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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/video_layer_impl.h" | 5 #include "cc/layers/video_layer_impl.h" |
6 | 6 |
7 #include "cc/layers/video_frame_provider_client_impl.h" | 7 #include "cc/layers/video_frame_provider_client_impl.h" |
8 #include "cc/output/context_provider.h" | 8 #include "cc/output/context_provider.h" |
9 #include "cc/output/output_surface.h" | 9 #include "cc/output/output_surface.h" |
10 #include "cc/quads/draw_quad.h" | 10 #include "cc/quads/draw_quad.h" |
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238 EXPECT_EQ(1u, impl.quad_list().size()); | 238 EXPECT_EQ(1u, impl.quad_list().size()); |
239 | 239 |
240 gfx::Point3F p1(0, impl.quad_list().front()->rect.height(), 0); | 240 gfx::Point3F p1(0, impl.quad_list().front()->rect.height(), 0); |
241 gfx::Point3F p2(impl.quad_list().front()->rect.width(), 0, 0); | 241 gfx::Point3F p2(impl.quad_list().front()->rect.width(), 0, 0); |
242 impl.quad_list().front()->quadTransform().TransformPoint(&p1); | 242 impl.quad_list().front()->quadTransform().TransformPoint(&p1); |
243 impl.quad_list().front()->quadTransform().TransformPoint(&p2); | 243 impl.quad_list().front()->quadTransform().TransformPoint(&p2); |
244 EXPECT_EQ(gfx::Point3F(100, 50, 0), p1); | 244 EXPECT_EQ(gfx::Point3F(100, 50, 0), p1); |
245 EXPECT_EQ(gfx::Point3F(0, 0, 0), p2); | 245 EXPECT_EQ(gfx::Point3F(0, 0, 0), p2); |
246 } | 246 } |
247 | 247 |
248 void EmptyCallback(unsigned sync_point) { | |
249 } | |
250 TEST(VideoLayerImplTest, NativeYUVFrameGeneratesYUVQuad) { | |
251 gfx::Size layer_size(1000, 1000); | |
252 gfx::Size viewport_size(1000, 1000); | |
253 | |
254 LayerTestCommon::LayerImplTest impl; | |
255 DebugSetImplThreadAndMainThreadBlocked(impl.proxy()); | |
256 | |
257 gpu::MailboxHolder mailbox_holder; | |
258 mailbox_holder.mailbox.name[0] = 1; | |
259 | |
260 scoped_refptr<media::VideoFrame> video_frame = | |
261 media::VideoFrame::WrapYUV420NativeTextures( | |
262 mailbox_holder, mailbox_holder, mailbox_holder, | |
263 base::Bind(EmptyCallback), gfx::Size(10, 10), gfx::Rect(10, 10), | |
264 gfx::Size(10, 10), base::TimeDelta(), true); | |
265 FakeVideoFrameProvider provider; | |
266 provider.set_frame(video_frame); | |
267 | |
268 VideoLayerImpl* video_layer_impl = | |
269 impl.AddChildToRoot<VideoLayerImpl>(&provider, media::VIDEO_ROTATION_0); | |
270 video_layer_impl->SetBounds(layer_size); | |
271 video_layer_impl->SetContentBounds(layer_size); | |
272 video_layer_impl->SetDrawsContent(true); | |
273 | |
274 gfx::Rect occluded; | |
275 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); | |
276 | |
277 EXPECT_EQ(1u, impl.quad_list().size()); | |
278 const DrawQuad* draw_quad = impl.quad_list().ElementAt(0); | |
279 EXPECT_EQ(DrawQuad::YUV_VIDEO_CONTENT, draw_quad->material); | |
280 } | |
hendrikw
2015/05/14 22:11:19
Should we also check that uv*2==ya here?
Daniele Castagna
2015/05/14 22:23:03
Sure, we have to downcast though, are you ok with
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281 | |
248 } // namespace | 282 } // namespace |
249 } // namespace cc | 283 } // namespace cc |
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