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Issue 11238035: Make isEmpty a getter. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Update status file with co19 issue number. Created 8 years, 1 month ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 /** 5 /**
6 * Implementations can be used to simulate the deceleration of an element within 6 * Implementations can be used to simulate the deceleration of an element within
7 * a certain region. To use this behavior you need to provide an initial 7 * a certain region. To use this behavior you need to provide an initial
8 * velocity that is meant to represent the gesture that is initiating this 8 * velocity that is meant to represent the gesture that is initiating this
9 * deceleration. You also provide the bounds of the region that the element 9 * deceleration. You also provide the bounds of the region that the element
10 * exists in, and the current offset of the element within that region. The 10 * exists in, and the current offset of the element within that region. The
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448 assert (_stepTimeout === null); 448 assert (_stepTimeout === null);
449 assert(minCoord.x <= maxCoord.x); 449 assert(minCoord.x <= maxCoord.x);
450 assert(minCoord.y <= maxCoord.y); 450 assert(minCoord.y <= maxCoord.y);
451 _previousOffset = initialOffset.clone(); 451 _previousOffset = initialOffset.clone();
452 physicsX.configure(minCoord.x, maxCoord.x, initialOffset.x, 452 physicsX.configure(minCoord.x, maxCoord.x, initialOffset.x,
453 _customDecelerationFactor, velocity.x); 453 _customDecelerationFactor, velocity.x);
454 physicsY.configure(minCoord.y, maxCoord.y, initialOffset.y, 454 physicsY.configure(minCoord.y, maxCoord.y, initialOffset.y,
455 _customDecelerationFactor, velocity.y); 455 _customDecelerationFactor, velocity.y);
456 if (!physicsX.isDone() || !physicsY.isDone()) { 456 if (!physicsX.isDone() || !physicsY.isDone()) {
457 _calculateMoves(); 457 _calculateMoves();
458 if (!_moves.isEmpty()) { 458 if (!_moves.isEmpty) {
459 num firstTime = _moves.first().time; 459 num firstTime = _moves.first().time;
460 _stepTimeout = Env.requestAnimationFrame( 460 _stepTimeout = Env.requestAnimationFrame(
461 _step, null, firstTime); 461 _step, null, firstTime);
462 _decelerating = true; 462 _decelerating = true;
463 return true; 463 return true;
464 } 464 }
465 } 465 }
466 _decelerating = false; 466 _decelerating = false;
467 return false; 467 return false;
468 } 468 }
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483 483
484 /** 484 /**
485 * Calculate the next offset of the element and animate it to that position. 485 * Calculate the next offset of the element and animate it to that position.
486 */ 486 */
487 void _step(num timestamp) { 487 void _step(num timestamp) {
488 _stepTimeout = null; 488 _stepTimeout = null;
489 489
490 // Prune moves that are more than 1 frame behind when we have more 490 // Prune moves that are more than 1 frame behind when we have more
491 // available moves. 491 // available moves.
492 num lastEpoch = timestamp - SingleDimensionPhysics._MS_PER_FRAME; 492 num lastEpoch = timestamp - SingleDimensionPhysics._MS_PER_FRAME;
493 while (!_moves.isEmpty() && _moves.first() !== _moves.last() 493 while (!_moves.isEmpty && _moves.first() !== _moves.last()
494 && _moves.first().time < lastEpoch) { 494 && _moves.first().time < lastEpoch) {
495 _moves.removeFirst(); 495 _moves.removeFirst();
496 } 496 }
497 497
498 if (!_moves.isEmpty()) { 498 if (!_moves.isEmpty) {
499 final move = _moves.removeFirst(); 499 final move = _moves.removeFirst();
500 _delegate.onDecelerate(move.x, move.y); 500 _delegate.onDecelerate(move.x, move.y);
501 if (!_moves.isEmpty()) { 501 if (!_moves.isEmpty) {
502 num nextTime = _moves.first().time; 502 num nextTime = _moves.first().time;
503 assert(_stepTimeout === null); 503 assert(_stepTimeout === null);
504 _stepTimeout = Env.requestAnimationFrame(_step, null, nextTime); 504 _stepTimeout = Env.requestAnimationFrame(_step, null, nextTime);
505 } else { 505 } else {
506 stop(); 506 stop();
507 } 507 }
508 } 508 }
509 } 509 }
510 510
511 void abort() { 511 void abort() {
512 _decelerating = false; 512 _decelerating = false;
513 _moves.clear(); 513 _moves.clear();
514 if (_stepTimeout !== null) { 514 if (_stepTimeout !== null) {
515 Env.cancelRequestAnimationFrame(_stepTimeout); 515 Env.cancelRequestAnimationFrame(_stepTimeout);
516 _stepTimeout = null; 516 _stepTimeout = null;
517 } 517 }
518 } 518 }
519 519
520 Coordinate stop() { 520 Coordinate stop() {
521 final wasDecelerating = _decelerating; 521 final wasDecelerating = _decelerating;
522 _decelerating = false; 522 _decelerating = false;
523 Coordinate velocity; 523 Coordinate velocity;
524 if (!_moves.isEmpty()) { 524 if (!_moves.isEmpty) {
525 final move = _moves.first(); 525 final move = _moves.first();
526 // This is a workaround for the ugly hacks that get applied when a user 526 // This is a workaround for the ugly hacks that get applied when a user
527 // passed a velocity in to this Momentum implementation. 527 // passed a velocity in to this Momentum implementation.
528 num velocityScale = SingleDimensionPhysics._MS_PER_FRAME * 528 num velocityScale = SingleDimensionPhysics._MS_PER_FRAME *
529 SingleDimensionPhysics._INITIAL_VELOCITY_BOOST_FACTOR; 529 SingleDimensionPhysics._INITIAL_VELOCITY_BOOST_FACTOR;
530 velocity = new Coordinate( 530 velocity = new Coordinate(
531 move.vx / velocityScale, move.vy / velocityScale); 531 move.vx / velocityScale, move.vy / velocityScale);
532 } else { 532 } else {
533 velocity = new Coordinate(0, 0); 533 velocity = new Coordinate(0, 0);
534 } 534 }
535 _moves.clear(); 535 _moves.clear();
536 if (_stepTimeout !== null) { 536 if (_stepTimeout !== null) {
537 Env.cancelRequestAnimationFrame(_stepTimeout); 537 Env.cancelRequestAnimationFrame(_stepTimeout);
538 _stepTimeout = null; 538 _stepTimeout = null;
539 } 539 }
540 if (wasDecelerating) { 540 if (wasDecelerating) {
541 _delegate.onDecelerationEnd(); 541 _delegate.onDecelerationEnd();
542 } 542 }
543 return velocity; 543 return velocity;
544 } 544 }
545 545
546 Coordinate get destination { 546 Coordinate get destination {
547 if (!_moves.isEmpty()) { 547 if (!_moves.isEmpty) {
548 final lastMove = _moves.last(); 548 final lastMove = _moves.last();
549 return new Coordinate(lastMove.x, lastMove.y); 549 return new Coordinate(lastMove.x, lastMove.y);
550 } else { 550 } else {
551 return null; 551 return null;
552 } 552 }
553 } 553 }
554 } 554 }
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