Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(222)

Unified Diff: media/filters/video_cadence_estimator.h

Issue 1125893002: Implement support for 2-pattern cadence. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix comments. Created 5 years, 7 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « no previous file | media/filters/video_cadence_estimator.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: media/filters/video_cadence_estimator.h
diff --git a/media/filters/video_cadence_estimator.h b/media/filters/video_cadence_estimator.h
index 30853f44f27cd40ff271d9974e705ab3d02d3223..89b2436c0df79062be95b4ebca4a327eb951ed49 100644
--- a/media/filters/video_cadence_estimator.h
+++ b/media/filters/video_cadence_estimator.h
@@ -5,6 +5,8 @@
#ifndef MEDIA_FILTERS_VIDEO_CADENCE_ESTIMATOR_H_
#define MEDIA_FILTERS_VIDEO_CADENCE_ESTIMATOR_H_
+#include <vector>
+
#include "base/time/time.h"
#include "media/base/media_export.h"
@@ -14,30 +16,45 @@ namespace media {
// render cadence which would allow for optimal uniformity of displayed frame
// durations over time.
//
-// Cadence is the ratio of the frame duration to render interval length. I.e.
-// for 30fps in 60Hz the cadence would be (1/30) / (1/60) = 60 / 30 = 2. It's
-// common that this is not an exact integer, e.g., 29.974fps in 60Hz which
-// would have a cadence of (1/29.974) / (1/60) = ~2.0029.
+// Cadence is the ideal repeating frame pattern for a group of frames; currently
+// VideoCadenceEstimator supports 1-frame ([N]), 2-frame ([3:2]), and N-frame
+// fractional ([1:0:...:0]) cadences. Details on what this means are below.
+//
+// The perfect cadence of a set of frames is the ratio of the frame duration to
+// render interval length. I.e. for 30fps in 60Hz the cadence would be (1/30) /
+// (1/60) = 60 / 30 = 2. It's common that this is not an exact integer, e.g.,
+// 29.974fps in 60Hz which would have a cadence of (1/29.974) / (1/60) =
+// ~2.0029.
+//
+// The perfect cadence is always a real number. All N-cadences [a1:a2:..:aN]
+// where aK is an integer are an approximation of the perfect cadence; i.e. the
+// average of [a1:..:aN] will approximately equal the perfect cadence. When N=1
+// we have a 1-frame cadence, when N=2, we have a 2-frame cadence, etc.
//
-// Clamped integer cadence means we round the actual cadence (~2.0029 in the
-// pending example) to the nearest integer value (2 in this case). If the
-// delta between those values is small, we can choose to render frames for the
-// integer number of render intervals; shortening or lengthening the actual
-// rendered frame duration. Doing so ensures each frame gets an optimal amount
-// of display time.
+// For single frame cadence we just round the perfect cadence (~2.0029 in the
+// previous example) to the nearest integer value (2 in this case; which is
+// denoted as a cadence of [2]). If the delta between those values is small we
+// can choose to render frames for the integer number of render intervals;
+// shortening or lengthening the actual rendered frame duration. Doing so
+// ensures each frame gets an optimal amount of display time.
//
-// Obviously clamping cadence like that leads to drift over time of the actual
-// VideoFrame timestamp relative to its rendered time, so we perform some
-// calculations to ensure we only clamp cadence when it will take some time to
-// drift an undesirable amount; see CalculateCadence() for details on how this
-// calculation is made.
+// The delta between the perfect cadence and the rounded cadence leads to drift
+// over time of the actual VideoFrame timestamp relative to its rendered time,
+// so we perform some calculations to ensure we only use a cadence when it will
+// take some time to drift an undesirable amount; see CalculateCadence() for
+// details on how this calculation is made.
//
-// Notably, this concept can be extended to include fractional cadence when the
-// frame duration is shorter than the render interval; e.g. 120fps in 60Hz. In
-// this case, the first frame in each group of N frames is displayed once, while
-// the next N - 1 frames are dropped; where N is the fractional cadence of the
-// frame group. Using the pending example N = 120/60 = 2. See implementations
-// of CalculateCadence() and UpdateCadenceEstimate() for more details.
+// 2-frame cadence is an extension of 1-frame cadence. Consider the case of
+// 24fps in 60Hz, which has a perfect cadence of 2.5; rounding up to a cadence
+// of 3 would cause drift to accumulate unusably fast. A better approximation
+// of this cadence would be [3:2].
