // code should be ignoring the return value when clipped == true anyway, and
(2) this | 277 // code should be ignoring the return value when clipped == true anyway, and
(2) this |
276 // behavior is more consistent with existing behavior of WebKit transforms i
f the user | 278 // behavior is more consistent with existing behavior of WebKit transforms i
f the user |
277 // really does not ignore the return value. | 279 // really does not ignore the return value. |
278 return h.cartesianPoint2d(); | 280 return h.cartesianPoint2d(); |
279 } | 281 } |
280 | 282 |
281 FloatPoint3D MathUtil::mapPoint(const WebTransformationMatrix& transform, const
FloatPoint3D& p, bool& clipped) | 283 FloatPoint3D MathUtil::mapPoint(const WebTransformationMatrix& transform, const
FloatPoint3D& p, bool& clipped) |
282 { | 284 { |
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310 projectedQuad.setP2(projectPoint(transform, q.p2(), clippedPoint)); | 312 projectedQuad.setP2(projectPoint(transform, q.p2(), clippedPoint)); |
311 clipped |= clippedPoint; | 313 clipped |= clippedPoint; |
312 projectedQuad.setP3(projectPoint(transform, q.p3(), clippedPoint)); | 314 projectedQuad.setP3(projectPoint(transform, q.p3(), clippedPoint)); |
313 clipped |= clippedPoint; | 315 clipped |= clippedPoint; |
314 projectedQuad.setP4(projectPoint(transform, q.p4(), clippedPoint)); | 316 projectedQuad.setP4(projectPoint(transform, q.p4(), clippedPoint)); |
315 clipped |= clippedPoint; | 317 clipped |= clippedPoint; |
316 | 318 |
317 return projectedQuad; | 319 return projectedQuad; |
318 } | 320 } |
319 | 321 |
320 FloatPoint MathUtil::projectPoint(const WebTransformationMatrix& transform, cons
t FloatPoint& p, bool& clipped) | 322 gfx::PointF MathUtil::projectPoint(const WebTransformationMatrix& transform, con
st gfx::PointF& p, bool& clipped) |
321 { | 323 { |
322 HomogeneousCoordinate h = projectHomogeneousPoint(transform, p); | 324 HomogeneousCoordinate h = projectHomogeneousPoint(transform, p); |
323 | 325 |
324 if (h.w > 0) { | 326 if (h.w > 0) { |
325 // The cartesian coordinates will be valid in this case. | 327 // The cartesian coordinates will be valid in this case. |
326 clipped = false; | 328 clipped = false; |
327 return h.cartesianPoint2d(); | 329 return h.cartesianPoint2d(); |
328 } | 330 } |
329 | 331 |
330 // The cartesian coordinates will be invalid after dividing by w. | 332 // The cartesian coordinates will be invalid after dividing by w. |
331 clipped = true; | 333 clipped = true; |
332 | 334 |
333 // Avoid dividing by w if w == 0. | 335 // Avoid dividing by w if w == 0. |
334 if (!h.w) | 336 if (!h.w) |
335 return FloatPoint(); | 337 return gfx::PointF(); |
336 | 338 |
337 // This return value will be invalid because clipped == true, but (1) users
of this | 339 // This return value will be invalid because clipped == true, but (1) users
of this |
338 // code should be ignoring the return value when clipped == true anyway, and
(2) this | 340 // code should be ignoring the return value when clipped == true anyway, and
(2) this |
339 // behavior is more consistent with existing behavior of WebKit transforms i
f the user | 341 // behavior is more consistent with existing behavior of WebKit transforms i
f the user |
340 // really does not ignore the return value. | 342 // really does not ignore the return value. |
341 return h.cartesianPoint2d(); | 343 return h.cartesianPoint2d(); |
342 } | 344 } |
343 | 345 |
344 void MathUtil::flattenTransformTo2d(WebTransformationMatrix& transform) | 346 void MathUtil::flattenTransformTo2d(WebTransformationMatrix& transform) |
345 { | 347 { |
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360 transform.setM33(1); | 362 transform.setM33(1); |
361 transform.setM34(0); | 363 transform.setM34(0); |
362 transform.setM43(0); | 364 transform.setM43(0); |
363 } | 365 } |
364 | 366 |
365 static inline float scaleOnAxis(double a, double b, double c) | 367 static inline float scaleOnAxis(double a, double b, double c) |
366 { | 368 { |
367 return std::sqrt(a * a + b * b + c * c); | 369 return std::sqrt(a * a + b * b + c * c); |
368 } | 370 } |
369 | 371 |
370 FloatPoint MathUtil::computeTransform2dScaleComponents(const WebTransformationMa
trix& transform) | 372 gfx::Vector2dF MathUtil::computeTransform2dScaleComponents(const WebTransformati
onMatrix& transform) |
371 { | 373 { |
372 if (transform.hasPerspective()) | 374 if (transform.hasPerspective()) |
373 return FloatPoint(1, 1); | 375 return gfx::Vector2dF(1, 1); |
374 float xScale = scaleOnAxis(transform.m11(), transform.m12(), transform.m13()
); | 376 float xScale = scaleOnAxis(transform.m11(), transform.m12(), transform.m13()
); |
375 float yScale = scaleOnAxis(transform.m21(), transform.m22(), transform.m23()
); | 377 float yScale = scaleOnAxis(transform.m21(), transform.m22(), transform.m23()
); |
376 return FloatPoint(xScale, yScale); | 378 return gfx::Vector2dF(xScale, yScale); |
377 } | 379 } |
378 | 380 |
379 float MathUtil::smallestAngleBetweenVectors(const FloatSize& v1, const FloatSize
& v2) | 381 float MathUtil::smallestAngleBetweenVectors(const FloatSize& v1, const FloatSize
& v2) |
380 { | 382 { |
381 float dotProduct = (v1.width() * v2.width() + v1.height() * v2.height()) / (
v1.diagonalLength() * v2.diagonalLength()); | 383 float dotProduct = (v1.width() * v2.width() + v1.height() * v2.height()) / (
v1.diagonalLength() * v2.diagonalLength()); |
382 // Clamp to compensate for rounding errors. | 384 // Clamp to compensate for rounding errors. |
383 dotProduct = std::max(-1.f, std::min(1.f, dotProduct)); | 385 dotProduct = std::max(-1.f, std::min(1.f, dotProduct)); |
384 return rad2deg(acosf(dotProduct)); | 386 return rad2deg(acosf(dotProduct)); |
385 } | 387 } |
386 | 388 |
387 FloatSize MathUtil::projectVector(const FloatSize& source, const FloatSize& dest
ination) | 389 FloatSize MathUtil::projectVector(const FloatSize& source, const FloatSize& dest
ination) |
388 { | 390 { |
389 float sourceDotDestination = source.width() * destination.width() + source.h
eight() * destination.height(); | 391 float sourceDotDestination = source.width() * destination.width() + source.h
eight() * destination.height(); |
390 float projectedLength = sourceDotDestination / destination.diagonalLengthSqu
ared(); | 392 float projectedLength = sourceDotDestination / destination.diagonalLengthSqu
ared(); |
391 return FloatSize(projectedLength * destination.width(), projectedLength * de
stination.height()); | 393 return FloatSize(projectedLength * destination.width(), projectedLength * de
stination.height()); |
392 } | 394 } |
393 | 395 |
394 } // namespace cc | 396 } // namespace cc |
OLD | NEW |