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| 1 /* | |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | |
| 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. | |
| 4 * | |
| 5 * Redistribution and use in source and binary forms, with or without | |
| 6 * modification, are permitted provided that the following conditions | |
| 7 * are met: | |
| 8 * 1. Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | |
| 11 * notice, this list of conditions and the following disclaimer in the | |
| 12 * documentation and/or other materials provided with the distribution. | |
| 13 * | |
| 14 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | |
| 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
| 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 25 */ | |
| 26 | |
| 27 #ifndef AnimationValue_h | |
| 28 #define AnimationValue_h | |
| 29 | |
| 30 #include "core/platform/animation/TimingFunction.h" | |
| 31 #include "platform/graphics/filters/FilterOperations.h" | |
| 32 #include "platform/transforms/TransformOperations.h" | |
| 33 | |
| 34 #include "wtf/PassRefPtr.h" | |
| 35 #include "wtf/RefPtr.h" | |
| 36 | |
| 37 namespace WebCore { | |
| 38 | |
| 39 // Base class for animation values (also used for transitions). Here to | |
| 40 // represent values for properties being animated via the GraphicsLayer, | |
| 41 // without pulling in style-related data from outside of the platform directory. | |
| 42 class AnimationValue { | |
| 43 WTF_MAKE_FAST_ALLOCATED; | |
| 44 public: | |
| 45 explicit AnimationValue(double keyTime, PassRefPtr<TimingFunction> timingFun
ction = 0) | |
| 46 : m_keyTime(keyTime) | |
| 47 , m_timingFunction(timingFunction) | |
| 48 { | |
| 49 } | |
| 50 | |
| 51 virtual ~AnimationValue() { } | |
| 52 | |
| 53 double keyTime() const { return m_keyTime; } | |
| 54 const TimingFunction* timingFunction() const { return m_timingFunction.get()
; } | |
| 55 virtual PassOwnPtr<AnimationValue> clone() const = 0; | |
| 56 | |
| 57 private: | |
| 58 double m_keyTime; | |
| 59 RefPtr<TimingFunction> m_timingFunction; | |
| 60 }; | |
| 61 | |
| 62 // Used to store one float value of an animation. | |
| 63 class FloatAnimationValue : public AnimationValue { | |
| 64 public: | |
| 65 FloatAnimationValue(double keyTime, float value, PassRefPtr<TimingFunction>
timingFunction = 0) | |
| 66 : AnimationValue(keyTime, timingFunction) | |
| 67 , m_value(value) | |
| 68 { | |
| 69 } | |
| 70 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(
new FloatAnimationValue(*this)); } | |
| 71 | |
| 72 float value() const { return m_value; } | |
| 73 | |
| 74 private: | |
| 75 float m_value; | |
| 76 }; | |
| 77 | |
| 78 // Used to store one transform value in a keyframe list. | |
| 79 class TransformAnimationValue : public AnimationValue { | |
| 80 public: | |
| 81 explicit TransformAnimationValue(double keyTime, const TransformOperations*
value = 0, PassRefPtr<TimingFunction> timingFunction = 0) | |
| 82 : AnimationValue(keyTime, timingFunction) | |
| 83 { | |
| 84 if (value) | |
| 85 m_value = *value; | |
| 86 } | |
| 87 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(
new TransformAnimationValue(*this)); } | |
| 88 | |
| 89 const TransformOperations* value() const { return &m_value; } | |
| 90 | |
| 91 private: | |
| 92 TransformOperations m_value; | |
| 93 }; | |
| 94 | |
| 95 // Used to store one filter value in a keyframe list. | |
| 96 class FilterAnimationValue : public AnimationValue { | |
| 97 public: | |
| 98 explicit FilterAnimationValue(double keyTime, const FilterOperations* value
= 0, PassRefPtr<TimingFunction> timingFunction = 0) | |
| 99 : AnimationValue(keyTime, timingFunction) | |
| 100 { | |
| 101 if (value) | |
| 102 m_value = *value; | |
| 103 } | |
| 104 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(
new FilterAnimationValue(*this)); } | |
| 105 | |
| 106 const FilterOperations* value() const { return &m_value; } | |
| 107 | |
| 108 private: | |
| 109 FilterOperations m_value; | |
| 110 }; | |
| 111 | |
| 112 } // namespace WebCore | |
| 113 | |
| 114 #endif // AnimationValue_h | |
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