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Unified Diff: third_party/polymer/v0_8/components-chromium/iron-state-behaviors/iron-button-state-extracted.js

Issue 1124053009: Pull latest Polymer elements (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 7 months ago
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Index: third_party/polymer/v0_8/components-chromium/iron-state-behaviors/iron-button-state-extracted.js
diff --git a/third_party/polymer/v0_8/components-chromium/iron-state-behaviors/iron-button-state-extracted.js b/third_party/polymer/v0_8/components-chromium/iron-state-behaviors/iron-button-state-extracted.js
deleted file mode 100644
index dd8057d25f922e39293a78a0455b1aef3ecf95a5..0000000000000000000000000000000000000000
--- a/third_party/polymer/v0_8/components-chromium/iron-state-behaviors/iron-button-state-extracted.js
+++ /dev/null
@@ -1,141 +0,0 @@
-
-
- Polymer.IronButtonState = {
-
- properties: {
-
- /**
- * If true, the user is currently holding down the button.
- *
- * @attribute pressed
- * @type boolean
- * @default false
- */
- pressed: {
- type: Boolean,
- readOnly: true,
- reflectToAttribute: true,
- observer: '_pressedChanged'
- },
-
- /**
- * If true, the button toggles the active state with each tap or press
- * of the spacebar.
- *
- * @attribute toggles
- * @type boolean
- * @default false
- */
- toggles: {
- type: Boolean,
- reflectToAttribute: true
- },
-
- /**
- * If true, the button is a toggle and is currently in the active state.
- *
- * @attribute active
- * @type boolean
- * @default false
- */
- active: {
- type: Boolean,
- notify: true,
- reflectToAttribute: true,
- observer: '_activeChanged'
- }
-
- },
-
- listeners: {
- mousedown: '_downHandler',
- mouseup: '_upHandler',
- keydown: '_keyDownHandler',
- keyup: '_keyUpHandler',
- tap: '_tapHandler'
- },
-
- _tapHandler: function() {
- if (this.toggles) {
- // a tap is needed to toggle the active state
- this._userActivate(!this.active);
- } else {
- this.active = false;
- }
- },
-
- // to emulate native checkbox, (de-)activations from a user interaction fire
- // 'change' events
- _userActivate: function(active) {
- this.active = active;
- this.fire('change');
- },
-
- _downHandler: function() {
- this._setPressed(true);
- },
-
- _upHandler: function(e) {
- this._setPressed(false);
- },
-
- _keyDownHandler: function(e) {
- switch(e.keyCode) {
- case this.keyCodes.ENTER_KEY:
- this._asyncClick();
- break;
-
- case this.keyCodes.SPACE:
- this._setPressed(true);
- break;
-
- }
- },
-
- _keyUpHandler: function(e) {
- if (e.keyCode == this.keyCodes.SPACE) {
- if (this.pressed) {
- this._asyncClick();
- }
- this._setPressed(false);
- }
- },
-
- // trigger click asynchronously, the asynchrony is useful to allow one
- // event handler to unwind before triggering another event
- _asyncClick: function() {
- this.async(function() {
- this.click();
- }, 1);
- },
-
- // any of these changes are considered a change to button state
-
- _pressedChanged: function(pressed) {
- this._changedButtonState();
- },
-
- _activeChanged: function(active) {
- this.setAttribute('aria-pressed', active ? 'true' : 'false');
- this._changedButtonState();
- },
-
- _controlStateChanged: function() {
- if (this.disabled) {
- this._setPressed(false);
- this.active = false;
- } else {
- this._changedButtonState();
- }
- },
-
- // provide hook for follow-on behaviors to react to button-state
-
- _changedButtonState: function() {
- if (this._buttonStateChanged) {
- this._buttonStateChanged(); // abstract
- }
- }
-
- };
-

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