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Side by Side Diff: Source/modules/webaudio/AudioContext.cpp

Issue 1123603002: Process suspend() and resume() in call order (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Simplified implementation Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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144 AudioContext::~AudioContext() 144 AudioContext::~AudioContext()
145 { 145 {
146 #if DEBUG_AUDIONODE_REFERENCES 146 #if DEBUG_AUDIONODE_REFERENCES
147 fprintf(stderr, "%p: AudioContext::~AudioContext(): %u\n", this, m_contextId ); 147 fprintf(stderr, "%p: AudioContext::~AudioContext(): %u\n", this, m_contextId );
148 #endif 148 #endif
149 deferredTaskHandler().contextWillBeDestroyed(); 149 deferredTaskHandler().contextWillBeDestroyed();
150 // AudioNodes keep a reference to their context, so there should be no way t o be in the destructor if there are still AudioNodes around. 150 // AudioNodes keep a reference to their context, so there should be no way t o be in the destructor if there are still AudioNodes around.
151 ASSERT(!m_isInitialized); 151 ASSERT(!m_isInitialized);
152 ASSERT(!m_activeSourceNodes.size()); 152 ASSERT(!m_activeSourceNodes.size());
153 ASSERT(!m_finishedSourceHandlers.size()); 153 ASSERT(!m_finishedSourceHandlers.size());
154 ASSERT(!m_suspendResolvers.size());
155 ASSERT(!m_isResolvingResumePromises); 154 ASSERT(!m_isResolvingResumePromises);
156 ASSERT(!m_resumeResolvers.size()); 155 ASSERT(!m_resumeResolvers.size());
157 } 156 }
158 157
159 void AudioContext::initialize() 158 void AudioContext::initialize()
160 { 159 {
161 if (isInitialized()) 160 if (isInitialized())
162 return; 161 return;
163 162
164 FFTFrame::initialize(); 163 FFTFrame::initialize();
(...skipping 586 matching lines...) Expand 10 before | Expand all | Expand 10 after
751 return ScriptPromise::rejectWithDOMException( 750 return ScriptPromise::rejectWithDOMException(
752 scriptState, 751 scriptState,
753 DOMException::create( 752 DOMException::create(
754 InvalidAccessError, 753 InvalidAccessError,
755 "cannot suspend an OfflineAudioContext")); 754 "cannot suspend an OfflineAudioContext"));
756 } 755 }
757 756
758 RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver:: create(scriptState); 757 RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver:: create(scriptState);
759 ScriptPromise promise = resolver->promise(); 758 ScriptPromise promise = resolver->promise();
760 759
761 // Save the resolver. If the context is running, it will get resolved at th e end of a rendering 760 if (m_contextState == Closed) {
762 // quantum. Otherwise, resolve it now. 761 resolver->reject(
763 m_suspendResolvers.append(resolver); 762 DOMException::create(InvalidStateError, "Cannot suspend a context th at has been closed"));
763 } else {
764 // Stop rendering now.
765 if (m_destinationNode)
766 stopRendering();
764 767
765 if (m_contextState != Running) { 768 // Since we don't have any way of knowing when the hardware actually sto ps, we'll just
766 // Context is not running so we can't wait for a rendering quantum to re solve the 769 // resolve the promise now.
767 // promise. Just resolve it now (along with any other pending suspend pr omises). 770 resolver->resolve();
768 resolvePromisesForSuspendOnMainThread();
haraken 2015/05/18 14:47:59 Actually I was wondering why we need to call resol
Raymond Toy 2015/05/18 18:25:08 Yeah, I have no recollection of why I did it this
769 } 771 }
770 772
771 return promise; 773 return promise;
772 } 774 }
773 775
774 ScriptPromise AudioContext::resumeContext(ScriptState* scriptState) 776 ScriptPromise AudioContext::resumeContext(ScriptState* scriptState)
775 { 777 {
776 ASSERT(isMainThread()); 778 ASSERT(isMainThread());
777 AutoLocker locker(this); 779 AutoLocker locker(this);
778 780
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after
891 if (tryLock()) { 893 if (tryLock()) {
892 // Take care of AudioNode tasks where the tryLock() failed previously. 894 // Take care of AudioNode tasks where the tryLock() failed previously.
893 deferredTaskHandler().breakConnections(); 895 deferredTaskHandler().breakConnections();
894 896
895 // Dynamically clean up nodes which are no longer needed. 897 // Dynamically clean up nodes which are no longer needed.
896 releaseFinishedSourceNodes(); 898 releaseFinishedSourceNodes();
897 899
898 deferredTaskHandler().handleDeferredTasks(); 900 deferredTaskHandler().handleDeferredTasks();
899 deferredTaskHandler().requestToDeleteHandlersOnMainThread(); 901 deferredTaskHandler().requestToDeleteHandlersOnMainThread();
900 902
901 resolvePromisesForSuspend();
902
903 unlock(); 903 unlock();
904 } 904 }
905 } 905 }
906 906
907 void AudioContext::resolvePromisesForResumeOnMainThread() 907 void AudioContext::resolvePromisesForResumeOnMainThread()
908 { 908 {
909 ASSERT(isMainThread()); 909 ASSERT(isMainThread());
910 AutoLocker locker(this); 910 AutoLocker locker(this);
911 911
912 for (auto& resolver : m_resumeResolvers) { 912 for (auto& resolver : m_resumeResolvers) {
(...skipping 17 matching lines...) Expand all
930 930
931 // Resolve any pending promises created by resume(). Only do this if we have n't already started 931 // Resolve any pending promises created by resume(). Only do this if we have n't already started
932 // resolving these promises. This gets called very often and it takes some t ime to resolve the 932 // resolving these promises. This gets called very often and it takes some t ime to resolve the
933 // promises in the main thread. 933 // promises in the main thread.