+//
+// Fractional cadence is a special case of N-frame cadence which can be used
+// when the frame duration is shorter than the render interval; e.g. 120fps in
+// 60Hz. In this case, the first frame in each group of N frames is displayed
+// once, while the next N - 1 frames are dropped; i.e. the cadence is of the
+// form [1:0:..:0]. Using the previous example N = 120/60 = 2, which means the
+// cadence would be [1:0]. See CalculateFractionalCadence() for more details.
//
// In practice this works out to the following for common setups if we use
// cadence based selection:
@@ -55,18 +72,18 @@ class MEDIA_EXPORT VideoCadenceEstimator {
// As mentioned in the introduction, the determination of whether to clamp to
// a given cadence is based on how long it takes before a frame would have to
// be dropped or repeated to compensate for reaching the maximum acceptable
- // drift; this time length is controlled by |minimum_time_until_glitch|.
- explicit VideoCadenceEstimator(base::TimeDelta minimum_time_until_glitch);
+ // drift; this time length is controlled by |minimum_time_until_max_drift|.
+ explicit VideoCadenceEstimator(base::TimeDelta minimum_time_until_max_drift);
~VideoCadenceEstimator();
// Clears stored cadence information.
void Reset();
- // Updates the estimates for |cadence_| and |fractional_cadence_| based on the
- // given values as described in the introduction above.
+ // Updates the estimates for |cadence_| based on the given values as described
+ // in the introduction above.
//
// Clients should call this and then update the cadence for all frames via the
- // GetCadenceForFrame() method.
+ // GetCadenceForFrame() method if the cadence changes.
//
// Cadence changes will not take affect until enough render intervals have
// elapsed. For the purposes of hysteresis, each UpdateCadenceEstimate() call
@@ -78,67 +95,90 @@ class MEDIA_EXPORT VideoCadenceEstimator {
base::TimeDelta max_acceptable_drift);
// Returns true if a useful cadence was found.
- bool has_cadence() const { return cadence_ > 0; }
+ bool has_cadence() const { return !cadence_.empty(); }
- // Given a frame |index|, where zero is the most recently rendered frame,
+ // Given a |frame_number|, where zero is the most recently rendered frame,
// returns the ideal cadence for that frame.
- int GetCadenceForFrame(int index) const;
+ //
+ // Note: Callers must track the base |frame_number| relative to all frames
+ // rendered or removed after the first frame for which cadence is detected.
+ // The first frame after cadence is detected has a |frame_number| of 0.
+ //
+ // Frames which come in before the last rendered frame should be ignored in
+ // terms of impact to the base |frame_number|.
+ int GetCadenceForFrame(uint64_t frame_number) const;
void set_cadence_hysteresis_threshold_for_testing(base::TimeDelta threshold) {
cadence_hysteresis_threshold_ = threshold;
}
- int get_cadence_for_testing() const {
- return cadence_ && fractional_cadence_ ? fractional_cadence_ : cadence_;
- }
+ size_t cadence_size_for_testing() const { return cadence_.size(); }
+ std::string GetCadenceForTesting() const { return CadenceToString(cadence_); }
private:
+ using Cadence = std::vector<int>;
+
+ // Attempts to find a 1-frame, 2-frame, or N-frame fractional cadence; returns
+ // the cadence vector if cadence is found and sets |time_until_max_drift| for
+ // the computed cadence.
+ Cadence CalculateCadence(base::TimeDelta render_interval,
+ base::TimeDelta frame_duration,
+ base::TimeDelta max_acceptable_drift,
+ base::TimeDelta* time_until_max_drift) const;
+
// Calculates the clamped cadence for the given |render_interval| and
// |frame_duration|, then calculates how long that cadence can be used before
// exhausting |max_acceptable_drift|. If the time until exhaustion is greater
- // than |minimum_time_until_glitch_|, returns true and sets |cadence| to the
- // clamped cadence. If the clamped cadence is unusable, |cadence| will be set
- // to zero.
- //
- // If |fractional| is true, GetCadence() will calculate the clamped cadence
- // using the ratio of the |render_interval| to |frame_duration| instead of
- // vice versa.
- //
- // Sets |time_until_glitch| to the computed glitch time. Set to zero if the
- // clamped cadence is unusable.
