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Side by Side Diff: cc/output/gl_renderer_unittest.cc

Issue 1124203006: cc: Render TextureLayer which texture target is not GL_TEXTURE_2D correctly. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@lkgr
Patch Set: Fix unittests Created 5 years, 7 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <set> 7 #include <set>
8 8
9 #include "base/location.h" 9 #include "base/location.h"
10 #include "base/single_thread_task_runner.h" 10 #include "base/single_thread_task_runner.h"
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116 } 116 }
117 117
118 void TestBasicShaders() { 118 void TestBasicShaders() {
119 EXPECT_PROGRAM_VALID(renderer()->GetTileCheckerboardProgram()); 119 EXPECT_PROGRAM_VALID(renderer()->GetTileCheckerboardProgram());
120 EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram()); 120 EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram());
121 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram()); 121 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram());
122 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA()); 122 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA());
123 } 123 }
124 124
125 void TestShadersWithPrecision(TexCoordPrecision precision) { 125 void TestShadersWithPrecision(TexCoordPrecision precision) {
126 EXPECT_PROGRAM_VALID(renderer()->GetTextureProgram(precision));
127 EXPECT_PROGRAM_VALID(
128 renderer()->GetNonPremultipliedTextureProgram(precision));
129 EXPECT_PROGRAM_VALID(renderer()->GetTextureBackgroundProgram(precision));
130 EXPECT_PROGRAM_VALID(
131 renderer()->GetNonPremultipliedTextureBackgroundProgram(precision));
132 EXPECT_PROGRAM_VALID(renderer()->GetTextureIOSurfaceProgram(precision)); 126 EXPECT_PROGRAM_VALID(renderer()->GetTextureIOSurfaceProgram(precision));
133 EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVProgram(precision)); 127 EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVProgram(precision));
134 EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVAProgram(precision)); 128 EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVAProgram(precision));
135 if (renderer()->Capabilities().using_egl_image) 129 if (renderer()->Capabilities().using_egl_image)
136 EXPECT_PROGRAM_VALID(renderer()->GetVideoStreamTextureProgram(precision)); 130 EXPECT_PROGRAM_VALID(renderer()->GetVideoStreamTextureProgram(precision));
137 else 131 else
138 EXPECT_FALSE(renderer()->GetVideoStreamTextureProgram(precision)); 132 EXPECT_FALSE(renderer()->GetVideoStreamTextureProgram(precision));
139 } 133 }
140 134
141 void TestShadersWithPrecisionAndBlend(TexCoordPrecision precision, 135 void TestShadersWithPrecisionAndBlend(TexCoordPrecision precision,
142 BlendMode blend_mode) { 136 BlendMode blend_mode) {
143 EXPECT_PROGRAM_VALID( 137 EXPECT_PROGRAM_VALID(
144 renderer()->GetRenderPassProgram(precision, blend_mode)); 138 renderer()->GetRenderPassProgram(precision, blend_mode));
145 EXPECT_PROGRAM_VALID( 139 EXPECT_PROGRAM_VALID(
146 renderer()->GetRenderPassProgramAA(precision, blend_mode)); 140 renderer()->GetRenderPassProgramAA(precision, blend_mode));
147 } 141 }
148 142
149 void TestShadersWithPrecisionAndSampler(TexCoordPrecision precision, 143 void TestShadersWithPrecisionAndSampler(TexCoordPrecision precision,
150 SamplerType sampler) { 144 SamplerType sampler) {
151 if (!renderer()->Capabilities().using_egl_image && 145 if (!renderer()->Capabilities().using_egl_image &&
152 sampler == SAMPLER_TYPE_EXTERNAL_OES) { 146 sampler == SAMPLER_TYPE_EXTERNAL_OES) {
153 // This will likely be hit in tests due to usage of osmesa. 147 // This will likely be hit in tests due to usage of osmesa.
154 return; 148 return;
155 } 149 }
156 150
151 EXPECT_PROGRAM_VALID(renderer()->GetTextureProgram(precision, sampler));
152 EXPECT_PROGRAM_VALID(
153 renderer()->GetNonPremultipliedTextureProgram(precision, sampler));
154 EXPECT_PROGRAM_VALID(
155 renderer()->GetTextureBackgroundProgram(precision, sampler));
156 EXPECT_PROGRAM_VALID(
157 renderer()->GetNonPremultipliedTextureBackgroundProgram(precision,
158 sampler));
159
157 EXPECT_PROGRAM_VALID(renderer()->GetTileProgram(precision, sampler)); 160 EXPECT_PROGRAM_VALID(renderer()->GetTileProgram(precision, sampler));
158 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramOpaque(precision, sampler)); 161 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramOpaque(precision, sampler));
159 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramAA(precision, sampler)); 162 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramAA(precision, sampler));
160 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramSwizzle(precision, sampler)); 163 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramSwizzle(precision, sampler));
161 EXPECT_PROGRAM_VALID( 164 EXPECT_PROGRAM_VALID(
162 renderer()->GetTileProgramSwizzleOpaque(precision, sampler)); 165 renderer()->GetTileProgramSwizzleOpaque(precision, sampler));
163 EXPECT_PROGRAM_VALID( 166 EXPECT_PROGRAM_VALID(
164 renderer()->GetTileProgramSwizzleAA(precision, sampler)); 167 renderer()->GetTileProgramSwizzleAA(precision, sampler));
165 } 168 }
166 169
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2321 EXPECT_CALL(overlay_scheduler, 2324 EXPECT_CALL(overlay_scheduler,
2322 Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect, 2325 Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect,
2323 BoundingRect(uv_top_left, uv_bottom_right))).Times(1); 2326 BoundingRect(uv_top_left, uv_bottom_right))).Times(1);
2324 2327
2325 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, 2328 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect,
2326 viewport_rect, false); 2329 viewport_rect, false);
2327 } 2330 }
2328 2331
2329 } // namespace 2332 } // namespace
2330 } // namespace cc 2333 } // namespace cc
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