| Index: Source/core/animation/css/CSSAnimationData.h
|
| diff --git a/Source/core/platform/animation/CSSAnimationData.h b/Source/core/animation/css/CSSAnimationData.h
|
| similarity index 94%
|
| rename from Source/core/platform/animation/CSSAnimationData.h
|
| rename to Source/core/animation/css/CSSAnimationData.h
|
| index 7f6e79ab91032181ae6b2313b9c26e4971eed7d6..fa4187faa00b175894d085d7bbf293f87b70949a 100644
|
| --- a/Source/core/platform/animation/CSSAnimationData.h
|
| +++ b/Source/core/animation/css/CSSAnimationData.h
|
| @@ -26,8 +26,8 @@
|
| #define CSSAnimationData_h
|
|
|
| #include "CSSPropertyNames.h"
|
| -#include "core/platform/animation/TimingFunction.h"
|
| #include "core/rendering/style/RenderStyleConstants.h"
|
| +#include "platform/animation/TimingFunction.h"
|
| #include "wtf/PassRefPtr.h"
|
| #include "wtf/RefCounted.h"
|
| #include "wtf/text/WTFString.h"
|
| @@ -134,7 +134,7 @@ public:
|
|
|
| void setIsNoneAnimation(bool n) { m_isNone = n; }
|
|
|
| - CSSAnimationData& operator=(const CSSAnimationData& o);
|
| + CSSAnimationData& operator=(const CSSAnimationData&);
|
|
|
| // return true every CSSAnimationData in the chain (defined by m_next) match
|
| bool operator==(const CSSAnimationData& o) const { return animationsMatchForStyleRecalc(&o); }
|
| @@ -163,17 +163,17 @@ private:
|
|
|
| unsigned m_playState : 2;
|
|
|
| - bool m_delaySet : 1;
|
| - bool m_directionSet : 1;
|
| - bool m_durationSet : 1;
|
| - bool m_fillModeSet : 1;
|
| - bool m_iterationCountSet : 1;
|
| - bool m_nameSet : 1;
|
| - bool m_playStateSet : 1;
|
| - bool m_propertySet : 1;
|
| - bool m_timingFunctionSet : 1;
|
| -
|
| - bool m_isNone : 1;
|
| + unsigned m_delaySet : 1;
|
| + unsigned m_directionSet : 1;
|
| + unsigned m_durationSet : 1;
|
| + unsigned m_fillModeSet : 1;
|
| + unsigned m_iterationCountSet : 1;
|
| + unsigned m_nameSet : 1;
|
| + unsigned m_playStateSet : 1;
|
| + unsigned m_propertySet : 1;
|
| + unsigned m_timingFunctionSet : 1;
|
| +
|
| + unsigned m_isNone : 1;
|
|
|
| public:
|
| static double initialAnimationDelay() { return 0; }
|
|
|