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Side by Side Diff: Source/core/rendering/svg/RenderSVGShape.h

Issue 112633004: Use a bitmask for SVG render object types (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Minor cleanups Created 7 years ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> 4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2006 Apple Computer, Inc 5 * Copyright (C) 2006 Apple Computer, Inc
6 * Copyright (C) 2009 Google, Inc. 6 * Copyright (C) 2009 Google, Inc.
7 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> 7 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
8 * Copyright (C) 2011 University of Szeged 8 * Copyright (C) 2011 University of Szeged
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
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82 82
83 private: 83 private:
84 // Hit-detection separated for the fill and the stroke 84 // Hit-detection separated for the fill and the stroke
85 bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRul e fillRule = RULE_NONZERO); 85 bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRul e fillRule = RULE_NONZERO);
86 bool strokeContains(const FloatPoint&, bool requiresStroke = true); 86 bool strokeContains(const FloatPoint&, bool requiresStroke = true);
87 87
88 virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE FINAL { ret urn m_repaintBoundingBox; } 88 virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE FINAL { ret urn m_repaintBoundingBox; }
89 virtual const AffineTransform& localToParentTransform() const OVERRIDE FINAL { return m_localTransform; } 89 virtual const AffineTransform& localToParentTransform() const OVERRIDE FINAL { return m_localTransform; }
90 virtual AffineTransform localTransform() const OVERRIDE FINAL { return m_loc alTransform; } 90 virtual AffineTransform localTransform() const OVERRIDE FINAL { return m_loc alTransform; }
91 91
92 virtual bool isSVGShape() const OVERRIDE FINAL { return true; }
93 virtual const char* renderName() const { return "RenderSVGShape"; } 92 virtual const char* renderName() const { return "RenderSVGShape"; }
93 virtual SVGType getSVGType() const OVERRIDE { return IsSVGShape; }
94 94
95 virtual void layout() OVERRIDE FINAL; 95 virtual void layout() OVERRIDE FINAL;
96 virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE FINAL; 96 virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE FINAL;
97 virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& addition alOffset, const RenderLayerModelObject* paintContainer = 0) OVERRIDE FINAL; 97 virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& addition alOffset, const RenderLayerModelObject* paintContainer = 0) OVERRIDE FINAL;
98 98
99 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const F loatPoint& pointInParent, HitTestAction) OVERRIDE FINAL; 99 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const F loatPoint& pointInParent, HitTestAction) OVERRIDE FINAL;
100 100
101 virtual FloatRect objectBoundingBox() const OVERRIDE FINAL { return m_fillBo undingBox; } 101 virtual FloatRect objectBoundingBox() const OVERRIDE FINAL { return m_fillBo undingBox; }
102 virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL { return m_stroke BoundingBox; } 102 virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL { return m_stroke BoundingBox; }
103 FloatRect calculateObjectBoundingBox() const; 103 FloatRect calculateObjectBoundingBox() const;
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124 bool m_needsBoundariesUpdate : 1; 124 bool m_needsBoundariesUpdate : 1;
125 bool m_needsShapeUpdate : 1; 125 bool m_needsShapeUpdate : 1;
126 bool m_needsTransformUpdate : 1; 126 bool m_needsTransformUpdate : 1;
127 }; 127 };
128 128
129 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGShape, isSVGShape()); 129 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGShape, isSVGShape());
130 130
131 } 131 }
132 132
133 #endif 133 #endif
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