934 if (!m_isResolvingResumePromises && m_resumeResolvers.size() > 0) { 934 if (!m_isResolvingResumePromises && m_resumeResolvers.size() > 0) {
935 m_isResolvingResumePromises = true; 935 m_isResolvingResumePromises = true;
936 Platform::current()->mainThread()->postTask(FROM_HERE, threadSafeBind(&A udioContext::resolvePromisesForResumeOnMainThread, this)); 936 Platform::current()->mainThread()->postTask(FROM_HERE, threadSafeBind(&A udioContext::resolvePromisesForResumeOnMainThread, this));
937 } 937 }
938 } 938 }
939 939
940 void AudioContext::resolvePromisesForSuspendOnMainThread()
941 {
942 ASSERT(isMainThread());
943 AutoLocker locker(this);
944
945 // We can stop rendering now.
946 if (m_destinationNode)
947 stopRendering();
948
949 for (auto& resolver : m_suspendResolvers) {
950 if (m_contextState == Closed) {
951 resolver->reject(
952 DOMException::create(InvalidStateError, "Cannot suspend a contex t that has been closed"));
953 } else {
954 resolver->resolve();
955 }
956 }
957
958 m_suspendResolvers.clear();
959 }
960
961 void AudioContext::resolvePromisesForSuspend()
962 {
963 // This runs inside the AudioContext's lock when handling pre-render tasks.
964 ASSERT(isAudioThread());
965 ASSERT(isGraphOwner());
966
967 // Resolve any pending promises created by suspend()
968 if (m_suspendResolvers.size() > 0)
969 Platform::current()->mainThread()->postTask(FROM_HERE, threadSafeBind(&A udioContext::resolvePromisesForSuspendOnMainThread, this));
970 }
971
972 void AudioContext::rejectPendingResolvers() 940 void AudioContext::rejectPendingResolvers()
973 { 941 {
974 ASSERT(isMainThread()); 942 ASSERT(isMainThread());
975 943
976 // Audio context is closing down so reject any suspend or resume promises th at are still 944 // Audio context is closing down so reject any resume promises that are stil l pending.
977 // pending.
978
979 for (auto& resolver : m_suspendResolvers) {
980 resolver->reject(DOMException::create(InvalidStateError, "Audio context is going away"));
981 }
982 m_suspendResolvers.clear();
983 945
984 for (auto& resolver : m_resumeResolvers) { 946 for (auto& resolver : m_resumeResolvers) {
985 resolver->reject(DOMException::create(InvalidStateError, "Audio context is going away")); 947 resolver->reject(DOMException::create(InvalidStateError, "Audio context is going away"));
986 } 948 }
987 m_resumeResolvers.clear(); 949 m_resumeResolvers.clear();
988 m_isResolvingResumePromises = false; 950 m_isResolvingResumePromises = false;
989 } 951 }
990 952
991 const AtomicString& AudioContext::interfaceName() const 953 const AtomicString& AudioContext::interfaceName() const
992 { 954 {
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1056 visitor->trace(m_listener); 1018 visitor->trace(m_listener);
1057 // trace() can be called in AudioContext constructor, and 1019 // trace() can be called in AudioContext constructor, and
1058 // m_contextGraphMutex might be unavailable. 1020 // m_contextGraphMutex might be unavailable.
1059 if (m_didInitializeContextGraphMutex) { 1021 if (m_didInitializeContextGraphMutex) {
1060 AutoLocker lock(this); 1022 AutoLocker lock(this);
1061 visitor->trace(m_activeSourceNodes); 1023 visitor->trace(m_activeSourceNodes);
1062 } else { 1024 } else {
1063 visitor->trace(m_activeSourceNodes); 1025 visitor->trace(m_activeSourceNodes);
1064 } 1026 }
1065 visitor->trace(m_resumeResolvers); 1027 visitor->trace(m_resumeResolvers);
1028 #if 0
haraken 2015/05/18 14:47:59 You can remove this.
Raymond Toy 2015/05/18 18:25:08 Oops. Done
1066 visitor->trace(m_suspendResolvers); 1029 visitor->trace(m_suspendResolvers);
1030 #endif
1067 RefCountedGarbageCollectedEventTargetWithInlineData<AudioContext>::trace(vis itor); 1031 RefCountedGarbageCollectedEventTargetWithInlineData<AudioContext>::trace(vis itor);
1068 ActiveDOMObject::trace(visitor); 1032 ActiveDOMObject::trace(visitor);
1069 } 1033 }
1070 1034
1071 SecurityOrigin* AudioContext::securityOrigin() const 1035 SecurityOrigin* AudioContext::securityOrigin() const
1072 { 1036 {
1073 if (executionContext()) 1037 if (executionContext())
1074 return executionContext()->securityOrigin(); 1038 return executionContext()->securityOrigin();
1075 1039
1076 return nullptr; 1040 return nullptr;
(...skipping 24 matching lines...) Expand all
1101 // the destination node can GCed if JS has no references. stop() will also r esolve the Promise 1065 // the destination node can GCed if JS has no references. stop() will also r esolve the Promise
1102 // created here. 1066 // created here.
1103 stop(); 1067 stop();
1104 1068
1105 return promise; 1069 return promise;
1106 } 1070 }
1107 1071
1108 } // namespace blink 1072 } // namespace blink
1109 1073
1110 #endif // ENABLE(WEB_AUDIO) 1074 #endif // ENABLE(WEB_AUDIO)
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