- bool CalculateCadence(base::TimeDelta render_interval,
- base::TimeDelta frame_duration,
- base::TimeDelta max_acceptable_drift,
- bool fractional,
- int* cadence,
- base::TimeDelta* time_until_glitch);
-
- // The idealized cadence for all frames seen thus far; updated based upon the
- // ratio of |frame_duration| to |render_interval|, or vice versa, as given to
- // UpdateCadenceEstimate(). Zero if no integer cadence could be detected.
- //
- // Fractional cadences are handled by strongly preferring the first frame in
- // a series if it fits within acceptable drift. E.g., with 120fps content on
- // a 60Hz monitor we'll strongly prefer the first frame of every 2 frames.
+ // than |minimum_time_until_max_drift_|, returns true and sets |cadence| to
+ // the clamped cadence. If the clamped cadence is unusable, |cadence| will be
+ // set to zero.
//
- // |fractional_cadence_| is the number of frames per render interval; the
- // first of which would be rendered and the rest dropped.
- int cadence_;
- int fractional_cadence_;
-
- // Used as hysteresis to prevent oscillation between cadence and coverage
- // based rendering methods. Pending values are updated upon each new cadence
- // detected by UpdateCadenceEstimate().
+ // Sets |time_until_max_drift| to the computed glitch time. Set to zero if
+ // the clamped cadence is unusable.
+ bool CalculateOneFrameCadence(base::TimeDelta render_interval,
+ base::TimeDelta frame_duration,
+ base::TimeDelta max_acceptable_drift,
+ Cadence* cadence,
+ base::TimeDelta* time_until_max_drift) const;
+
+ // Similar to CalculateCadence() except it tries to find the ideal number of
+ // frames which can fit into a |render_interval|; which means doing the same
+ // calculations as CalculateCadence() but with the ratio of |render_interval|
+ // to |frame_duration| instead of the other way around.
+ bool CalculateFractionalCadence(base::TimeDelta render_interval,
+ base::TimeDelta frame_duration,
+ base::TimeDelta max_acceptable_drift,
+ Cadence* cadence,
+ base::TimeDelta* time_until_max_drift) const;
+
+ // Converts a cadence vector into a human readable string of the form
+ // "[a, b, ..., z]".
+ std::string CadenceToString(const Cadence& cadence) const;
+
+ // Returns true if the drift of the rendered frame duration versus its actual
+ // frame duration take longer than |minimum_time_until_max_drift_| to exhaust
+ // |max_acceptable_drift|. |time_until_max_drift| is set to how long it will
+ // take before a glitch (frame drop or repeat occurs).
+ bool IsAcceptableCadence(base::TimeDelta rendered_frame_duration,
+ base::TimeDelta actual_frame_duration,
+ base::TimeDelta max_acceptable_drift,
+ base::TimeDelta* time_until_max_drift) const;
+
+ // The approximate best N-frame cadence for all frames seen thus far; updated
+ // by UpdateCadenceEstimate(). Empty when no cadence has been detected.
+ Cadence cadence_;
+
+ // Used as hysteresis to prevent oscillation between cadence approximations
+ // for spurious blips in the render interval or frame duration.
//
// Once a new cadence is detected, |render_intervals_cadence_held_| is
- // incremented for each UpdateCadenceEstimate() call where the cadence matches
- // one of the pending values. |render_intervals_cadence_held_| is cleared
- // when a "new" cadence matches |cadence_| or |pending_cadence_|.
+ // incremented for each UpdateCadenceEstimate() call where |cadence_| matches
+ // |pending_cadence_|. |render_intervals_cadence_held_| is cleared when a
+ // "new" cadence matches |cadence_| or |pending_cadence_|.
//
// Once |kMinimumCadenceDurationMs| is exceeded in render intervals, the
- // detected cadence is set in |cadence_| and |fractional_cadence_|.
- int pending_cadence_;
- int pending_fractional_cadence_;
+ // detected cadence is set in |cadence_|.
+ Cadence pending_cadence_;
int render_intervals_cadence_held_;
base::TimeDelta cadence_hysteresis_threshold_;
@@ -149,7 +189,7 @@ class MEDIA_EXPORT VideoCadenceEstimator {
// The minimum amount of time allowed before a glitch occurs before confirming
// cadence for a given render interval and frame duration.
- const base::TimeDelta minimum_time_until_glitch_;
+ const base::TimeDelta minimum_time_until_max_drift_;
DISALLOW_COPY_AND_ASSIGN(VideoCadenceEstimator);
};
« no previous file with comments | « no previous file | media/filters/video_cadence_estimator.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698