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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/heads_up_display_layer_impl.h" | 7 #include "cc/heads_up_display_layer_impl.h" |
8 | 8 |
9 #include "base/stringprintf.h" | 9 #include "base/stringprintf.h" |
10 #include "cc/debug_rect_history.h" | 10 #include "cc/debug_rect_history.h" |
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71 m_hudTexture->allocate(Renderer::ImplPool, bounds(), GL_RGBA, ResourcePr
ovider::TextureUsageAny); | 71 m_hudTexture->allocate(Renderer::ImplPool, bounds(), GL_RGBA, ResourcePr
ovider::TextureUsageAny); |
72 } | 72 } |
73 | 73 |
74 void HeadsUpDisplayLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& a
ppendQuadsData) | 74 void HeadsUpDisplayLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& a
ppendQuadsData) |
75 { | 75 { |
76 if (!m_hudTexture->id()) | 76 if (!m_hudTexture->id()) |
77 return; | 77 return; |
78 | 78 |
79 SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQ
uadState()); | 79 SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQ
uadState()); |
80 | 80 |
81 IntRect quadRect(IntPoint(), bounds()); | 81 gfx::Rect quadRect(gfx::Point(), bounds()); |
82 bool premultipliedAlpha = true; | 82 bool premultipliedAlpha = true; |
83 FloatRect uvRect(0, 0, 1, 1); | 83 gfx::RectF uvRect(0, 0, 1, 1); |
84 bool flipped = false; | 84 bool flipped = false; |
85 quadSink.append(TextureDrawQuad::create(sharedQuadState, quadRect, m_hudText
ure->id(), premultipliedAlpha, uvRect, flipped).PassAs<DrawQuad>(), appendQuadsD
ata); | 85 quadSink.append(TextureDrawQuad::create(sharedQuadState, quadRect, m_hudText
ure->id(), premultipliedAlpha, uvRect, flipped).PassAs<DrawQuad>(), appendQuadsD
ata); |
86 } | 86 } |
87 | 87 |
88 void HeadsUpDisplayLayerImpl::updateHudTexture(ResourceProvider* resourceProvide
r) | 88 void HeadsUpDisplayLayerImpl::updateHudTexture(ResourceProvider* resourceProvide
r) |
89 { | 89 { |
90 if (!m_hudTexture->id()) | 90 if (!m_hudTexture->id()) |
91 return; | 91 return; |
92 | 92 |
93 SkISize canvasSize; | 93 SkISize canvasSize; |
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269 strokeColor = SkColorSetARGB(255, 100, 0, 200); | 269 strokeColor = SkColorSetARGB(255, 100, 0, 200); |
270 fillColor = SkColorSetARGB(10, 100, 0, 200); | 270 fillColor = SkColorSetARGB(10, 100, 0, 200); |
271 break; | 271 break; |
272 case OccludingRectType: | 272 case OccludingRectType: |
273 // Occluding rects in a reddish color. | 273 // Occluding rects in a reddish color. |
274 strokeColor = SkColorSetARGB(255, 200, 0, 100); | 274 strokeColor = SkColorSetARGB(255, 200, 0, 100); |
275 fillColor = SkColorSetARGB(10, 200, 0, 100); | 275 fillColor = SkColorSetARGB(10, 200, 0, 100); |
276 break; | 276 break; |
277 } | 277 } |
278 | 278 |
279 const FloatRect& rect = debugRects[i].rect; | 279 const gfx::RectF& rect = debugRects[i].rect; |
280 SkRect skRect = SkRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.
height()); | 280 SkRect skRect = SkRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.
height()); |
281 SkPaint paint = createPaint(); | 281 SkPaint paint = createPaint(); |
282 paint.setColor(fillColor); | 282 paint.setColor(fillColor); |
283 canvas->drawRect(skRect, paint); | 283 canvas->drawRect(skRect, paint); |
284 | 284 |
285 paint.setColor(strokeColor); | 285 paint.setColor(strokeColor); |
286 paint.setStyle(SkPaint::kStroke_Style); | 286 paint.setStyle(SkPaint::kStroke_Style); |
287 paint.setStrokeWidth(2); | 287 paint.setStrokeWidth(2); |
288 canvas->drawRect(skRect, paint); | 288 canvas->drawRect(skRect, paint); |
289 } | 289 } |
290 } | 290 } |
291 | 291 |
292 const char* HeadsUpDisplayLayerImpl::layerTypeAsString() const | 292 const char* HeadsUpDisplayLayerImpl::layerTypeAsString() const |
293 { | 293 { |
294 return "HeadsUpDisplayLayer"; | 294 return "HeadsUpDisplayLayer"; |
295 } | 295 } |
296 | 296 |
297 } // namespace cc | 297 } // namespace cc |
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