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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 var testRunner = testRunner || {}; | 5 var testRunner = testRunner || {}; |
6 var accessibilityController = accessibilityController || {}; | |
7 var gamepadController = gamepadController || {}; | |
8 var eventSender = eventSender || {}; | |
9 var textInputController = textInputController || {}; | |
10 | 6 |
11 (function() { | 7 (function() { |
12 native function GetWorkerThreadCount(); | 8 native function GetWorkerThreadCount(); |
13 native function NotifyDone(); | 9 native function NotifyDone(); |
14 native function OverridePreference(); | 10 native function OverridePreference(); |
15 native function SetDumpAsText(); | 11 native function SetDumpAsText(); |
16 native function SetDumpChildFramesAsText(); | 12 native function SetDumpChildFramesAsText(); |
17 native function SetPrinting(); | 13 native function SetPrinting(); |
18 native function SetShouldStayOnPageAfterHandlingBeforeUnload(); | 14 native function SetShouldStayOnPageAfterHandlingBeforeUnload(); |
19 native function SetWaitUntilDone(); | 15 native function SetWaitUntilDone(); |
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48 {value: SetDumpChildFramesAsText}); | 44 {value: SetDumpChildFramesAsText}); |
49 Object.defineProperty(this, "setPrinting", {value: SetPrinting}); | 45 Object.defineProperty(this, "setPrinting", {value: SetPrinting}); |
50 Object.defineProperty( | 46 Object.defineProperty( |
51 this, | 47 this, |
52 "setShouldStayOnPageAfterHandlingBeforeUnload", | 48 "setShouldStayOnPageAfterHandlingBeforeUnload", |
53 {value: SetShouldStayOnPageAfterHandlingBeforeUnload}); | 49 {value: SetShouldStayOnPageAfterHandlingBeforeUnload}); |
54 Object.defineProperty(this, "waitUntilDone", {value: SetWaitUntilDone}); | 50 Object.defineProperty(this, "waitUntilDone", {value: SetWaitUntilDone}); |
55 } | 51 } |
56 TestRunner.prototype = DefaultHandler("testRunner"); | 52 TestRunner.prototype = DefaultHandler("testRunner"); |
57 testRunner = new TestRunner(); | 53 testRunner = new TestRunner(); |
58 | |
59 var AccessibilityController = function() {} | |
60 AccessibilityController.prototype = DefaultHandler("accessibilityController"); | |
61 accessibilityController = new AccessibilityController(); | |
62 | |
63 var GamepadController = function() {} | |
64 GamepadController.prototype = DefaultHandler("gamepadController"); | |
65 gamepadController = new GamepadController(); | |
66 | |
67 var EventSender = function() {} | |
68 EventSender.prototype = DefaultHandler("eventSender"); | |
69 eventSender = new EventSender(); | |
70 | |
71 var TextInputController = function() {} | |
72 TextInputController.prototype = DefaultHandler("textInputController"); | |
73 textInputController = new TextInputController(); | |
74 })(); | 54 })(); |
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