Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index 499f337fbabd207e17fbc864311f81f796501069..efb8c9725227db9df253076808837ad658345025 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -2983,14 +2983,14 @@ Capabilities GLES2DecoderImpl::GetCapabilities() { |
DoGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &caps.max_3d_texture_size); |
DoGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &caps.max_array_texture_layers); |
DoGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &caps.max_color_attachments); |
- DoGetIntegerv(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, |
- &caps.max_combined_fragment_uniform_components); |
+ DoGetInteger64v(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, |
+ &caps.max_combined_fragment_uniform_components); |
DoGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, |
&caps.max_combined_uniform_blocks); |
- DoGetIntegerv(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, |
- &caps.max_combined_vertex_uniform_components); |
+ DoGetInteger64v(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, |
+ &caps.max_combined_vertex_uniform_components); |
DoGetIntegerv(GL_MAX_DRAW_BUFFERS, &caps.max_draw_buffers); |
- DoGetIntegerv(GL_MAX_ELEMENT_INDEX, &caps.max_element_index); |
+ DoGetInteger64v(GL_MAX_ELEMENT_INDEX, &caps.max_element_index); |
DoGetIntegerv(GL_MAX_ELEMENTS_INDICES, &caps.max_elements_indices); |
DoGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &caps.max_elements_vertices); |
DoGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, |
@@ -3001,14 +3001,19 @@ Capabilities GLES2DecoderImpl::GetCapabilities() { |
&caps.max_fragment_uniform_components); |
DoGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, |
&caps.max_program_texel_offset); |
- DoGetIntegerv(GL_MAX_SERVER_WAIT_TIMEOUT, &caps.max_server_wait_timeout); |
+ DoGetInteger64v(GL_MAX_SERVER_WAIT_TIMEOUT, &caps.max_server_wait_timeout); |
+ // Work around Linux NVIDIA driver bug where GL_TIMEOUT_IGNORED is |
+ // returned. |
+ if (caps.max_server_wait_timeout < 0) |
+ caps.max_server_wait_timeout = 0; |
piman
2015/05/19 00:13:41
Is 0 really better than GL_TIMEOUT_IGNORED which i
|
+ DoGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &caps.max_texture_lod_bias); |
DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, |
&caps.max_transform_feedback_interleaved_components); |
DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, |
&caps.max_transform_feedback_separate_attribs); |
DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, |
&caps.max_transform_feedback_separate_components); |
- DoGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &caps.max_uniform_block_size); |
+ DoGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &caps.max_uniform_block_size); |
DoGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, |
&caps.max_uniform_buffer_bindings); |
DoGetIntegerv(GL_MAX_VARYING_COMPONENTS, &caps.max_varying_components); |